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Super Mario 3D World for Wii U

I really don't think so. There's no remaining team to make such a game. This is the direction that Nintendo wanted to take the Mario franchise in - boringly safe and plastic, believing that it was part of the selling point and appeal of the NSMB series.

Of course, after this sales disaster, we'll likely see some other approach in the future.

I agree with you that there really isn't another team right now. I don't know what disaster you're talking about though. If you think 3D World is going to bomb you're insane.
 
Keep on making excuses and writing fiction. It's quite funny.
You´re pretty salty for a guy having fun right now. Just saying.

I haven't read a negative preview of 3D World so far. And as for the second part, even you with your ability to see in the future can't tell how well 3D World will sell. I'm sure you'll guess as if you know for sure though.

There is a lot of room between negative previews and extremely euphoric ones like you would expect them for a new 3d Mario platformer.
And i can certainly see far enough into the future to tell you that 3D World won´t sell anywhere near the 10 million copies of the first galaxy.
 
The first two are pretty impressive for the sales of the gamecube. The third one was a launch title no? The Wii was the type of machine to showcase such a game. It was a casual machine. The Wii U finally has the power to show off a mature title which Nintendo sorely lacks. Oh, no but Donkey Kong was the safe bet, good choice Nintendo.

The first two were not half bad for a console that only sold 22 million units overall.
Metroid Prime 3 though shows that you need to cultivate a certain kind of audience for these games and that didn´t happen on the Wii.

This is really, really, REALLY bad spin to defend Metroid Prime sales. Try again.
 
LOL. I believe you mean they took the IP they had been rehashing with SotN clones for over 10 years and actually made it into something different for the franchise.

Now, when it comes to Mario, I have vastly different expectations for a mainline 3D title. Mechanics/game design cribbed from a 3DS title that have to conform to NSMB-like multiplayer are not in line with those expectations.

It's not just the multiplayer that's NSMB-like. Super Mario 3D Land felt more like a 3D version of NSMB rather than a 3D Mario. Each level is timed and the object is to get to the flagpole at the end, along with finding the 3 Star Coins. That's NSMB to a tee.

Previous 3D Mario games had you exploring the level to find the stars and they weren't timed. You could actually enjoy exploring each world. I really hope they get back to how the games were in 64 and Sunshine. Seeing Super Mario 3D World as the 3D Mario game for the Wii U really bummed me out.
 
I'm rather excited for this release. 3D Land is one of my favorite Mario games of all time. The level design was so delightful and creative - curious what they'll do with a fuller home console sequel.

The cat suit has me rather excited. For the first time the levels can be crafted in both vertical and horizontal planes. Sure he could fly before, but those areas were mainly all about hidden secrets and less about part of the core level design.

Having the cat suit opens up the level design to do some really cool things not previously possible.

Also curious who they are saving ...
 
I agree with you that there really isn't another team right now. I don't know what disaster you're talking about though. If you think 3D World is going to bomb you're insane.

The game won't "bomb", but it won't rescue the Wii U like Nintendo keeps talking about. NSMBU hasn't "bombed" either, it just isn't moving enough hardware. If we look back at the Wii, the same thing happened with Wii Music and Animal Crossing. Both were at least million sellers, but were still considered disappointments. That's where I think 3d land, and the Wii U's holiday line up in general, will fall. People who are picking the system anyway will likely get some of those games, but it won't drive the system's adoption rate, which will stay historically low.
 
It's not just the multiplayer that's NSMB-like. Super Mario 3D Land felt more like a 3D version of NSMB rather than a 3D Mario. Each level is timed and the object is to get to the flagpole at the end, along with finding the 3 Star Coins. That's NSMB to a tee.

Actually it's like *any* 2D Mario game, from Super Mario Bros on NES to New Super Mario Bros U. Older 3D Mario games might as well have been a completely different platforming series for how little they felt like Mario. I'd be perfectly fine to not have a timer, but each Mario game has been better than the last, and 3D Land was the first 3D Mario game to actually truly feel like Mario.
 
The game won't "bomb", but it won't rescue the Wii U like some Nintendo fans keeps talking about. NSMBU hasn't "bombed" either, it just isn't moving enough hardware. If we look back at the Wii, the same thing happened with Wii Music and Animal Crossing. Both were at least million sellers, but were still considered disappointments. That's where I think 3d World and the Wii U's holiday line up, will fall.
Fixed it for you
 
The game won't "bomb", but it won't rescue the Wii U like Nintendo keeps talking about. NSMBU hasn't "bombed" either, it just isn't moving enough hardware. If we look back at the Wii, the same thing happened with Wii Music and Animal Crossing. Both were at least million sellers, but were still considered disappointments. That's where I think 3d land, and the Wii U's holiday line up, will fall.
The Wii U had great launch sales numbers. It sold more than the PS3 or 360 did at launch, and sold 400,000 units compared to the Wii's 600,000 units. One could argue that NintendoLand and NSMBU really *did* sell the system to a lot of people.

But now it's bombing, because there haven't been many worthwhile games at all since then. No one game is going to rescue the Wii U, but once they have a solid title base, it's going to look a lot more attractive. They really do need to work on getting some non-platformers out, though. I love the genre, but it's kind of ridiculous to release a million platformers when you have very little else.
 
It's not just the multiplayer that's NSMB-like. Super Mario 3D Land felt more like a 3D version of NSMB rather than a 3D Mario. Each level is timed and the object is to get to the flagpole at the end, along with finding the 3 Star Coins. That's NSMB to a tee.

Previous 3D Mario games had you exploring the level to find the stars and they weren't timed. You could actually enjoy exploring each world. I really hope they get back to how the games were in 64 and Sunshine. Seeing Super Mario 3D World as the 3D Mario game for the Wii U really bummed me out.

Saddest thing is who knows how many years is it going to be until we get a real 3D Mario game.
 
Iwata himself as referenced the holiday line up as being able to showcase the Wii U's appeal and make its sales recover. So, it's an official line, not only fans,
What else was he supposed to say?

"Hey investors, we're going to release a couple of games later this year. They won't save the Wii U, but at least we can say that the Wii U has games coming out."
 
This is really, really, REALLY bad spin to defend Metroid Prime sales. Try again.

No, not really. Metroid is a franchise that caters to a slightly different audience than your typical Nintendo stuff. And of course you need to sell your platform to this audience which happened only to an extend on the Gamecube and not at all on the Wi to really get the ball rolling with the game sales.

That aside, a game like Metroid Prime certainly broadens your audience a lot more that the 5th or 10th colourful 2D/3D Jump´n´Run ever could.
 
DKR TF is disappointing because it caters to the same audience. Metroid Prime does not. It would be nice to have some diversity. I've decided to pick up Sonic over Nintendo's platformers. However, I'm quite pleased about David Wise being onboard.
 
It's not just the multiplayer that's NSMB-like. Super Mario 3D Land felt more like a 3D version of NSMB rather than a 3D Mario. Each level is timed and the object is to get to the flagpole at the end, along with finding the 3 Star Coins. That's NSMB to a tee.

Previous 3D Mario games had you exploring the level to find the stars and they weren't timed. You could actually enjoy exploring each world. I really hope they get back to how the games were in 64 and Sunshine. Seeing Super Mario 3D World as the 3D Mario game for the Wii U really bummed me out.

Yeah, agreed. I really like NSMB and all the games in the series... but now it feels like it's starting to impact the 3D games, and that's bad.

Nintendo need to return to exploration, figuring out how to get stars, and a good HUB world for the 3D games.
 
Actually it's like *any* 2D Mario game, from Super Mario Bros on NES to New Super Mario Bros U. Older 3D Mario games might as well have been a completely different platforming series for how little they felt like Mario. I'd be perfectly fine to not have a timer, but each Mario game has been better than the last, and 3D Land was the first 3D Mario game to actually truly feel like Mario.

And that's the problem. A 3D Mario shouldn't be like a 2D Mario game. It should be a 3D Mario game like 64 and Sunshine. IMO, that's what made the 3D Mario games good in the first place, they were different than 2D Marios.
 
A lot of firm opinions being made of a game which isn't even out yet.

Maybe everyone should chill out until it's released? Might be more of the same, might blow your balls off. Fact is you don't know yet.


Personally, I'm looking forward to it. Looks fun from what they've shown; developer interview I read on Polygon made me giddy as Hayashida & Koizumi sounded genuinely excited by what they've been doing; and I haven't been burned by a "main" console Mario game in a long, long time. Reasons enough for me to be excited :)
 
AbandonThread.gif
 
The Wii U had great launch sales numbers. It sold more than the PS3 or 360 did at launch, and sold 400,000 units compared to the Wii's 600,000 units. One could argue that NintendoLand and NSMBU really *did* sell the system to a lot of people.

It had great "launch" numbers only in the USA, but the sales dropped right after launch. Even by January, its sales were already unprecedentedly low and the December numbers were already unimpressive. If those games really had moved hardware, I don't think we'd have seen that. It's not something that happened months after launch due to the lack of new software, it happened right afterwards.
 
It's not just the multiplayer that's NSMB-like. Super Mario 3D Land felt more like a 3D version of NSMB rather than a 3D Mario. Each level is timed and the object is to get to the flagpole at the end, along with finding the 3 Star Coins. That's NSMB to a tee.

Previous 3D Mario games had you exploring the level to find the stars and they weren't timed. You could actually enjoy exploring each world. I really hope they get back to how the games were in 64 and Sunshine. Seeing Super Mario 3D World as the 3D Mario game for the Wii U really bummed me out.

Here's the thing. The NSMB games outsold the Super Mario Galaxy games by a huge margin. I think even Nintendo knows that the Galaxy games were the "better" games were here. However, they also recognize that there is a huge group of people (I know some personally) who love 2D Mario games but have a hard time getting into the 3D games. This was even addressed in the Iwata Asks for Super Mario 3D Land:

Hayashida: Another task that arose because of Super Mario Galaxy 2 was the divide between fans of 2D Super Mario and fans of 3D Super Mario.

Iwata: Yes, there are people who say, "I play 2D Super Mario, but not 3D Super Mario. The reason I suggested including the instructional DVD called Super Mario Galaxy 2 for Beginners3 with Super Mario Galaxy 2 was because the distance was growing between people who were familiar with 3D Super Mario and those who weren't, and many were saying "I can't play those!" before they had even played a 3D Super Mario game. That's really too bad for people like you who have worked so earnestly on Super Mario in 3D.

Hayashida: We strongly feel that 3D Super Mario is fun and want more people to experience that. (laughs) So this time, even more so than with Super Mario Galaxy 2, we decided that we wanted to make a 3D Super Mario game so it can be an entranceway, as an introduction to all the 3D Super Mario games we made before.

As anecdotal evidence, my wife who never really got into the Galaxy games, but loves the NSMB games, actually finished 3D Land before I did. I think 3D World is essentially phase 2 in trying to ease casual players who are more comfortable with the 2D games into playing the 3D games. And I am ok with that. I think we'll see another grandiose 3D Mario in the Wii U's lifetime.
 
I dunno, the Metroid/New Space Shooter U/whatever discussion is kind of pointless because it jumps to the conclusion that the game would be replacing DKCR2's current release date, which is VERY doubtful. DK might not help as much as the Wii game did (I'd say of all the Wii first-party catalogue that one relied on "hey I remember those SNES games, let's dust the wii off" the most), but just imagine what the upcoming release schedule would look like without it and a multiplatform Sonic Lost World, which was likely the case when DK was greenlit.

Yeah.
 
DKR TF is disappointing because it caters to the same audience. Metroid Prime does not. It would be nice to have some diversity. I've decided to pick up Sonic over Nintendo's platformers. However, I'm quite pleased about David Wise being onboard.

Nintendo seems to be trying to chase the casual market again. They are focusing on games who's core structure could be easily replicated on their handhelds or competitors replicate all the time on mobile devices.

DKCTF could have been developed for 3DS. The original Wii game was ported already.

3D World is a successor to a 3DS game and it clearly shows.

Yoshi's Yarn is another 2D platformer that could likely be done on the 3DS.

This is a mistake. It was a mistake to green-light these games.

Retro picking some new, mature IP or a Prime series at this point would have been pointless considering the direction Nintendo wanted to head anyway. These would have been good games to go alongside other mature third party titles but instead would have sold to a near complete vacuum. No one is currently buying a Wii U. The sales numbers are negligible and are disastrous even when compared to the gamecube.

Nintendo was blinded by the success of the Wii and could not see that ultimately, they caught lightning in a bottle and it would be folly to try to replicate that. I hope they realize this.
 
Here's the thing. The NSMB games outsold the Super Mario Galaxy games by a huge margin. I think even Nintendo knows that the Galaxy games were the "better" games were here. However, they also recognize that there is a huge group of people (I know some personally) who love 2D Mario games but have a hard time getting into the 3D games. This was even addressed in the Iwata Asks for Super Mario 3D Land:



As anecdotal evidence, my wife who never really got into the Galaxy games, but loves the NSMB games, actually finished 3D Land before I did. I think 3D World in essentially phase 2 in trying to ease casual players who are more comfortable with the 2D games into playing the 3D games. And I am ok with that. I think we'll see another grandiose 3D Mario in the Wii U's lifetime.
It's sad to see them changing the fundamentals of 3D games to cater to an audience that can't appreciate how great the 3D games were.

Might make sense for the sales, but as someone who ranks all the 3D Mario games as some of the best games ever made, it's tough to read that and not feel disappointed/angry.
 
Based on Prime's sales numbers, it doesn't appear to cater to any audience.


Is that your weak ass argumemt?

If there are no more Metroid games in favor of exhausted brands I give up on Nintendo consoles. It's the major reason I'm still a day one consumer of Nintendo home consoles. Prime series sells relative if not better than any previous game in the franchise.

A diverse lineup is far more appealing than a release schedule full of platformers that all cater to the same audience.

Also, isnt Super Metroid the most downloaded game on eShop?
 
And that's the problem. A 3D Mario shouldn't be like a 2D Mario game. It should be a 3D Mario game like 64 and Sunshine. IMO, that's what made the 3D Mario games good in the first place, they were different than 2D Marios.
Well I disagree. Mario 3D Land doesn't feel exactly like a 2D Mario, it feels like the logical extension of 2D Mario that's made deeper and richer in certain ways by being in three dimensions. Mario 64, Sunshine, and Galaxy are all an impostor series that might as well not even have been Mario at all. But you can see that Nintendo knew this, because they moved closer and closer to classic Mario design with every release. Galaxy is almost there, but it's still got 64's stupid health-chunk system, and the controls are too clunky.

On the other conversation that people are talking about in this topic, I don't think that many people would buy a Metroid Prime or F-Zero game, but putting out great entries in those two series would go a long way toward diversifying its library and making the WiiU look like a system with broad appeal. Right now it just does one thing, mostly. I love the system and it has a lot of potential, but we have like 6 platformers coming before christmas, and the main game on the system is already a platformer.
 
Here's the thing. The NSMB games outsold the Super Mario Galaxy games by a huge margin. I think even Nintendo knows that the Galaxy games were the "better" games were here. However, they also recognize that there is a huge group of people (I know some personally) who love 2D Mario games but have a hard time getting into the 3D games. This was even addressed in the Iwata Asks for Super Mario 3D Land:



As anecdotal evidence, my wife who never really got into the Galaxy games, but loves the NSMB games, actually finished 3D Land before I did. I think 3D World in essentially phase 2 in trying to ease casual players who are more comfortable with the 2D games into playing the 3D games. And I am ok with that. I think we'll see another grandiose 3D Mario in the Wii U's lifetime.

The problem with the NSMB audience is that these people don´t regularly buy consoles like we do and the certainly don´t buy a WiiU.

NSMB might be the better title for a platform like the Wii but these days are over and in the normal console environment a (impressive) 3D Mario has way more selling power than another NSMB rehash.
 
Nintendo seems to be trying to chase the casual market again. They are focusing on games who's core structure could be easily replicated on their handhelds or competitors replicate all the time on mobile devices.

DKCTF could have been developed for 3DS. The original Wii game was ported already.

3D World is a successor to a 3DS game and it clearly shows.

Yoshi's Yarn is another 2D platformer that could likely be done on the 3DS.

This is a mistake. It was a mistake to green-light these games.

Retro picking some new, mature IP or a Prime series at this point would have been pointless considering the direction Nintendo wanted to head anyway. These would have been good games to go alongside other mature third party titles but instead would have sold to a near complete vacuum. No one is currently buying a Wii U. The sales numbers are negligible and are disastrous even when compared to the gamecube.

Nintendo was blinded by the success of the Wii and could not see that ultimately, they caught lightning in a bottle and it would be folly to try to replicate that. I hope they realize this.
Yes, X could also be on the 3DS.
 
Yes, X could also be on the 3DS.

1, the power of the handheld would severely hamper gameplay. With such a huge, open game, its going to be difficult to navigate and get anywhere with half the world covered in fog.

2. It is not the type of genre that is well represented on mobile platforms. Such an open adventurous game is not a great experience on a tiny screen. Same reason why Sunshine or Galaxy games don't make an appearance on the system.
 
A lot of firm opinions being made of a game which isn't even out yet.

Maybe everyone should chill out until it's released? Might be more of the same, might blow your balls off. Fact is you don't know yet.

Might as well lock and delete Gaming Discussion and start up an |OT| only board. Terrible and nonsensical way to hush disquiet. Enough of us have seen this song and dance a thousand times before to already know what the majority of 3D World is going to be made up of.

As I've said multiple times now, show me World 1 of Galaxy and I still swoon. Show me.... like the four worlds 3D World has highlighted and I'm completely apathetic. Further to that, even if there is some amazing level in the game, its like when people post THAT NSMBU shot as if suddenly everyones qualms and legit crit are washed away. "A new background?! Well fuck me, they've gone above and beyond here!!"
 
LOL. I believe you mean they took the IP they had been rehashing with SotN clones for over 10 years and actually made it into something different for the franchise.

Different for the franchise but very samey for the rest of the industry.
It's a generic brawler that's a dime a dozen (and have been for the last 10 to 20 years) instead of being the only non linear platformer by a non indie studio not part of Nintendo...Great :/

Now, when it comes to Mario, I have vastly different expectations for a mainline 3D title. Mechanics/game design cribbed from a 3DS title that have to conform to NSMB-like multiplayer are not in line with those expectations.

Mainline 3D Mario?
Yeah after Sunshine I'd take stuffs as 'bad' as NSMB2 over that crap anyday.
Galaxy 2 was Galaxy overstaying its welcome already.
If you want disappointing 3D Mario games you have these 2 right here (seriously Sunshine was like the anti thesis of 3D platformer with that BS FLUDD and Galaxy 2 brought...Yoshi...yeah).
At least we have 4 different characters this time

Don´t know, i remember a time when Nintendo was showing really mindblowing stuff on their conferences. People went nuts when they first presented Mario Galaxy for example.
People went nuts for the Wii more than Galaxy, get your e3 straights.
 
1, the power of the handheld would severely hamper gameplay. With such a huge, open game, its going to be difficult to navigate and get anywhere with half the world covered in fog.

2. It is not the type of genre that is well represented on mobile platforms. Such an open adventurous game is not a great experience on a tiny screen. Same reason why Sunshine or Galaxy games don't make an appearance on the system.

The point of his post went riiiight over your head. Like woosh. Didn't it.
 
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