I can honestly say that the loading times did not bother me one bit.
I really need to track down copies of 3-5, never got a chance to play them. 2 was amazing, and while I still haven't beaten 1 (the interface for the game is REALLY annoying), it's still pretty good in its own right.
I know 4 is like the red-headed stepchild, but I'd still like to give it a go.
This could have been one of the best game in the series if it wasn't for the villains. It has the most incompetent villains in any game I've seen. The entire game is you beating the crap out of them by doing what the strategist says. I kept waiting for there to be a plot twist where they actually had some secret plan in store and they're not just being your punching bag but it never arrives. Consequently there is zero tension. Did anybody else feel this way?
I really liked Suikoden V my two biggest criticism is that in the end game , you're facilities end up spread in a really awkward way (since they moved some of the characters to a different location to make setting up for the final dungeon easier but left most of the facilities at your base) and that it at times felt like someone had a "Core Suikoden Features" checklist that they were running down, these were done well, but I guess it felt like they were trying to hard on some level ?
What do you mean none of the characters were missable? You could easily miss a lot of them!
???Loved everything about it except the battle system. Far too slow and got tedious in the latter half.
It might've been that. It's been so long since I played it. I just remember it being slow and getting really repetitive.???
Unless you mean the loading times.
Loved everything about it except the battle system.
Like pokemon with people. Awesome art design and background stories. One of my favorite ps2 memories aside from front mission 5.
This is true of every Suikoden except three. You can play through the entire series just using multi-target unite attacks/auto battle against random enemies and spamming your most powerful rune attacks against bosses. And the duel and army battles were always more interesting conceptually than in practice. It's one of the reason's I'm fond of Suikoden 3 despite its flaws, the pairing and skill systems mixed things up pretty well and at least made the combat less mindless.
I'm pretty sure all of the characters were ones you could track down near the end of the game, you never lost permanent access to any of them like you did with Suikoden 1 and 2. I believe 3 had a handful you could miss, but the majority you could get at any time near the end game.
Am I crazy? That's just what I remembered, but I believe 5 didn't have any permanently miss-able characters.
Six games actually. (Tactics)I rented Suikoden back when the PS1 was still new, got to capture my own castle and had to return the game shortly after that. That's as far as my Sui experiance goes. I have no idea what I was thinking because what I did play, I liked, the visuals, the huge party and the music was fantastic.
Good thing is, I have all five games in the series to look forward to playing someday.
Six games actually. (Tactics)
And if you can read Japanese or don't mind using a guide, there's eight. (The two Suikogaidens)
Six games actually. (Tactics)
And if you can read Japanese or don't mind using a guide, there's eight. (The two Suikogaidens)
Yeah that's true, I forgot about Tactics (never heard of the other two). Someone told me it wasn't worth the time of day though, maybe that's partially why I forgot about it. If it falls in line with the RPG story, where exactly does it squeeze in and is it worth playing?
Alright then. Thanks, I'll look for it and play it after IV.It's worth playing and it compliments with Suikoden IV. In terms of the story, it's servicable; most of the Suikoden IV characters have bit more backstory and interactions. The protagonists in tactics are okay, as long you can tolerate their cheesiness. As a strategy RPG, it's Fire Emblem lite. They have multiple objectives, and permadeath is prevalent. However, it only occurs on minor characters. Overall, it's different take on the Suikoden formula, it's a fun game.
Yeah, Tactics is a good game. Definitely don't skip it.Alright then. Thanks, I'll look for it and play it after IV.
Yeah, Tactics is a good game. Definitely don't skip it.
I'm pretty sure all of the characters were ones you could track down near the end of the game, you never lost permanent access to any of them like you did with Suikoden 1 and 2. I believe 3 had a handful you could miss, but the majority you could get at any time near the end game.
Am I crazy? That's just what I remembered, but I believe 5 didn't have any permanently miss-able characters.
3 is my personal favorite but 5 was super legit. What a great series overall.
This could have been one of the best game in the series if it wasn't for the villains. It has the most incompetent villains in any game I've seen. The entire game is you beating the crap out of them by doing what the strategist says. I kept waiting for there to be a plot twist where they actually had some secret plan in store and they're not just being your punching bag but it never arrives. Consequently there is zero tension. Did anybody else feel this way?
1. Hate the girly MC and cute anime feel especially MC's guardian(don't remember her name) and his sister (she's annoying as fuck).
The battle system of Tactics was probably the most fun Suikoden battles have been.Yeah that's true, I forgot about Tactics (never heard of the other two). Someone told me it wasn't worth the time of day though, maybe that's partially why I forgot about it. If it falls in line with the RPG story, where exactly does it squeeze in and is it worth playing?
This is true of every Suikoden except three. You can play through the entire series just using multi-target unite attacks/auto battle against random enemies and spamming your most powerful rune attacks against bosses. And the duel and army battles were always more interesting conceptually than in practice. It's one of the reason's I'm fond of Suikoden 3 despite its flaws, the pairing and skill systems mixed things up pretty well and at least made the combat less mindless.
Sadly it was much easier for me to break Suikoden V's battle system than any other RPG I can remember. Runes that boosted physical attacks were disgustingly powerful, mainly because there were several types, so you could have 6 physical attack characters with 2-3 phys attack boosting runes each. This led to killing every single boss in less than a round of auto-attack (usually 2-3 characters got to attack before the boss died), and I think the final boss took 2-3 rounds at most.
But it says something about the game that I really enjoyed despite not really being able to play it the entire time, army battles aside.
AWSOME game, unfortuntely... last one
Enjoy.Started playing Suikoden 5 again a few days ago. Through that prologue many didn't like and currently on the run. I remember loving this game but it is better than I remember. It is fantastic!
I remember playing this for a few hours, but I have no idea how far I got.
This thread makes me wanna play it again, though.. Could be the perfect vacation game.
Found a copy here in Sweden, including box and manual, for roughly 65 dollars. Decisions, decisions..