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Street Fighter V - Reviews Thread

1,500+ user reviews on Steam, 60% negative.

3.9 User score on Metacritic for PS4, 3.0 for PC.

Compare and contrast to glowing critic reviews that were rushed out their reviews to print the moment the embargo ended.
 
1,500+ user reviews on Steam, 60% negative.

3.9 User score on Metacritic for PS4, 3.0 for PC.

Compare and contrast to glowing critic reviews that were rushed out their reviews to print the moment the embargo ended.

Critics had been playing the game for quite some time (anyone know how long?) before launch, and reviews were based on that. I'd say it holds just as much weight as knee-jerk-day-1 negative reviews.

I think it's too early for critic AND user reviews at this stage.
 
I'm wondering, in your opinion, what decides a real fighting game fan?

Am I considered a real FG fan only if I buy arcade sticks? How many? One? Two? Three? Four?
Am I considered a real FG fan only if I buy every fighting game that comes out, even if it's not not my favorite franchise?
Am I considered a real FG fan only if play online and no other mode?
Am I considered a real FG fan only if I attend tournaments?
Am I considered a real FG fan only if I win tournaments?
Am I considered a real FG fan only if I discover tech or make combo movies?

Because I've done all of these things, and in my opinion, the state at which this game launched is dogshit and the reviewers who are miffed about missing features are right in doing so. I personally have decided to postpone my purchase due to the lack of lobbies and spectator, and to stand with first time/casual players who are disappointed with lack of modes they like to play. Please elaborate on your criteria for real fighting game fans so that I can decide whether or not to turn in my FGC membership card. Alternatively, stop using arbitrary labels to dismiss legit grievances of others. Thank you.


Get fucking rekt!
 
1,500+ user reviews on Steam, 60% negative.

3.9 User score on Metacritic for PS4, 3.0 for PC.

Compare and contrast to glowing critic reviews that were rushed out their reviews to print the moment the embargo ended.
To be fair, online was functioning properly this whole week before launch, most of users reviews are a reaction to the servers fuck up, something reviewers didn't get to experience.

Reviews are still way higher than I expected, though.
 
Critics had been playing the game for quite some time (anyone know how long?) before launch, and reviews were based on that.

You can't judge an online game before public servers go live. Any profession critic knows this by now. Which is why the likes of Eurogamer hold off their reviews until post-launch.

And I'm yet to see a review that discusses PS3 stick issues, or the PC controller woes so many people are having. And it wasn't until I got he game for myself that I found out that story mode is a pointless token gesture and basic single player vs CPU modes are not present.
 
But is that fair? This feels like someone critiquing the super bowl based on the commercials. Why shouldn't real fighting game fans have the say on the quality of the game? I mean sure, screw metacritic scores. But damn multiplayer only shooters feel like they get off easier than some of these reviews are doing sfv.

I've been in love with shoot'em ups and fighting games for almost 3 decades and this was just a piss poor release for this day and age. Yes I remember fighting games not having all da modes and shit back in 1992, but this isn't 1992. Maybe I'm a bit miffed about being in a que for an hour waiting for a match, but this is really a disaster for a release. The only thing I can do is training or survival to pass the time. I'd really like to play against human opponents.

Oh and I'm sure the whole, well get friends who play... I'm in my 30's and have a demanding job. Online play is the only way I'll get to enjoy playing against people this day and age. My wife would probably let me go to a tournament or two if I had the time. I really don't have that luxury to go off and hang with the crew and play gaemz like I used to.

That's the case with A LOT of the guys and gals who grew up playing these games. Then you got casuals who are mildly interested in these games and they have no content AND no online. PLEASE! They have every right to be pissed off.

As for FPS... Battlefront was a torn a new one by fans. Titanfall as well.
 
You can't judge an online game before public servers go live. Any profession critic knows this by now. Which is why the likes of Eurogamer hold off their reviews until post-launch.

And I'm yet to see a review that discusses PS3 stick issues, or the PC controller woes so many people are having. And it wasn't until I got he game for myself that I found out that story mode is a pointless token gesture and basic single player vs CPU modes are not present.

I agree, but I don't place any stock in day 1 Metacritic user reviews. They are noxious at the best of times!
 
I've been in love with shoot'em ups and fighting games for almost 3 decades and this was just a piss poor release for this day and age. Yes I remember fighting games not having all da modes and shit back in 1992, but this isn't 1992. Maybe I'm a bit miffed about being in a que for an hour waiting for a match, but this is really a disaster for a release. The only thing I can do is training or survival to pass the time. I'd really like to play against human opponents.

Oh and I'm sure the whole, well get friends who play... I'm in my 30's and have a demanding job. Online play is the only way I'll get to enjoy playing against people this day and age. My wife would probably let me go to a tournament or two if I had the time. I really don't have that luxury to go off and hang with the crew and play gaemz like I used to.

That's the case with A LOT of the guys and gals who grew up playing these games. Then you got casuals who are mildly interested in these games and they have no content AND no online. PLEASE! They have every right to be pissed off.

As for FPS... Battlefront was a torn a new one by fans. Titanfall as well.

If you look at my post, it was prerelease, and Iwas specifically only talking about storymode and CRITICS overvalueing it. I actually think it's lackin as well now that I've played it, but its no challenge mode thats bugging me. As for online, come on, servers being f-ed on day one was expected wasn't it?
 
SF V despite being so bare bones, is still considered as good as MK 9, which tells you how much reviewers are willing to bend to the FGC and shower praise on the gameplay, despite being conflicted due to the lack of features.

Go home FGC you're drunk.
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^
lol. Might have gone overboard
Not really wrong. I wouldn't dream of doing a drinking game every time a reviewer excused a missing feature and lack of content on Capcom's promise that it'll get better down the road. So many reviews were rating the game based on its potential, not the state it was released in.
 
Not really wrong. I wouldn't dream of doing a drinking game every time a reviewer excused a missing feature and lack of content on Capcom's promise that it'll get better down the road. So many reviews were rating the game based on its potential, not the state it was released in.

I don't see it. Isn't this the lowest rated SF in franchise history?
 
Im loving SFV fighting engine. I dont care if its missing features at launch. Capcom already went into details as to why and they will be added over time. It had to be released early, Capcom Cup Pro tour starts March 18th. The most important part of the game is perfect and thats the Roster, game balance and online netcode. Well there are some hiccups with the servers but that is to be expected with all new launch games.
 
Well at least you had all that single player content to tide you over. Can't say the same about this game.

That's not a good excuse, either. What happens when the single player content starts to bore someone and they wish to jump online? Hope for the best? Pray for a miracle?

The way the PC version came out for MKX was terrible. No ifs, ands, or buts about it.
 
You and I don't need the reviews to make up our mind, but let's not pretend that people who want to play the game non-competitively or like extra features are wrong or don't deserve to be called fighting game fans. I would say it takes an extra passionate fan to get enjoyment out of playing non-competitively since fighting games are based in competition. I was a recluse in the third world growing up with no gamer friends who developed a passion for fighting games by playing against the computer. Some people use it as an escape. Some people just feel intimidated by competition. Some serious players, like me, love competition but also immensely enjoy any extra modes/artwork/features that game developers add in fighting games. Buying SF V shouldn't tie you in a contract to end up at EVO. Sometimes you don't get better and drop it after a month. It happens. Adding extra modes isn't going to come at the expense of basic arcade/training/online modes. It's not like aiming for 2 million casuals is going to turn away the 200k faithful. We still get the game we want. Smaller developers have shown that it's possible.

Totally agree with your post, especially the part above. To keep the SF / fighting game boat afloat, we need as many satisfied fans as we can get, not only those that solely prefer online battling and robust training modes to train for that but who care not for any single player content or visual / presentational polish.

Like I've been saying elsehwere, SF players come in all sorts and sizes, so why not let everyone have the features and modes they want - or compain about those if they are gone - if the inclusion of these features and modes don't hurt your own preferred way of playing?
 
1,500+ user reviews on Steam, 60% negative.

3.9 User score on Metacritic for PS4, 3.0 for PC.

Compare and contrast to glowing critic reviews that were rushed out their reviews to print the moment the embargo ended.

User reviews will continue to be utterly useless due to the fact that it allows children to review games (or people with the mental capacities of a child). They either post shit reviews for the lols or fanboyism or they are unable grade a game properly in anything other than a 1 or a 10 (or whatever other scale). They pollute scores on every platform, whether it be steam, metacritic, or iOS App Store. While SFV deserves some shit for it's current issues, the abundance of scores of 1 or 2 from users just show how worthless the averaged user score is.
 
SFV's online has been shit since the very first beta.

I think people have good reason to wonder if they'll ever get the kinks out at this point.
 
That's not a good excuse, either. What happens when the single player content starts to bore someone and they wish to jump online? Hope for the best? Pray for a miracle?

The way the PC version came out for MKX was terrible. No ifs, ands, or buts about it.

Doesn't matter. Online play often dies out. Single player content is there forever.
 
A mini review from what I played....

Store Mode (Prologue): Loved... it was great to know what the chars did before SFV and get the setting to knows what will happen next.
Versus Mode: Not much to say here... works like intended.
Survival: It is a fun mode with CPU AI... to be fair I prefer Survival over Arcade Mode.
Online MP: A lot of issues with connection and lag... the servers are not ready yet :(

Right now it is a 9/10 game for me and the biggest surprise was the Store Mode (Prologue)... I really loved it.
The downside was the online MP... really fucked in the first day.

And earn FM is the easiest things ever... just playing single-player I have already near 300k in about 3 hours of play... the game is that generous with FMs.

Gameplay is top nouch and I loved how they changed some chars like M. Bison that is a defensive one in SFV.
 
Got it last night. Mechanics are nice, but the game's servers are broken beyond belief. Hopefully it will be fixed soon. At the moment I cant, as well as my friends are unable to play online which is the main draw of SFV.

The story is really bad. Theyre done with picture cutscenes which is fine. What is not fine is that you can beat a story with each character in less than 5 minutes, if even that. Thats because they are 3-4 fights, 1 round each. Luckily from what my friend told me, a more in depth story similar to Mortal Kombat X is being added later.

The tutorial is also really bad. Maybe I havent found a more in depth tutorial from what I'v played so far, but the one i have done does not teach you how to do something so basic as a combo. Again, maybe im looking in the wrong spot I didnt get to play it much other than staying in training mode.

Training is also an issue. While it does offer you a training mode, past SF games allowed you to train online. SFV however doesnt appear to do that.

Another small issue I have with the game (PC) is that you have to enter a fighter ID instead of just using your steam ID.

It is hard to review a game without being able to play online or see how the balance of the roster is which will take a long time to find out anyways, but from first impressions there is some stuff to be desired. If anything, if youre on the fence I would recommend waiting for the servers to be fixed. Once that happens, I will give my opinion on the net code as others im sure will as well.
 
The tutorial is also really bad. Maybe I havent found a more in depth tutorial from what I'v played so far, but the one i have done does not teach you how to do something so basic as a combo. Again, maybe im looking in the wrong spot I didnt get to play it much other than staying in training mode.

Training is also an issue. While it does offer you a training mode, past SF games allowed you to train online. SFV however doesnt appear to do that.

Yeah. The game launched with me doing a 2 minute tutorial with Ryu. Doesn't actually explain what V skill is. Just the button prompts on how to do it. Then it's goodbye and good luck! For someone who's spent time with Arc System Works' Persona, Blazblue, and Guilty Gear games this is extremely underwhelming.
 
Yeah. The game launched with me doing a 2 minute tutorial with Ryu. Doesn't actually explain what V skill is. Just the button prompts on how to do it. Then it's goodbye and good luck! For someone who's spent time with Arc System Works' Persona, Blazblue, and Guilty Gear games this is extremely underwhelming.

Yeah, its a pretty basic thing for fighting games. You should see KI's tutorial. Its super in depth teaching you pretty much everything with a fine comb. In SFV Its like "Good luck, go be somebody"

Another issue with SFV is the lobbies. I havent got to try this first hand, but from what my friend is telling me is that its only 2 player lobbies. So now you have to swap in and out of lobbies if you have a group of friends.
 
User reviews will continue to be utterly useless due to the fact that it allows children to review games (or people with the mental capacities of a child). They either post shit reviews for the lols or fanboyism or they are unable grade a game properly in anything other than a 1 or a 10 (or whatever other scale). They pollute scores on every platform, whether it be steam, metacritic, or iOS App Store. While SFV deserves some shit for it's current issues, the abundance of scores of 1 or 2 from users just show how worthless the averaged user score is.

Seriously, I'm surprised people go alot be user scores at-least to me since I always find them trash.
 
Online user reviews of any medium be they video games or movies are unreliable since 99% of audiences can't be bothered to do them and most of the time, the only ones that do are fanboys/trolls that either want to praise or bash it. That and most user reviews are as simple as "I loved it" or "this game sucks worst ever!" without ever telling us WHY.

Really the only way to measure audience reception is sales/box office numbers, and even that never tells the whole picture.
 
Online user reviews of any medium be they video games or movies are unreliable since 99% of audiences can't be bothered to do them and most of the time, the only ones that do are fanboys/trolls that either want to praise or bash it. That and most user reviews are as simple as "I loved it" or "this game sucks worst ever!" without ever telling us WHY.

Really the only way to measure audience reception is sales/box office numbers, and even that never tells the whole picture.

Metacritic is filled with trolls, yes. Steam, no.
 
does KI season 3 release this month?

crossplay with PC?

should be interesting to see if the lack of meat on these bones causes some people to jump ship and try that out
 
does KI season 3 release this month?

crossplay with PC?

should be interesting to see if the lack of meat on these bones causes some people to jump ship and try that out

It's clusterfuck right now, but it will be should fine be in the next couple of months. No excuse for the way it released though. If you are SF fan you are not going any where else long term.
 
does KI season 3 release this month?

crossplay with PC?

should be interesting to see if the lack of meat on these bones causes some people to jump ship and try that out

Killer instinct Season 3 is coming in March. No official date yet, but will probably be announced at the W10/XB event.
 
You and I don't need the reviews to make up our mind, but let's not pretend that people who want to play the game non-competitively or like extra features are wrong or don't deserve to be called fighting game fans.

The savage reply to not being a real fan and this here are some real talk. I'm in the camp that doesn't care about SP stuff in fighters but I know what it feels to feel like you got the raw deal (Capcom/NT DmC).

I hope Capcom eventually comes through for the SP fans of fighting games in the near future. Peace.
 
Based on bombcast and quick look. I expected nothing more than a 3/5. I imagine this game will review better once more of its content is available.
 
79 right now. SFV is probably the worst scoring mainline SF (other than 1). This lackluster reception is gonna do wonders to attract new players or to make the game profitable. Such a shame.
 
Holy crap, SF getting trashed by user reviews everywhere I look, at least it's solid in the gameplay department. Hopefully Capcom get this sorted in the coming months,

Before Gouken gets released ;)
 
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