shouamabane
Member
Welp
I did it
I think it's "I do it!".
Welp
I did it
The packaging of the levels in Mario Galaxy was ass and nobody lets that ruin the game. The presentation of the world maps in this game is like a million times more exciting.
Uh... but there's no tornado here... you can see that it's a fantastical carnival floating in the sky...
You're talking about the "worlds", the packaging the levels are in. The Comet Observatory was a sterile and boring place. The "worlds" were the domes (terrace, bath, kitchen, bedroom, engine room, and garden) and they were cramped boring rooms that you could choose levels from.haha. No, Galaxy obviously had a whole new and fresh gravity/space theme going for it, coming with a brandnew core concept of gameplay.
This is not only a blatant 3D Land retread, but the uninspired packaging/presentation that follows the generic NSMB aesthetic formula is just one of the reasons why this game simply feels cheap, like the recent 2D entries despite good level design, compared to older entries that were still exciting and representing more than barely a somewhat fun pack of levels. (Recycled music in some gameplay vids also doesn't help)
I'm not that into the Rayman Origins fandom, but it's easily understandable why so many people hold that game at a higher regards than the Marios right now. The games still offer a real identity on top of good level design. The latest Mario games don't, they all gettin standardized through aspects like this.
Just saying that it doesn't say much just because some minor aspect seem to show minor traces of changing the NSMB tropes for now.
Does NOT make me want to buy a Wii U.
I would have loved that when I was 11 though.
Didn't we have this post already?So, you would have picked it up at launch?
The first time they showed this game at the E3 Direct, it looked like a shitty 3DS port. Every time they've showed footage since then, it has looked better and better. This and Mario Kart 8 make me really want a Wii U.
This game looks so damned good!!!!
Needs to come out NOW!!!
That so many people said "shitty 3ds port" demonstrates how many can't separate art style from technology, design, and even play mechanics.
Some people even insisted it was an HD "uprez" of the 3DS game in a literal sense - they could see the portable pixels or something. Everything revealed about the game now makes a cautionary tale: be wary of strung out fans, their cynicism is can be rather distorting.
The music for this game is sounding awesome. Is Mahito Yokota doing the soundtrack again?
haha. No, Galaxy obviously had a whole new and fresh gravity/space theme going for it, coming with a brandnew core concept of gameplay.
This is not only a blatant 3D Land retread, but the uninspired packaging/presentation that follows the generic NSMB aesthetic formula is just one of the reasons why this game simply feels cheap, like the recent 2D entries despite good level design, compared to older entries that were still exciting and representing more than barely a somewhat fun pack of levels. (Recycled music in some gameplay vids also doesn't help)
I'm not that into the Rayman Origins fandom, but it's easily understandable why so many people hold that game at a higher regards than the Marios right now. The games still offer a real identity on top of good level design. The latest Mario games don't, they all gettin standardized through aspects like this.
Just saying that it doesn't say much just because some minor aspect seem to show minor traces of changing the NSMB tropes for now.
It's not a port and it's not an literal uprez. That's obvious. But on the other side, there's a lot of willful denial that this is a direct sequel that shares its core mechanics and design with 3D Land.
It's not a port and it's not an literal uprez. That's obvious. But on the other side, there's a lot of willful denial that this is a direct sequel that shares its core mechanics and design with 3D Land.
Wart is in the game?
http://www.youtube.com/watch?v=mJYiIKBf8FM
Dont know if its been posted but Gamexplain video breaking down the new trailer
I didnt realize all the Mario 2 references in this game wow, until this video
I hope Mouser returns lol
The only people denying that this was a sequel were the dissenters; throwing around terms like "level pack". What's been argued is that that's not a bad thing and that Nintendo would elevate it far beyond the 3DS game and Wii games. What you've been unwilling to do is acknowledge that this is a sequel to Galaxy as well and that 3D Mario has been moving in this direction ever since Galaxy.
civilstrife said:The dirty secret of Mario fandom is that the 3D land formula is a better adaptation of Mario into 3D space than the Mario 64 formula ever was.
So we don't get any sweeping orchestras this time? That's sad.
Platformers are best when they're linear. The Mario 64 collectathon style with huge emphasis on exploring an open environment is not a style I'm fond of for a platformer. I for one am glad that Mario games are finally starting to actually have a more 2D Mario like approach for the 3D games.
The Galaxy games improved the series immensely by making it a much more linear focused platforming experience compared to the previous 3D games. 3D Land went a step further and really felt like a 2D Mario game in 3D. 3D World looks to be improving on that style even further and I love it. I do not want the super open style of 64 to return. Ever. The way the series is going right now is what I want. A fantastic linear focused platformer with great level design. I do not want huge open levels that are focused more on exploration than tight platforming. The change to a linear style was for the better.
However great it may be though, I can't justify a $300 Wii U and $50-60 pro controller (cause the tablet thing is shit) for a single game.
haha. No, Galaxy obviously had a whole new and fresh gravity/space theme going for it, coming with a brandnew core concept of gameplay.
This is not only a blatant 3D Land retread, but the uninspired packaging/presentation that follows the generic NSMB aesthetic formula is just one of the reasons why this game simply feels cheap, like the recent 2D entries despite good level design, compared to older entries that were still exciting and representing more than barely a somewhat fun pack of levels. (Recycled music in some gameplay vids also doesn't help)
I'm not that into the Rayman Origins fandom, but it's easily understandable why so many people hold that game at a higher regards than the Marios right now. The games still offer a real identity on top of good level design. The latest Mario games don't, they all gettin standardized through aspects like this.
Just saying that it doesn't say much just because some minor aspect seem to show minor traces of changing the NSMB tropes for now.
However great it may be though, I can't justify a $300 Wii U and $50-60 pro controller (cause the tablet thing is shit) for a single game.
The ,,packaging'' of all that still does either wonders or harm to the overall atmosphere of the game. Which is why the NSMB games, even the ones with very good level design, aren't gonna be superior to SMW. Because outside of some fun levels, they completely lack any excitement/wonder outside of that which other Mario's could still offer on top of that. Now the series tends to become some big lump of content thats soon gonna be indistinguishable.
Reminds me of when I was actually curious what was in the tornado world of NSMBU and... oh shit, it actually is just the same lava themed stages and mechanics from the last game. :lol
The dirty secret of Mario fandom is that the 3D land formula is a better adaptation of Mario into 3D space than the Mario 64 formula ever was.
Because fuck gameplay, what matters is the overworld theme!
This is what I've been trying to say for months already but Nintendo apologists keep giving me shit for it.
Of course anyone with eyes can see this isn't a Galaxy game just like anyone with eyes can see that Galaxy wasn't Mario 64, yet you accept Galaxy as a sequel and not this. This game follows from the linear 3D platforming focus that Galaxy started.Anyone with eyes can see this isn't a Galaxy game. (Not that I wanted another Galaxy anyway.) I think it's important to differentiate between a direct sequel, one clearly based off the prior mechanics, and a game that is in the same lineage.
Sure, this is a 3D platformer and so was Mario 64, so this is a sequel to Mario 64. But saying that just obfuscates discussion. The game is clearly a direct take off of the mechanics and square-tiled level design philosophy of 3D Land. Whether or not that's good is up to you, but let's call a spade a spade.
You're absolutely correct. This is what is meant by the homogenization of the two series. Nintendo has tried very hard to make 3D __ into the 3D version of the 2D games, particularly NSMB with the three collectible coins. This is great for 2D purists and bad for people that liked having more variety.
To be fair, the thing I remember most about SMW is the overworld.
I have been in Tokyo a lot of times but last year I decided to make a tour to some of the videogame companies HQ.
From min 0 to 3:30 you can see EAD Tokyo (after that I went to SONY, From, Namco Bandai, Konami, etc
To reach EAD TOkyo you can easily walk from Akihabara, which is amazing!!
Anyway, can't believe that from those boring twin buildings thety produce such amazing games XD
http://www.youtube.com/watch?v=aVFltbxpEvk
EDIT: It's in spanish BTW.
Of course anyone with eyes can see this isn't a Galaxy game just like anyone with eyes can see that Galaxy wasn't Mario 64, yet you accept Galaxy as a sequel and not this. This game follows from the linear 3D platforming focus that Galaxy started.
More variety? You champion Sunshine as a worthy 3D Mario sequel. That game is nothing but tropical trope levels and full of repetitive missions.
In the first post that you quoted from me on this page, I used the words "direct sequel."
The hover mechanic dumbed down platforming by making it easier to recover from mistakes. It's functionally like a version of the cape where you don't lose altitude so long as you have water. The water spraying mechanic just added tedious chores to the gameplay. There was very little fun usage of it. Regardless of how you feel about the FLUDD, they certainly didn't utilize it. There is a reason that most people feel that the FLUDDless levels were the best part of the game. Missions were very repetitive and showed almost no improvement over Mario 64 and in a lot of ways, by your own admission, they were worse. They were repetitive and tedious. Bigger worlds with less to do.I'm not going to argue that Sunshine is a better game than Mario 64 or Galaxy. It's not. But the addition of FLUDD fundamentally changed Mario's moveset and, as a result, his interactions with the world. The "shooting" mechanic and hover mechanic dictated how most missions were structured and how the platforming was done. And this in turn, affected the wide-open world design.
That's an example of how changing the core of a game is often more significant than adding a few new power-ups. By changing the fundamentals, you often see a butterfly effect from the center of the game outward. A lot of people really don't like Sunshine, but in its own way, that's proof that the game was pushing the boundaries.
1. The tablet is literally just a dual analog pad with a screen. It's light and comfortable. The screen is nigh worthless, but there's no need for anyone to get a pro controller as a primary pad.
2. Pikmin 3.
I do not exagerate saying this is the hundredth time you wrote this about Mario 3D World. You could actually be close to 200 (300?) posts trashing the game with the exact same words. No hyperbole. Seriously.This is not only a blatant 3D Land retread, but the uninspired packaging/presentation that follows the generic NSMB aesthetic formula is just one of the reasons why this game simply feels cheap..
Yeah the pad controller is lightweight enough, but it drains batteries way too fast. I play marathon stretches a lot and I don't want to be dealing with a dying controller mid session on a regular basis.
To me it's an absolute must. Yeah the pad controller is lightweight enough, but it drains batteries way too fast. I play marathon stretches a lot and I don't want to be dealing with a dying controller mid session on a regular basis.
Also I've held the tablet controller and as light as it may be, it's supremely uncomfortable to game on for my tastes. If the Wii U drops to $199, has a killer Zelda game alongside this one and 2 or 3 other killer titles, I'll probably bite because then I can justify the cost, because for me the system is automatically $50-60 more expensive than the sticker when I factor in getting the pro controller.
Sorry, but I never cared for the Pikmin games, like at all.
Direct sequel means the plot directly follows the previous plot. This game might be a direct sequel to Galaxy. There is the comet observatory.
The water spraying mechanic just added tedious chores to the gameplay. There was very little fun usage of it. Regardless of how you feel about the FLUDD, they certainly didn't utilize it.
With this game you have powerups that fundamentally change the way Mario interacts with the levels but you dismiss them only on the basis that they are temporary. What does it matter if they add more than FLUDD ever did?
The second preview of the game managed to surprise the world. Seing the ONM map posted hours ago, we know we've seen little of the game. Maybe it's now time to have some faith in EAD, don't you think?to prevent that stagnant, complacent, stale air from settling in
The second preview of the game managed to surprise the world. Seing the ONM map posted hours ago, we know we've seen little of the game. Maybe it's now time to have some faith in EAD, don't you think?