Party game
Right.
:lol Holy shit @ that Luigi jumping ability.
Party game
Right.
I liked Super Mario 64 a lot, but it is the most lightning-in-a-bottle game Nintendo has ever made. Any iteration on that formula would feel pretty stale once the nostalgia wears off.
That game changed the industry, but you can only do that once with the same ideas.
I'm ok with the removal of the health system from previous 3D Mario console games.
One thing I don't like from this is timers, I wish they hadn't added them. Flag poles I don't care about.
Sense, this post makes none.
The timer is really not an issue at all. It might as well not be there. Don't recall any instances in 3D Land where time was a factor. When there was, it was due to Shadow Mario chasing after you which was also in Galaxy.
Just went and pre-ordered this game. I don't have a Wii U yet.
That's what I mean. If they're not going to be any challenge at all, just don't put them in (or put them Galaxy style).
They might not be a challenge, but they are restrictive and annoying. I can't just chill and sip a beer as I see Mario fall sleep.
That's what I mean. If they're not going to be any challenge at all, just don't put them in (or put them Galaxy style).
They might not be a challenge, but they are restrictive and annoying. I can't just chill and sip a beer as I see Mario fall sleep.
Its a grower and not really trailer material imo. I had to listen to a few 8bit remixes before it really clicked with me. It has that "Short, memorable, and you can listen to it on repeat for hours" vibe the NES Marios were forced to have by necessity of limited music space.
At the same time, I dont know if its the most grabbing theme to use in a trailer (the big band theme in the latest trailer is a perfect choice in contrast). I felt the same way about the 3D Land theme which is great to listen to on its own, but feels limp when used in a trailer meant to excite.
The timer is basically there for multiplayer purposes. In 3DLand you would get streetpass/spotpass data showing you a rival's time. It's not there to kill you.
They should just make the timer count up, but I suppose they wanted it to be classic.
But the question is, why would you want to do that?
That's what I mean. If they're not going to be any challenge at all, just don't put them in (or put them Galaxy style).
They might not be a challenge, but they are restrictive and annoying. I can't just chill and sip a beer as I see Mario fall sleep.
Because I can?
You want to sit around and not play the game simply because you can? The game is built to be played. The timer is there so that getting all 3 green stars and getting to the end in one run is at least somewhat challenging. If you had all the time in the world people would be complaining about how this game is too easy (But then again, I'm sure they'll complain about that anyway...)
No I get your point. You just made it in a ridiculous way. You want to have all the time in the world to explore and platform to your hearts content without "the game" getting in the way and telling you to hurry up, right? You feel like the game is preventing you from doing what you want when you want, right?
In a Mario game like Sunshine, I would see this as a valid point. The levels in that game are huge. But for 3D World, I simply don't see how interesting it is to explore one of these levels for a really long time. They're smaller. They're challenge based. There are some secrets to find and things to explore to make repeats runs interesting, but they're not really built to just run around in them for hours. Besides, Mario games have had timers since forever, so I don't see how NOW it's a problem for some people, when I've never seen this complaint brought up before.
That tag
LOL
Again.
I don't give a fuck about exploring shit, and saying they were there before doesn't excuse them for being back (at least in the past they were a bit more challenging). It doesn't matter if the worlds aren't as big. Like I said before, the challenge should be in the platforming, not in the time (at least not in most cases); they're not even needed to check how much time it took you to beat a level.
So what if the games are not built to run around for hours? I couldn't care less about that. If they're not there for challenge, they don't need to be there.
read my previous post again for the edited reply.
Collectible timepieces are back. Just another fun thing to try to get.I can't believe people are defending timers in Mario games. Outside Luigi U, they have never benefited a single Mario game. It's an awful game mechanic for a platformer that encourages exploration.
It probably won't matter much, but it damn sure doesn't improve the game.
Countdown timers have never been a net positive in any Mario game and really shouldn't be defended.
By and large, they add tedium, not challenge. Their biggest impact in the past several years is forcing you to exit to the map and restart levels when looking for star coins in NSMB.
Pretty much the only times I thought they added anything of value were the handful of challenge stages in 3D Land with very short timers. Because those levels are actually designed around it. They're terrible when used as a universal game mechanic.
Totally thinking this after finally getting around to watching all of the new level footage. It's surprisingly good!Tell me this is what the music is going to be like throughout the game.
But the question is, why would you want to do that?
I don't know why this track got so much hate at E3. It's very "Mario", and sounds great. Upbeat and with nice instrumentation.
lol how did she earn that tag
Collectible timepieces are back. Just another fun thing to try to get.
Oh and the stars challenge should be a platforming challenge, not a time one. Galaxy used time challenge really well (in small pockets).
If people complained the game is easy, it would probably be because it is easy level wise, time is not a factor.
I'd also like to know that
I suppose I should post this here, too:
World 1:
1-1: ??? oceanside grass level
1-2: ??? underground level
Slot Machine
Chargin' Chuck Blockade
Toad House
1-3: Mount Beanpole
1-4: Sea Serpent Ride
1-5: Switch Scramble Circus
Hedge Secret
Captain Toad challenge level
1-Castle: Bowser's Highway
World 2:
2-1: ??? Desert bird level
2-2: ??? Bowser statue
Item block symbol in ground
2-3: Shadow Play Alley
Circus tent?
Why is this game following the exact same formula of the past 2 NSMB games?
World 1: Grassy
World 2: Desert
World 3: Snow
etc. etc. How about shaking things up?
Why is this game following the exact same formula of the past 2 NSMB games?
World 1: Grassy
World 2: Desert
World 3: Snow
etc. etc. How about shaking things up?
Why is this game following the exact same formula of the past 2 NSMB games?
World 1: Grassy
World 2: Desert
World 3: Snow
etc. etc. How about shaking things up?
Does NOT make me want to buy a Wii U.
I would have loved that when I was 11 though.
What a shame for you I guess that it wasn't a launch title.
The worlds are like that, but look at the actual levels.
The worlds are like that, but look at the actual levels. In world 1 only two of them fit the world theme, one of them is a circus level, one is a tropical dinosaur surfing level, another is an underground level, and another is a castle. In World 2 you have a desert level, some level having to do with a bowser statue, an underground level with that awesome shadow gameplay, a level that looks like desserts or something, and possibly another grass level.
We had Galaxy use the same tropes as well, they just didn't have worlds, they had domes. Galaxy still had grass levels and desert levels and snow levels. It also had some space levels, a toy level, a candy level.
3D World has those tropes, it also has candy levels, train levels, circus levels, tank levels, bowser in a car...
The packaging of the levels in Mario Galaxy was ass and nobody lets that ruin the game. The presentation of the world maps in this game is like a million times more exciting.The ,,packaging'' of all that still does either wonders or harm to the overall atmosphere of the game. Which is why the NSMB games, even the ones with very good level design, aren't gonna be superior to SMW. Because outside of some fun levels, they completely lack any excitement/wonder outside of that which other Mario's could still offer on top of that. Now the series tends to become some big lump of content thats soon gonna be indistinguishable.
Uh... but there's no tornado here... you can see that it's a fantastical carnival floating in the sky...Reminds me of when I was actually curious what was in the tornado world of NSMBU and... oh shit, it actually is just the same lava themed stages and mechanics from the last game. :lol
Does NOT make me want to buy a Wii U.
I would have loved that when I was 11 though.