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Street Fighter V - Reviews Thread

couldn't have they chosen a different schedule!? considering that it's both their game and their tournament and that they should obviously take both into account before making a critical decision. Or am i missing something?

you're not going to gamble everything just because "the schedule has already been set". I mean, they designed the game from the ground up with a newer (bigger) audience in mind, only to release it without the features to attrach said audience (true story mode) and to make them stay (truly great in-game tutorial).
There's majors such as Final Round to consider, which would require the FGC to have a decent amount of time with Street Fighter V. Not having it in the Capcom Pro Tour would hurt the line-up a bit as well as the growth of the meta-game leading up to EVO.

not having an ordinary Arcade mode of 8/10 battle classically is quite dumb

I like beating up on AI, for 8 battles then beating of the 4 Shadawloo bosses
We only have 3/4 of the Four Kings of Shadaloo (M. Bison, Vega, & F.A.N.G) right now. Balrog is DLC.
 
Well, thank god I didn't bought the game at launch. Awaiting for the full package with all content and I don't care how many years it will take. There's no way I will buy this game and then will pay every year for yet another season pass. I will only pay once, period.
 
couldn't have they chosen a different schedule!? considering that it's both their game and their tournament and that they should obviusly take both into account before making a critical decision. Or am i missing something?

you're not going to gamble everything just because "the schedule has already been set". I mean, they designed they game from the ground up with a newer (bigger) audience in mind, only to release it without the features to attrach said audience (true story mode) and to make them stay (truly great in-game tutorial).

There is a lot that goes into scheduling these things, you can't just change it willy nilly...plus a lot of these things will go on regardless so its often not in Capcom's hands.

I also argue this game is actually focusing pretty heavy on the "hardcore" base. There have been 4 betas, its been at a shitton of tourneys, and Capcom/Sony is supporting that scene mighty heavy.

The whole Capcom Pro Tour is a major part of this game's rollout and advertisement. People keep just writing it off because it doesn't appeal directly to them but it is major part of what Capcom seems to be doing w/ this game. It matters. That is why the game is pretty basic at launch because the majority of that base probably if more than ok w/ just having what we have.
 
Glad it's reviewing quite well, and it'll only get better.

Kind of exceeded my expectations actually, based on what content has arrived.

The core mechanics and gameplay are so solid, I think that is what is getting it by, plus the known roadmap of content is probably also coming into play.
 
Hilarious that Ono stated many times that they are looking at what makes the MK single-player experience so good. Content many months down the line is not it.
If they want to deliver the game KI style they should price it KI style... not 60 bucks for the promise that content is still on it's way.
 
I just want to state that I think that a delay would probably hurt fiscal year revenue more than it would impact the integrity of the Pro tour. The idea that this has to ship now because otherwise the tour is going to be irreparably harmed strikes me as probably not the biggest motivating factor for shipping it. I'm not saying that it's not a factor at all, but I just highly doubt that it's the deciding factor in releasing it in this state and the reason why bean counters would refuse to consider a delay until March.
 
couldn't have they chosen a different schedule!? considering that it's both their game and their tournament and that they should obviously take both into account before making a critical decision. Or am i missing something?

you're not going to gamble everything just because "the schedule has already been set". I mean, they designed the game from the ground up with a newer (bigger) audience in mind, only to release it without the features to attrach said audience (true story mode) and to make them stay (truly great in-game tutorial).

no because the protour and their tournament depends on dozens of other tournaments hosted by different people in locations all around the world
 
Hilarious that Ono stated many times that they are looking at what makes the MK single-player experience so good. Content many months down the line is not it.
If they want to deliver the game KI style they should price it KI style... not 60 bucks for the promise that content is still on it's way.


Well, the game can be bought for cheaper in Europe. 40€ or so ?
 
There's majors such as Final Round to consider, which would require the FGC to have a decent amount of time with Street Fighter V. Not having it in the Capcom Pro Tour would hurt the line-up a bit as well as the growth of the meta-game leading up to EVO.


We only have 3/4 of the Four Kings of Shadaloo (M. Bison, Vega, & F.A.N.G) right now. Balrog is DLC.

apologist post

I like sometimes beating up Arcade mode for 10 - 15 minutes and kicked the final boss in the teeth

Not having standard Aracade mode is BAD

PS, I am skewed either way because I already paid for this digitally
 
I just want to state that I think that a delay would probably hurt fiscal year revenue more than it would impact the integrity of the Pro tour. The idea that this has to ship now because otherwise the tour is going to be irreparably harmed strikes me as probably not the biggest motivating factor for shipping it. I'm not saying that it's not, I just highly doubt that it's the deciding factor in releasing it in this state.

I think you are accurate in saying that both probably heavily contributed to an overall green light.
 
People keep bringing up CPT and Evo as main reasons to release the game now but i think the main reason is to release within the fiscal year. Remember they are expecting to hit 2mil by the end of March.

edit: beaten
 
apologist post

I like sometimes beating up Arcade mode for 10 - 15 minutes and kicked the final boss in the teeth

Not having standard Aracade mode is BAD

PS, I am skewed either way because I already paid for this digitally

Hard to have an arcade mode when there was no arcade release ¯\_(ツ)_/¯
 
Are you ok with publishers following this trend of releases?

what trend? the "hey guys this is what's going to be in the game at launch and this is what we plan to add later" trend? sure, because then i'm not railroaded day one and can decide whether or not to buy it
 
I just want to state that I think that a delay would probably hurt fiscal year revenue more than it would impact the integrity of the Pro tour. The idea that this has to ship now because otherwise the tour is going to be irreparably harmed strikes me as probably not the biggest motivating factor for shipping it. I'm not saying that it's not a factor at all, but I just highly doubt that it's the deciding factor in releasing it in this state and the reason why bean counters would refuse to consider a delay until March.

Yes i have also been saying this .
Think this is the bigger reason comapre to the pro tour stuff .
 
There's majors such as Final Round to consider, which would require the FGC to have a decent amount of time with Street Fighter V. Not having it in the Capcom Pro Tour would hurt the line-up a bit as well as the growth of the meta-game leading up to EVO.

I undertand that they want to use the EVO season (streams, hype, an all that) + story mode + advertising to "relaunch" the game in the summer.
 
Aren't they trying to bring in more casuals though? SF4 was too hard for average Joe and they've made SF5 easier. I've been part of the elite in other games and I understand a game can't survive with just the 1%, you need the other 99%.

I think those type of comments from them are more just that they wanted to make it more accessible to the semi-serious online fighting game player than SFIV with it's 1 frame links and other high skill ceiling stuff.

i.e. make it accessible enough that people playing a lot of MKX or Killer Instinct etc. online or in local tourneys give SFV more of a chance and hopefully help grow that base as well as the E Sports size.

SF isn't going to have the mass appeal to casual fans of the genre that MKX or especially Smash Bros does. I think they just hope it becomes THE go to MP fighter for most semi-serious and above players, and that those people buy a lot of the DLC over the coming years.
 
dont forget Sony probably had a say in when the game was released
 
The pro tour is apart of the advertisement for the game. A good showing, could get those on the fence to jump in to also play it. Capcom is putting a lot of money into it. That is part of their financial year
 
There is: http://www.gamasutra.com/view/news/254324/PS4_is_getting_its_first_Early_Access_game_next_week.php

The issue though is that they want to release in this fiscal year and do notable numbers.

I just want to state that I think that a delay would probably hurt fiscal year revenue more than it would impact the integrity of the Pro tour. The idea that this has to ship now because otherwise the tour is going to be irreparably harmed strikes me as probably not the biggest motivating factor for shipping it. I'm not saying that it's not a factor at all, but I just highly doubt that it's the deciding factor in releasing it in this state and the reason why bean counters would refuse to consider a delay until March.
Tea.
 
If you haven't seen the video in my edit, check it out. He's just as much of a keep away character as he's always been, with the additional option of pseudo-rushdown/mixup. I guess I should clarify that this is coming from the perspective of someone who never just "sat back" at full screen tossing yoga fireballs and using the occasional sniper in any of the SF games.

You see Art is playing him at a totally different range... he's a mid-range character now. When he was first revealed Art and Filipinochamp were saying the character is garbage- because they were trying to play him the old way.

Art makes it look easy in that one video... but it's not. If you watch his twitch archives there's a lot of times he accidentally does Critical Art when trying to instant air teleport because of the new buffering.

and back to the original point behind all this- Sim is certainly not an easy character to pick up in this game.
 
There is a lot of good fighting games on the market. Killer Instinct and Mortal Kombat immediately comes to mind. KI S2 scored an 85 and Mortal Kombat X scored 83 respectively. So im not sure why people would complain about Street Fighter V scoring an 83 as well. It shows its a prime fighting game.

Just like Killer Instinct originally got praised for its gameplay but slammed for its lack of content, SFV is getting a similar treatment. But speaking first hand, the game will only improve from here on out if the developers treat it right, and considering the franchise's popularity that is pretty much a guarantee. What you should be focused on now is the mechanics.
 
Don't think that matter .
Sony don't even rush out there own games .
Don't see why they would ask capcom to .

Yea, Sony never rushes out their own games, youre right

cover_large.jpg
 
There is a lot of good fighting games on the market. Killer Instinct and Mortal Kombat immediately comes to mind. KI S2 scored an 85 and Mortal Kombat X scored 83 respectively. So im not sure why people would complain about Street Fighter V scoring an 83 as well. It shows its a prime fighting game.

Just like Killer Instinct originally got praised for its gameplay but slammed for its content, SFV is getting a similar treatment. But speaking first hand, the game will only improve from her on out if the developers treat it right, and considering the franchise's popularity that is pretty much a guarantee. What you should be focused on now is the mechanics.

KI didn't start off at $60. SF5 is.
 
These reviewers are casuals, this game doesn't need a story mode unlike other average fighting games.

Uh... no? Our job is to review the game as a full product, and judge it on what it tried to do and the success or failure of those efforts. As much as I only play Street Fighter for the multiplayer, I can't judge SFV on solely that. That'd be me not doing my job if I did.


People keep bringing up CPT and Evo as main reasons to release the game now but i think the main reason is to release within the fiscal year. Remember they are expecting to hit 2mil by the end of March.

Why can't it be both?
 
Are you ok with publishers following this trend of releases?

Honestly, I kind of prefer when new content is regularly added over time as it keeps me invested in the game. It really kept me engaged with Splatoon.

The only problem I have with SFV is that they dropped the stage interactions for every level aside from China and they haven't made mention of them adding those in at a later date.
 
no because the protour and their tournament depends on dozens of other tournaments hosted by different people in locations all around the world

sure. I don't disagree with releasing the game now. But i don't think that they HAD to release it (right now) because of the pro tour. They released it now because they want they game in full force by the time EVO and all that comes. It's obvious that they thought that it was better to release the game now. We'll see if they manage to attract that huge casual audience that they wanted so many months after launch.
 
The only problem I have with SFV is that they dropped the stage interactions for every level aside from China and they haven't made mention of them adding those in at a later date.

That was an over promised, under delivered feature that likely got scrapped in the rush to get this to market for fiscal year. I wouldn't expect it as they'll be busy adding the rest of the content to the game in the meantime.
 
apologist post

I like sometimes beating up Arcade mode for 10 - 15 minutes and kicked the final boss in the teeth

Not having standard Aracade mode is BAD

PS, I am skewed either way because I already paid for this digitally
I'm not saying that I'm a huge fan of what happened, but I understand why it happened.
 
On the first page there was something about salt if the game reviews well.

Then later about how someone already said the game derserved a 5 "lol".
Ok sounds like different things to me? Still not understanding the point of bringing that up. Should i call out the people repeatedly saying it has no content. I mean could seems pointless tho. Moving on
 
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