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Street Fighter V - Reviews Thread

Ranking has never done anything but put me against people 100X times better then me. It feels like if you're not playing for hours everyday there's no point in online matches because you will lose HARD every single time.

No...you don't have to play for hours everyday to win a match. You can become decent at fighting games (especially SFV) just by using common sense and learning from your mistakes.

What game(s) were you playing ranked in? It definitely doesn't sound like SF4. I felt like the ranking was pretty accurate in that game. If you were literally mashing and refusing to block, then there's nothing matchmaking can do about that.
 
of all the things people are legitimally upset with (and theres a lot lol), this is what youre focusing on? Shit changes during development dude, in any game. They most likely realised that they couldnt do such intricate stages for all of them and focused on other stuff. You keep acting like its a conspiracy, its not like we ever saw any other stage do it and the final version didnt.

Lets not forget this is a game they needed Sony's help to make afterall, I bet the budget for this was tiny (tiny for a triple A game at least)

I'm not only focusing on them (hence my list of issues in the OT), no, but they are the one thing that seems to be overlooked (by reviewers).

And yes, things can change during development but at least Capcom should either acknowledge this change by now or announce they plan to patch in these transitions in other stages later. Simply keeping mum about it and hoping no-one will notice the omission seems a bit weak. I for one did keep my fingers crossed all the way up to the final beta that even that beta simply did not include the final versions of the stages, and as such am disappointed when it in hindsight did.
 
I do. You said hours playing every day. Watching a couple short youtube videos before getting the game to get the basics doesn't equate to that. Nor does spending ten minutes each time you have time to play in training mode before jumping into online or single player content. Most should be able to get competent enough to win some matches in the low tiers just putting in a few hours a week, with the vast majority of that time in matches rather than training, watching videos etc.

If you have no interest in doing that, fair enough. The games simply not for you as the focus is mostly on playing vs. other people locally or online. And other than Arcade mode being replaced with the crappy new story mode, it's not a big change as with the exception of the one SF Alpha that had that world tour mode.

The change has been in what online has done to the skill floor.When it was local only the expected skill level could stay low as crap players fought crap players with little inking as to what was happening in the wider world. Now I have no one locally to play and it as you yourself lay out online has made people aware enough of good play that to have any chance at all you need to do homework to be entry level. And yeah as they said above me here single play has been a huge part of SF even in the arcade days.
 
Yeah the message I'm getting is "If you not at least somewhat competitive, we don't care at all about you. So get the fuck out." Which it seems is what most of the hardcore SF fans want them to say. So, i guess I'll be ending my relationship with the series.
This is the first time in sf history that they are making a full fledged story mode and you think that's for the hardcore??
 
According to you.

See, I'm not competitive, I like MKX a lot, I love doing my daily stuff there. I play VS with a friend once in a while, but otherwise I play mostly in single player. I guess I'm not alone given the frantic success with MKX sales despite the lack of strong competitive scene.

I'll get SFV down the line for sure because I love the franchise. But I don't feel like getting it right now. I don't want to spend hours in training, I love trials but they're not here, story mode is a sham, and I don't appreciate getting my ass kicked online everyday (just once in a while).

And hopefully my PS3 stick will have better support by then.

You'd be a fool to think only the FGC competitive people suffice to support a game of that magnitude.

The number of people who would buy a SF game to barely play online is a lot lower than you think. MK has a history of strong single player content. SF does not (and no that misquoted Ono interview does not prove anything; He said it would be better than SFIV...it will reach that when the story mode launches; thats a low bar).

This idea that the bulk of the casual base only wants to play arcade mode is dumb. There will be a lot of casuals online in these next few months. There are a lot of folks who will only play against friends randomly. This idea that everyone who plays online is Diago is dumb. Some people just want to play online...no matter their dedication. The main feature of a fighting game is the fighting afterall. Online has made that easier for folks too.

I am not trying to say "deal with it you noob herp derp hurrrrrrr" as I too enjoy a good arcade mode. I was looking forward to the trials too, so it sucks that it isnt in at launch (or maybe never at all) and being upset is more than fine. I even understand not buying the game now if that is what you want out of your fighters...but understand, you are not the majority. Not saying fuck you for that...but understand why Capcom decided to focus elsewhere at launch.
 
2mill was the goal by march lol

I don't see that happening. 1 mil end of march or 900k probably. This game will not attract casual buyers at all. People who are playing SFIV now or somewhat interested in SFV will pick this up that;s about it imo. Will not bring in many new players like SFIV did imo.
 
Doubles the stage count only if you bash people through the actual obstacles. So it's like having additional stages....sometimes. Might as well just make more stages. Not to mention the added cutscenes would wear thin quickly.

I would imagine you would be able to select them, same way you could the multiple levels in SFxT.
 
It effectively doubles the stage count, though.

I wonder if they'll be added later. Maybe some are tied to story.

I was thinking the same thing.
While it has no impact on gameplay, I think those features were fun and visually pleasing. As long as they're not detrimental to the smoothness of the game I'd really like capcom to patch them in later. I'd even drop a few zennys if necessary.
Plus it would please Raitaro, and Raitaro seems like a really good guy so I'm all for it.
 
I don't see that happening. 1 mil end of march or 900k probably. This game will not attract casual buyers at all. People who are playing SFIV now or somewhat interested in SFV will pick this up that;s about it imo. Will not bring in many new players like SFIV did imo.

Street Fighter V is likely going to do massive numbers in Japan, so I wouldn't doubt it getting close to 2 million by March. No arcade version pretty much means you have to get the PS4 version. I could see the game also pushing hardware sales in Japan up quite a bit as a result.
 
Out of curiosity.

Do you, as a reviewer, ever want to re-review a game later down the line after more of the content/characters are made available?

I'm not opposed to revisiting a game after significant changes are made. I review MMOs and that's pretty much par for the course in that genre.

The trick is finding a good review breakpoint. MMOs, it's the expansion. Episodic games, you review each episode. Destiny, it was the Taken King. For Street Fighter V, I'd think maybe the cinematic story expansion would be good enough, but more likely it'll be after the first year of content. If they're smart, they're take up the "Season" system that MS uses for Killer Instinct and the Season Pass theoretically points in that direction.

The bigger problem isn't desire, it's time. There's always a ton of games coming out, so it's sometimes hard to justify revisiting a game.
 
Street Fighter V is likely going to do massive numbers in Japan, so I wouldn't doubt it getting close to 2 million by March. No arcade version pretty much means you have to get the PS4 version. I could see the game also pushing hardware sales in Japan up quite a bit as a result.

Nope. It's going to do nothing in Japan. The genre's already fading away there. It'll open to about 60k or less (haven't checked the MC threads recently).

The ROTW will pick up the slack though. And it should easily hit the 2 million mark by the end of March.
 
Pretty much what I expected review wise. For reference; Splatoon is an 81 on Metacritic primarily due to the launch content, but that flourished well.
 
The change has been in what online has done to the skill floor.When it was local only the expected skill level could stay low as crap players fought crap players with little inking as to what was happening in the wider world. Now I have no one locally to play and it as you yourself lay out online has made people aware enough of good play that to have any chance at all you need to do homework to be entry level. And yeah as they said above me here single play has been a huge part of SF even in the arcade days.

Fair enough. I was just pointing out that said "homework" and practice didn't mean hours a day as you initially implied. But it does mean the skill ceiling is higher than playing pure scrubs locally back in the day before online play, youtube videos and streams raised the bar some even at the lower tier.

And of course there has always been single player gamers who liked running through Arcade Mode repeatedly etc. And it is lame they don't have that there, though it sounds like the survival modes with all the options may be as (if not more) satisfying to some.

But SF has never had a huge single player focus like MKX with the living towers, Krypt and all of that. Hell, if the story mode in June is on par with MKX's (though I doubt it will be) SFV will end up with more single player content that most entries in the series, as long as they add in vs. cpu and some arcade mode eventually as well.

But it sounds like it's just a genre of gaming that may be moving away from you. Same with some FPS series. Devs have stated that it costs more to make the campaigns in those, when the real money is coming from people buying for the MP and buying map packs etc.

Fighting games will likely trend the same with the most lucrative customers being those who play the MP and buy most of the dlc characters etc. over the life of the game. If they can get that base large enough, it's then more financially viable to focus all efforts on making content for that crowd, and not the single player gamers who'll buy the game, play it for a bit, and then trade/sell it off (or keep it on the shelf) and never buy any DLC.

Just the nature of the industry, and the way things have changed/are changing. Hopefully there will remain some series like MK that still cater more to the single player crowd for those into that.
 
Jason Oestreicher ‏@unastrike 4h4 hours ago
The main reason I'm holding back the score on SFV is to see how this Lupe vs Daigo thing shakes out tonight. If Daigo loses, one star.
 
Nope. It's going to do nothing in Japan. The genre's already fading away there. It'll open to about 60k or less (haven't checked the MC threads recently).

The ROTW will pick up the slack though. And it should easily hit the 2 million mark by the end of March.

FGs are really dying out in Japan? or you mean consoles?
 
I don't see that happening. 1 mil end of march or 900k probably. This game will not attract casual buyers at all. People who are playing SFIV now or somewhat interested in SFV will pick this up that;s about it imo. Will not bring in many new players like SFIV did imo.

900k WW for a mainline SF title?

lol.
 
I hope the trend of releasing half a game and the releasing the rest of the content later doesn't become a very popular one. I don't really care about SFV, so I'm not about to grab a pitchfork; but I don't look forward to a day where there is a game I really wanna play comes out with missing content and because I was too excited to wait I end up being disappointed. It may be partially my problem for not waiting; but I would much rather a developer finished and ship their game at least mostly completed.
 
900k WW for a mainline SF title?

lol.

good point. All this "lack of single player content will drive away casuals" talk, when most casuals wont probably even know it. theyll just see SF5 at the store and buy it.

And then return it 2 days later.
Instead of 2 weeks later as they would anyway. I kid I kid :p
 
I don't see that happening. 1 mil end of march or 900k probably. This game will not attract casual buyers at all. People who are playing SFIV now or somewhat interested in SFV will pick this up that;s about it imo. Will not bring in many new players like SFIV did imo.

From a quick google, it looks like all the versions of SFIV sold a little over 8 million combined. So there's a pretty large base of people there. And that game is pretty light on single player content too. Even Ultra just has arcade and challenges/trials and vs. cpu as far a single player stuff goes (and training mode of course). SFV will arguably be better off by June with story mode out then, challenges/trials in March and hopefully they add in vs. cpu and/or an arcade mode at some point.
 
I hope the trend of releasing half a game and the releasing the rest of the content later doesn't become a very popular one. I don't really care about SFV, so I'm not about to grab a pitchfork; but I don't look forward to a day where there is a game I really wanna play comes out with missing content and because I was too excited to wait I end up being disappointed. It may be partially my problem for not waiting; but I would much rather a developer finished and ship their game at least mostly completed.

I could see this type of release becoming popular for FPS, fighting or sports games (like Gran Turismo) where people can play multiplayer and then wait for a story mode to download at a later date.
 
BTW, just for reference, SFxT a game universally reviled by the online gaming community because of DLC controversy, Xbox issues, and general salt STILL managed to ship 1.4 million in less than one month.

SF5 is no where near as hated as that AND has more time. Plus, the main issue people have with the game (lacking single player content) will be resolved by March...so any hate that SF5 is receiving now won't be applicable for very long.

So, if Capcom stays on the ball with constant promotion (including Final Round in March) and updates (Alex in March), they could do that 2 million.
 
I don't see that happening. 1 mil end of march or 900k probably. This game will not attract casual buyers at all. People who are playing SFIV now or somewhat interested in SFV will pick this up that;s about it imo. Will not bring in many new players like SFIV did imo.
900K? For a mainline SF..
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BTW, just for reference, SFxT a game universally reviled by the online gaming community because of DLC controversy, Xbox issues, and general salt STILL managed to ship 1.4 million in less than one month.

SF5 is no where near as hated as that AND has more time. Plus, the main issue people have with the game (lacking single player content) will be resolved by March...so any hate that SF5 is receiving now won't be applicable for very long.

that was also on 2 consoles. This is not. And I dont think Pc will make much of a difference. It will move what, 200k on steam, and thats being generous
 
that was also on 2 consoles. This is not. And I dont think Pc will make much of a difference. It will move what, 200k on steam, and thats being generous

really? if MKX busted ass release can hit 500K, I think this will as well. Xbox owners at the very least
 
The number of people who would buy a SF game to barely play online is a lot lower than you think.

This idea that the bulk of the casual base only wants to play arcade mode is dumb.

I think I represent the not-very-good average SF player more than the very limited competitive scene. I play with friends on weekends, sometimes on local versus, or sometimes passing the controller around trying to beat the final boss. Yeah sorry, I (and my few fighting-game liking friends) love those boss encounters. Seth and Ash have entertained us for countless hours.

We also had to unlock Akuma and Gouken, and that was pretty damn fun to chase.

I even understand not buying the game now if that is what you want out of your fighters...but understand, you are not the majority. Not saying fuck you for that...but understand why Capcom decided to focus elsewhere at launch.

I understand why Capcom had to release it this early (screw marketing campaigns planned years ahead), but I'm still annoyed with the very obvious downgrade the single player aspect has at launch. Basically all the stuff I liked about the game, except for local versus, is gone. And sorry, but I refuse to think I'm in the minority here. This 25 years long franchise doesn't have mostly competitive players as fans.
 
that was also on 2 consoles. This is not. And I dont think Pc will make much of a difference. It will move what, 200k on steam, and thats being generous

It will move 200k on Steam in less than a week just you wait for steamspy numbers
 
"So much is being added after launch, that I feel like in a lot of ways, I’m reviewing an incomplete game. I cannot review what is yet to arrive. In the same breath I can clearly tell that what we’re seeing now is the base for an absolutely stellar overall experience. Trust that Capcom will be following through on their promises and only making better what is already technically fantastic."

This is what's wrong with the "games journalism" today. That's a quote from a site that appears on metacritic.

Yes, this is definitely problematic....

Review a game in the state that it is in the present... not the hypothetical state it'll be months later. You wouldn't give a broken Sim City a high score because it would possibly be fixed and improved in the future, right?
 
KI Season 1 +8 chars = $20
KI Season 2 +8 chars = $40 (+$20)
KI Season 3 +8 chars = $60 (+$20)
KI Season 4 +8 chars = $80 (+$20)
32 chars = $80
...

SFV Launch +16 chars = $60
SFV Year 1 +6 chars = $60 (+$0)
SFV Year 2 +10 chars = $60 (+$0)
SFV Year 3 +10 chars = $60 (+$0)
40+ chars = $60
...

Now people can see how different the model is.

That model will prolly work for 1% of the SF V community seeing as most folks wont be able to use FM to get all the chars since they dont play enough.
 
And sorry, but I refuse to think I'm in the minority here. This 25 years long franchise doesn't have mostly competitive players as fans.

You're putting too much emphasis on the word competitive.

Local MP has greatly diminished. Younger generations, and even old farts like myself, have mostly moved on to online gaming. Even if playing SF or MK or whatever with local friends, a lot of people mostly just do it online with headsets.

And aside from playing with friends, plenty of non-competitive people play games online. Be it having fun playing a fighting game even if they lose a ton more than the win, or playing online shooters and aiming for objective based modes or support roles where they can have fun without the pressure of having to keep a positive k/d ratio etc.

For fighting games the focus has always mostly been on playing against others--with games/franchises varying in how much content they offer the single player gamer along side that. It's just he move online has shifted more gamers (and thus more games) to focus on doing that online--be it with real friends, gamers met on forums or randoms.
 
Jason Oestreicher ‏@unastrike 4h4 hours ago
The main reason I'm holding back the score on SFV is to see how this Lupe vs Daigo thing shakes out tonight. If Daigo loses, one star.

Someone mentioned in the VS thread that Daigo apparently struggles against mashers, so this might be SFV's lowest rating. :P
 
That model will prolly work for 1% of the SF V community seeing as most folks wont be able to use FM to get all the chars since they dont play enough.

We don't know this yet. We don't even know how much the daily challenges will get.

But, we do know for 100% certain that it's POSSBILE to get all the characters for free in SF5 (there's even a trophy for getting 1,000,000 FM)
 
This is the first time in sf history that they are making a full fledged story mode and you think that's for the hardcore??

Make mode to pull casuals in.

Releaase months after release when sfv is discounted

/face palm

Street Fighter V is likely going to do massive numbers in Japan, so I wouldn't doubt it getting close to 2 million by March. No arcade version pretty much means you have to get the PS4 version. I could see the game also pushing hardware sales in Japan up quite a bit as a result.

Sure, 50k is massive.
 
You need to pay in KI... there is no other option.

SFV you can unlock just playing the game or using real money.

Anyway KI model is way more expensive than SFV model.


I will tell you next week but I guess I will have 100k for the char way less it be launched.
From what I saw in the beta I will have like 200k or more before the first character release.


No its not. Then again youre the guy who said SF was the only fighting game that mattered, so not sure why im even replying to you. Dont spread false info though just because you like SF.


For all characters, maps, modes, practice, dojo, the entire game (Killer Instinct) is $40. Itll be $60 total with S3 soon.

You can pay extra for the old arcade games and costumes if you want.


As i said before, what SFV is doing is not a bad thing, it keeps the community engaged and Im sorry to the single player fans who will have to wait a little longer to play, but the most important thing in fighting games is the game mechanics and multiplayer. Right now its just important to get the game out so people can prepare for EVO.

PS: SFV doesnt have a pricing model for the content coming this year let alone if there is a S2, S3, etc or if that would use in game money.
 
You're putting too much emphasis on the word competitive.

Local MP has greatly diminished. Younger generations, and even old farts like myself, have mostly moved on to online gaming. Even if playing SF or MK or whatever with local friends, a lot of people mostly just do it online with headsets.

And aside from playing with friends, plenty of non-competitive people play games online. Be it having fun playing a fighting game even if they lose a ton more than the win, or playing online shooters and aiming for objective based modes or support roles where they can have fun without the pressure of having to keep a positive k/d ratio etc.

For fighting games the focus has always mostly been on playing against others--with games/franchises varying in how much content they offer the single player gamer along side that. It's just he move online has shifted more gamers (and thus more games) to focus on doing that online--be it with real friends, gamers met on forums or randoms.

It's the whole package that's missing. When I get frustrated playing online (most of the time), I'll switch to arcade and try to beat Seth, or I do some trials because I love that stuff.

SFV is just versus. This too raw. That said, I'm getting the game eventually, probably in march with the trials. It just doesn't have enough of what I like yet.
 
I was thinking the same thing.
While it has no impact on gameplay, I think those features were fun and visually pleasing. As long as they're not detrimental to the smoothness of the game I'd really like capcom to patch them in later. I'd even drop a few zennys if necessary.
Plus it would please Raitaro, and Raitaro seems like a really good guy so I'm all for it.

Ahh, shucks :-)

If I could shake your hand from way over here, I would.
 
Why do you need 26 extra characters if you don't play enough to use all them?

Well the issue will probably be many people not winning enough regardless of playtime, depending on how much FM you can get from daily challenges etc. when those are out since you get no FM for losing online.

A lot of people like to have all the characters, even if they don't play them, so they can use them in training mode to help learn matchups if they're struggling against them online. So there are reasons to have them even if you won't actively play most of them.
 
The reviews are actually far better than I expected, considering how thin the launch package is. I was expecting it to be dumped into the 75 range on Meteoritic.
 
It's the whole package that's missing. When I get frustrated playing online (most of the time), I'll switch to arcade and try to beat Seth, or I do some trials because I love that stuff.

SFV is just versus. This too raw. That said, I'm getting the game eventually, probably in march with the trials. It just doesn't have enough of what I like yet.

That's definitely a fair assessment. It is a shame that some of the basics like trials aren't there at launch, and that there's not an arcade mode. There's really no reason the new story mode that's there at launch couldn't have just remained Arcade mode with each character having a few set fights relevant to their story along the way to the boss--instead of just having them be 2-4 one round fights.

But at the same time, other than arcade mode which they haven't discussed, the typical SF single player stuff is coming next month, along with a full story mode the series hasn't had before in June. So it's not like a gamer like you is being totally ignored. Just a little disappointing that you have to wait longer to dive in than those more interested in the Vs. modes. But also, no reason to delay the game and make those folk wait along with you, vs. you just waiting and maybe saving money if there's a sale on the game between now and the time you're ready to buy.
 
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