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Sunset Overdrive: 900p/30fps

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Why does the resolution even matter? Like Ryse, the game looks amazing and better than almost every game out. Has everyone forgotten that resolution is only one part of what makes games look good?
 
It's disheartening for all the resolution crying and it will never stop. Next gen consoles will hit somewhere in the 2k range and all these complainers will scream about not hitting 4k. Take what they give you. It's a console. I would love more horsepower on both consoles, but they are what they are.

I half blame the gaming media for playing it up as much as they do, and most have become so obsessed with it that it take precedence over anything else the game may have to offer.
 
I half blame the gaming media for playing it up as much as they do, and most have become so obsessed with it that it take precedence over anything else the game may have to offer.

Initially, the media was downplaying the topic. With the now increased coverage, they are just following their readers.
 
Not surprised there. It's one of those games that is clearly going for more visual detail and an initial positive impressive, and Insomniac said ages ago they've given up on the strategy of making their games 60fps because they don't think it matters that much to game buyers and the trade-off isn't worth it in their estimation.

jim2011 said:
Why does the resolution even matter? Like Ryse, the game looks amazing and better than almost every game out. Has everyone forgotten that resolution is only one part of what makes games look good?

Resolution matters because it impacts things, such as visuals, but also the clarity of the scene which can impact gameplay.

As you say, it's by your own words "one part of what makes games look good", and therefore by default will be part of the way we evaluate the quality of said games presentation. To me, this is not enough for me to not be super excited for the game, but it is some points off of it.
 
Agreed. Stopped being clever the third time it was repeated. Now it's just tiresome and childish.

It would probably die out if Microsoft stopped using it. They changed the wording but they are still using cloud/servers as a performance booster of sorts.
 
That's not the part I'm talking about. This is not really the thread for discussing this but if you don't see how "he made a favorable comparison to an exclusive on another platform and I think that is suspicious" doesn't imply the poster has some kind of ulterior motive I don't know what to tell you.

Yeah, you're reading far too much into those comments.

I will add I also found the I:SS comparison a little strange. The traversals aren't comparable at all.

When we began this project, Marcus and Drew laid out their design goals for the game: This included an open world, a LARGE number of enemies on screen, and effects that could rival a KISS concert (plenty of explosions, pyro, fireworks etc).

Everything has gone towards those goals. The game looks and plays awesome and hitting the game's vision and design goals was more important than an arbitrary resolution

I know there's still 3+ months before the game even goes gold, but I assume you're aiming for a locked 30fps?

It seems to be pretty much there now based on the footage I've seen from E3.
 
900p is disappointing, specially for an exclusive coming late in the year as this.

Now, I absolutely have no problem with 30fps, since I'm not one of you weirdos that have a thing for 60fps.

What? Have you ever played a game at 60 fps?
 
Initially, the media was downplaying the topic. With the now increased coverage, they are just following their readers.
Agreed. So much. But we are a vocal minority and resolution does matter to us. However, we are questioning the ability of developers and they only have so much to work with. This gen will last awhile everyone needs to get used to it.
 
GTAIV & RDR -> GTAV
Halo 3 -> Halo Reach -> Halo 4
PGR3 -> PGR4
ninja gaiden II -> ninja gaiden III
alan wake -> alan wake: american nightmare

all improved resolutions while also improving the graphical effects

What about every Call of Duty game? Sleeping Dogs? Battlefield? Titanfall? Watch Dogs? Diablo? Crysis 3? Far Cry 3?

Game after game compromising resolution near the end of the cycle.
 
Can it hold 30 when everyone's doing crazy shit on co-op though?

When I lock games to 60 when the framerate is healthy in the 100s the number doesn't stay at 60, it flashes to 58, 59, and such. I don't think anything can be locked to a specific number, so don't expect a "yes" or anything especially since the game isn't finished.
 
What are smoking the difference between Drake from 3 to 4 is huge!! and apparently its going to run at 1080p, with the devs aiming for 60fps... so we defintely not seeing not diminishing returnzzzzzzzzzz ...



The diminishing return example was a figure with low polygons vs high polygon, which is very true that we've reached diminishing returns in terms of how round Drake's chin or nicely shaped his nose is. What hasn't reached diminishing returns is lighting techniques until Ray Tracing becomes the norm. Texture detail and shaders quality is what you're seeing boosted in U4.

With pixels I think we're going to hit that next gen, for example, going from 1080p to 4K resolution will see major effects of diminishing returns because 4K will require an incredible amount of processing that imo will surpass the benefit of just a sharper picture, in fact, Uncharted 4 is the perfect example of the importance in boosted texture quality and detail over pixel resolution. The polygon boost comparison was just a bad example.

But I agree partly, overall diminishing returns will only occur once real-time ray tracing becomes the norm and resources allow texture detail limited only by the artists creativity, in other words, a few generations away before we get there.
 
When we began this project, Marcus and Drew laid out their design goals for the game: This included an open world, a LARGE number of enemies on screen, and effects that could rival a KISS concert (plenty of explosions, pyro, fireworks etc).

Everything has gone towards those goals. The game looks and plays awesome and hitting the game's vision and design goals was more important than an arbitrary resolution

/Thread.
 
It's disheartening for all the resolution crying and it will never stop. Next gen consoles will hit somewhere in the 2k range and all these complainers will scream about not hitting 4k. Take what they give you. It's a console. I would love more horsepower on both consoles, but they are what they are.

Well, there's diminishing returns on 4k anyways. 4k on a 40" is useless at 10 feet sitting distance. On top of that what really matters is 1:1 pixle mapping and 1:1 scalability. The problem becomes less as you go from 1080P to 4K (which can be a 1:1 scale) just as going from 60 to 120fps is deminishing returns.
 
I know there's still 3+ months before the game even goes gold, but I assume you're aiming for a locked 30fps?

It seems to be pretty much there now based on the footage I've seen from E3.

That's the goal. Both demos ran well at E3, some edge cases in Chaos Squad could cause dips but overall the team did awesome in optimizing

We will be continuing to optimize up until it's gold
 
As you say, it's by your own words "one part of what makes games look good", and therefore by default will be part of the way we evaluate the quality of said games presentation. To me, this is not enough for me to not be super excited for the game, but it is some points off of it.

To piggyback your response, a slightly lower or non-native resolution won't ruin a game for me on its own, but having all the visual work that went into the game presented in the best way possible should be prioritized whenever it can. It's why people care about IQ in the first place.

When we began this project, Marcus and Drew laid out their design goals for the game: This included an open world, a LARGE number of enemies on screen, and effects that could rival a KISS concert (plenty of explosions, pyro, fireworks etc).

Everything has gone towards those goals. The game looks and plays awesome and hitting the game's vision and design goals was more important than an arbitrary resolution

With everything that's been shown, you guys have some serious love from me for this project. Thank you for making the sort of game I want to play but wouldn't have imagined without seeing it first.
 
What about every Call of Duty game? Sleeping Dogs? Battlefield? Titanfall? Watch Dogs? Diablo? Crysis 3? Far Cry 3?

Game after game compromising resolution near the end of the cycle.

Well for one thing it strikes me that four of those games are cross gen., so that probably has a lot to do with it. Perhaps we'll see it improve towards the middle and then dip again at the end.
 
What about every Call of Duty game? Sleeping Dogs? Battlefield? Titanfall? Watch Dogs? Diablo? Crysis 3? Far Cry 3?

Game after game compromising resolution near the end of the cycle.

I wonder if that is a result of PC ports? The other ones quoted were mostly console exclusives or led on console, so perhaps then the developers focus more on a stable resolution and framerate.

Not sure what that means for this gen, as Multiplatform games will likely still be based off a PC engine
 
I half blame the gaming media for playing it up as much as they do, and most have become so obsessed with it that it take precedence over anything else the game may have to offer.

The media latched on only after the forums turned it into a thing that can get clicks and generate revenue. At first some of the media said resolution wasn't really that important and got crucified for the suggestion.
 
That's the goal. Both demos ran well at E3, some edge cases in Chaos Squad could cause dips but overall the team did awesome in optimizing

We will be continuing to optimize up until it's gold

~Bueno~

I just need to see that Soundtrack list now. :3 H-Blokx is a damn good start.
 
Microsoft really needs to jump on this opportunity to start producing and selling 900p native TVs. They can advertise them as saying "The biggest hits on XB1 like Ryse and Sunset Overdrive look the sharpest on a Microsoft XBHD TV!"
 
So Diablo 3 and Sunset Overdrive are 900p and Bungie said they will be able to get to 1080p with Destiny? I don't understand..

What's not to understand.

Your phone would be able to run 1080p games, I don't even know what your phone is because it doesn't matter whatever the phone it can do it.
 
That's the goal. Both demos ran well at E3, some edge cases in Chaos Squad could cause dips but overall the team did awesome in optimizing

We will be continuing to optimize up until it's gold

Excellent. I have to say I was really impressed by how stable the E3 demo looked, I was expecting some slow-down, especially when the 8 player co-op footage started to pop up, but it was all stable. Great job.

Now the long wait continues. By the way, did you give any thought to throwing those from UK GAF who couldn't make it to E3 a bone with an exclusive demo?

Come on, jsteve. Do me this solid.

U5vgKRw.gif
 
I'm fine w/ 900p xbone games usually. No complaints about Ryse or PvZ -- I think they have better IQ than Forza. Trials Fusion looks like shit though -- if you told me it was upscaled from sub-HD I would believe you. Guess I'll have to wait and see how Sunset looks, but I'm sure it will be fine
 
But didn't resolution and framerate generally drop over time last gen, as more and more emphasis was put on fancy graphic effects over framerate stability or proper HD resolutions (not even 720p)?

It depends on what series you are looking at.

GTAIV -> GTAV = much better graphics, improved performance and going from a sub-HD res to 720p on the PS3.
Forza 2 -> Forza 4 = Same res, much better graphics.
Gears of War -> Gears of War 3 = Same res, better performance, much better graphics
Halo 3 -> Halo 4 = Sub-HD to 720p, better AA solution, improved graphics.
Uncharted -> Uncharted 3 = Same res, better AA, better performance, much better graphics.
PGR3 -> PGR4 = Sub-HD to 720p, much better graphics.
Tomb Raider Underworld -> Tomb Raider 2013 = Sub-HD to 720p, much better graphics.
Mass Effect -> Mass Effect 3 = Same res, much better performance and graphics
Splinter Cell: Conviction -> Splinter Cell: Blacklist = Sub-HD to 720p, better graphics
FIFA 2006 -> FIFA 2014 = Sub-HD to 720p, much better graphics
Oblivion -> Skyrim = Sub-HD to 720p, much better graphics.
 
The game looks and plays awesome and hitting the game's vision and design goals was more important than an arbitrary resolution
I'm sorry, but arbitrary? Why even bother with the odd 900 over 720 if resolution is "arbitrary"? Hell, with 720 you might even get to hit 60fps like the old Ratchet games.
But I digress, I don't find myself questioning design in this manner often. It's just the word arbitrary that comes off as dismissive and irked me.
 
That's the goal. Both demos ran well at E3, some edge cases in Chaos Squad could cause dips but overall the team did awesome in optimizing

We will be continuing to optimize up until it's gold

That's great to know! Can't wait for the next Sunset TV :C

~Bueno~

I just need to see that Soundtrack list now. :3 H-Blokx is a damn good start.

Damn, I need this too.

Hoping this is on PC now... This game need 60 frames.

It really would be awesome if it came later like Dead Rising 3. Don't think that will happen though >_<
 
I am curious why 900p, or 792p. Other than simply 'what is most efficient', is there any research showing which resolutions generally scale better on modern HDTVs? Neither 1600x900 or 792p seem to neatly divide into 1080p
 
You don't have to explain yourself. Many of the people that are "disappointed" probably weren't interested in the game anyway. Tell the crew to keep up the good work. Really looking forward to this game.


So apparently if you're disappointed in this news, you probably weren't going to get the game at all. What a wonderful statement. I didn't know you were so in tune with what people are purchasing.

Christ.
 
I am curious why 900p, or 792p. Other than simply 'what is most efficient', is there any research showing which resolutions generally scale better on modern HDTVs? Neither 1600x900 or 792p seem to neatly divide into 1080p

Someone figured out that 792 was one of the more efficient ways to use the eSRAM, I think?
 
Not surprised there. It's one of those games that is clearly going for more visual detail and an initial positive impressive, and Insomniac said ages ago they've given up on the strategy of making their games 60fps because they don't think it matters that much to game buyers and the trade-off isn't worth it in their estimation.



Resolution matters because it impacts things, such as visuals, but also the clarity of the scene which can impact gameplay.

As you say, it's by your own words "one part of what makes games look good", and therefore by default will be part of the way we evaluate the quality of said games presentation. To me, this is not enough for me to not be super excited for the game, but it is some points off of it.

Then you must HATE indi games because most of them look right out of 1997, even in 1080p.
 
After playing my first 900p game in Watch Dogs, I'll say it's pretty noticeable.

So it's kinda disappointing to hear this, oh well I guess.
 
I did expect 1080p, especially since this is an exclusive for the Xbone. I haven't played any 900p games on the PS4 so I don't know how noticeable it will be (my TV is pretty close to my couch). I doubt I'd care too much
 
I'm sorry, but arbitrary? Why even bother with the odd 900 over 720 if resolution is "arbitrary"? Hell, with 720 you might even get to hit 60fps like the old Ratchet games.

That's not how it works.

http://beyond3d.com/showpost.php?p=1840758&postcount=22

sebbi said:
720p @ 60 fps is slightly more demanding to the GPU than 1080p @ 30 fps
900p @ 60 fps is almost 50% more demanding to the GPU than 1080p @ 30 fps
1080p @ 60 fps is twice as demanding to the GPU than 1080p @ 30 fps

BTW before you ask sebbi is a developer from Redlynx (Trials series).
 
Shouldn't they deserve PC then? Did they make a mistake going PS3 last gen? splain

He's just salty. I am too, so I don't blame him for grasping at straws here. I really enjoyed all of Insomniac's work on the PS3 and had hoped to see more of that. They seem best when they can focus primarily on one platform, in my eyes. I just assumed that their next platform would be where they traditionally have always been and where all their fans were. Their exclusivity with MS really surprised me. Hell, the terms of it surprised me more.

I hope they find a new fanbase on the Xbox (seems really likely, lots of people like this game) because it seems fans like me won't be following their work from here on out. My only hope for Insomniac goodness is the new ratchet HD thing they announced at E3, but the last three Ratchet games have seriously felt like they were just stringing us along and a movie tie-in does not in any way engender confidence. I am saddened by this turn off events. Games are supposed to be fun, but sometimes the business stuff is depressing.

Anyway, back to praising the awesomeness of SO. I totally feel like this game would benefit from 60fps, though, especially given how fast paced it seems.
 
I half blame the gaming media for playing it up as much as they do, and most have become so obsessed with it that it take precedence over anything else the game may have to offer.

Initially, the media was downplaying the topic. With the now increased coverage, they are just following their readers.

The media latched on only after the forums turned it into a thing that can get clicks and generate revenue. At first some of the media said resolution wasn't really that important and got crucified for the suggestion.


I believe there was a developer that mentioned that Sony is using that as a weapon against MS. I really believe that 1080p wouldn't be the priority over advanced shaders if it weren't such a hot topic in the current console war.

Edit:

Found it, Witcher 3 devs on not going with 1080p:

"It's more of a PR differentiation, which is very important for Sony right now - and they are using it, obviously - than something that is really meaningful to gamers.

"We're definitely working to max out each of the platforms in terms of what we can get, because that's a crucial element of The Witcher."


I respect the fact that they're ignoring PR bullshit and simply targeting the best visuals they can from each console regardless of resolution. Witcher 3 will look better than a lot of 1080p games, pixels aren't everything.
 
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