0coolclimate0
Member
Anyone selling some KEI?
Is Black Desert Online any good?
Anyone selling some KEI?
My dream is still an official or at least unofficial but easy to configure version of the Vanilla game with all mobs spawned. I just want to log in, run around, explore and level like a single player sandbox game with the ability to co op with friends.
I know there are server emulators but they seem too complicated.
Man the first time I got KEI was revelatory. It really was like getting some super drug for a heavy caster, especially one with shit gear. Its like I went from medding 100% of the time I was healing and buffing to wading into battle spamming yaulp.
Oh then that's fine, I was under the impression from what you said that EQ had hard-linked aggro mobs like some mobs in WoW and FFXIV but it seems that's not the case.
Doesn't mean it's not dead, I mean Landmark just came out less than a year ago and it's got like 150 people and is shutting down.Everquest 2 just got an expansion in Nov.
Newp, in EQ you could have a room with 8 mobs standing mere feet form each other, and a skilled puller could find a way to bring them 1 or 2 at a time until their spawn times were broken up enough to just chain pull.
Doesn't mean it's not dead, I mean Landmark just came out less than a year ago and it's got like 150 people and is shutting down.
EQ2s server loads are all low all the time except for a couple.
EQ2 is not dead, it gets an expansion every year. Its not WoW numbers..but its def not dead.
Here's hoping that Pantheon ends up being the game it wants to be. I can only play through so many more EQ1 progression servers ;-; That or please sell the IP to someone who gives a damn.
Again, they literally released a product 7 months ago that is closing down, I'm not saying EQ2 is closing down but it's delusional to go 'oh it's not wow numbers but it's doing well'
No shit it's not wow numbers, my point is that it's not even EQ1 numbers, which themselves are a huge shell of their former selves. EQ1 and EQ2 are surely profitable, that does not make them 'alive' in any meaningful way. If you go make a character on a non-progression server for either game, you will not see a single soul until you hit max level without actively seeking them out. EQ2 has been on steam since it went F2P, for example. It's highest concurrent players yesterday? 188. Even if you want to assume that's like 5% of its total playerbase (I think you're nuts to do that, but hey let's do that) that's not 4000 concurrent players in a day yesterday.
EverQuest 1 had like 3000 concurrent players per server every damn night in its heyday, and had like 10 times as many servers.