Hot Coldman
Banned
yo this is dumb
DUMB
DUMB
I hope you don't have to hold Y to run. ):
I played 3D Land to completion and I didn't even know this was a thing.
Non-issue.
God damn, Nintendo. You INVENTED the 3D platformer with Mario 64. How could you fuck this up?
Horseshit. You're thinking of the small meteor to meteor Galaxy levels. Not the big open fully explorable Mario 64 style levels.
Not sure really; the co-op, which is the main advantage of the console, is 'awesome'.because all of the rumors of it being 3d land 2 bumped to wii u are true
Apparently a lot of people haven't actually played the game here. The control is 'much' tighter than SMG, I could tell this even being handicapped; no matter how praise people throw at SMG, control and camera certainly could be improved.Is that why people were complaining about "non-fluid" controls like galaxy?
wow that sucks ass
Still a better d-pad than [name almost any other console]Probably due to the fact that it needs to support the shitty Wii mote.
I guess it's for those more 2D-ish sections, so you can easier run in straight lines.
People keep referencing Galaxy as a vast open world, but Galaxy in most stages merely displays vast open vistas.
Its design is pretty much where 3D Land was going: linear, tightly focused. Hell, many Galaxy stages are 2D platformers locked to a side view. It seems at the moment Nintendo is interested in refining a hybrid 2D/3D platforming experience.
Why not have 2 control schemes then?
For lines. And the game also supports wiimote I think.
Horseshit. You're thinking of the small meteor to meteor Galaxy levels. Not the big open fully explorable Mario 64 style levels.
Did you play the same Super Mario Galaxy games that I did? Much of the game was linear and the sequel was especially so. There certainly were remnants of the 64 style explorable levels (like Honeyhive Galaxy, for example), but there's been less and less of those in every game since 64 (the FLUDDless levels in Sunshine, too, were linear - ironically also thought of as the best part of the game). Acting as if Galaxy was on the same level as 64 or even Sunshine is disingenuous.
Probably due to the fact that it needs to support the shitty Wii mote.
Basically which do you think are better games, the Galaxy series or 3D Land?
You think there's going to be something like Honeyhive in Super Mario World 3D?
I played 3D Land to completion and I didn't even know this was a thing.
Non-issue.
The 3DS game can probably be thought of as the proof of concept version of this game.This is isn't working with the 3D LAND I had in mind.
Probably is running on the 3DS engine.
OH, damn...
The reason he's not thinking about the big open fully explorable Mario 64 style levels in Galaxy is because they don't exist.
You think there's going to be something like Honeyhive in Super Mario World 3D?
Why not have 2 control schemes then?
Just heard about this from the Bombcast and it's a super bummer that this game still has the same 8 way movement from 3D Land.
Why would Nintendo do this? Why not allow full analogue control?
This isn't even a question. Galaxy is god-tier 10/10 masterpiece type shit, 3D Land is good but more suited to a handheld and smaller ins cope.Basically which do you think are better games, the Galaxy series or 3D Land?
Ah well, I'll just wait for the eventual Super Mario Universe, mid-cycle.
Because it was originally intended to be the sequel to Super Mario 3D Land and they panicked and up-ported it for the Wii U.
That's my honest guess, too, not even trying to troll. When I saw the video during the direct and saw the title, I swore up and down it was for 3DS and was excited for WiFi multiplayer.
Honeyhive, Gold Leaf, Beach Bowl, Sea Slide...
Not to mention a direct recreation of SM64's Whomp's Fortress was in the sequel.
Agreed. Anybody who played 3D Land will know this is a complete non-issue.
Probably.You think there's going to be something like Honeyhive in Super Mario World 3D?
This is what I meant with my comparison post when I showed Sunshine, Galaxy and then 3D World. Someone said it looks so better, but I said it's limited.
There isn't open world, free movement.
I love Nintendo but anyone can see how they're limiting themselves with their games. I think it's just because they are pretty far behind in terms of the scope/scale required of massive AAA games.
How is playing in small segmented areas a step up from the massive world's of Sunshine and Galaxy?
Agreed. Anybody who played 3D Land will know this is a complete non-issue.
3D Land doesn't have 8 way movement though, it's... kind of weird. Changes in stickyness depending on the situation but I think it's 16 way normally.
The 3DS game can probably be thought of as the proof of concept version of this game.
And 3D Land was awesome. Fixed camera and locked to 8 way movement == who cares? It's not Galaxy. It's not Mario 64. That's not a bad thing.
Hopefully not.
The big open levels were almost always the worst in Galaxy 1 and 2. Beach Bowl was the exception.
Then enjoy Super Mario Diorama 3D!
I pray the rest of the world disagrees with you and this game bombs like the emergency 3DS port/bandaid it appears to be.
If 3D Land is anything to go by, it'll be the fastest selling console 3D Mario.
Whilst I sort of understand that this troubles some people, it has literally never been a problem in any previous Nintendo game ever. Don't worry about it.
Super Mario 64 DS. Shit was awful.
where do i put my faux outrage?
yeah but those are the worst levels in the game.Honeyhive, Gold Leaf, Beach Bowl, Sea Slide...
Not to mention a direct recreation of SM64's Whomp's Fortress was in the sequel.
If 3D Land is anything to go by, it'll be the fastest selling console 3D Mario.
Super Mario 64 DS. Shit was awful.