MisterHero
Super Member
I don't really like it either, but eh. Maybe it'll help with player cooperation. Passing blocks or jumping is a bit more controlled with only 8 directions.
Exactly.
There is no problem
Didn't even know that was the case for the 3DS game until it was pointed out just now. Non-issue.
Holy shit. That is first time i've ever saw this. It looks just like the 3D land levels.
this.
The newer videos I've seen make it seem like it has free roaming. It's not just up/down/left/right
Thank you for posting this, I don't know where you got it but it's awesome!
Please tell me you have more of these SM64 dioramas.
EDIT- Just found more scans, I think this is all thats online:
More ammunition for the argument that this is a 3DS up port
There were a handful of levels in 3D Land that were pretty much Mario 64 stages like World 3-1:
http://www.youtube.com/watch?v=8Un1jgJVEYE
Thus the possibility the Wii U game may have more of these stages, being a console rather than portable game.
Wait so...
enjoy Mario 64?
I played 3D Land to completion and I didn't even know this was a thing.
Non-issue.
I just played that level again last night. It does an incredible job at fooling you into feeling like a bigger level but its almost as stream lined as the rest of 3D Land. Thats the genius of 3D Land. It always makes smaller levels feel big.
Ugh, ridiculous.
Guess we'll have to wait a few years until a real 3D adventure Mario on the scales of Galaxy, Sunshine and SM64.
The way this game handles level design and environmental interaction looks like the complete antithesis to how Mario 64 and Sunshine handled things. Those games gave you fun ways to interact with your environment, while 3D World simply gives you a fun environment to interact with. 64/Sunshine gave Mario a plethora of different jumps, flips, momentum to his run, the FLUDD, etc, but put him in environments that are large with little to do. However, 3D World strips him of his triple jump and other such acrobatics, instead opting for smaller levels with a lot to interact with.
Forget the 8-way movement! The bigger issue is the stupid d-pad controls for 2-4 players and the lack of Nunchuck support! This is a goddman 3D platformer. Sure, maybe I played Snake, Rattle and Roll or Marble Madness with the d-pad 25 years ago, but that shit doesn't fly anymore. If anyone ever wants to play this game with me, they will be handed a Pro Controller right off the bat. I'm not making anyone suffer through awkward as fuck 3D movement for even one second.
played through pretty much all of 3D Land, just have a couple of special world levels left, And I never once noticed the 8 way directional movement.
I think it is a non issue, and I could see how it could subtley help the player.
Mario Galaxy, Mario 64, etc were all great with 8 way directional movement.
3D Land doesn't actually have 8-directional movement.
It has a system for helping players target the 8 main directions, but there are areas between the deadzones where you can move freely.
It's probably something to do with the fact that the 3DS and now the WiiU are the first Nintendo controllers not to have an octagonal indentation for the analog stick, making it harder to hold a steady straight angle. That coupled with the more rigid camera and the type of leveldesign in Mario 3D Land makes it a perfectly valid design choice.
It also does let you walk slower by pressing lightly, just not run at full speed without holding the run button
are you sure there's no nunchuck support? just b/c they had people playing with wiimotes in the demo doesn't mean its out, or no CC support.
Nintendo said:You know what we should do? Let's make a decent 3DS game with sharper graphics and local multiplayer for the Wii U instead of a true successor to the best reviewed game and sequel my company has ever produced.
Who cares? Only Gaffers care, bottom line. I'm a Gaffer and I don't care. 3D Land played fine.
3D Land was a fine game. Galaxy 1 and 2 were gaming pinnacles.
3D Land was a fine game. Galaxy 1 and 2 were gaming pinnacles.
"Is it more imaginative than Super Mario Galaxy? No. Will it revolutionize gaming like Super Mario 64. Hardly. Do either of these questions matter? Absolutely not, and don't let anyone prove otherwise. Super Mario 3D Land is the epitome of fun, t's a shining example of everything that's good and wholesome about video games. "
from mojodojo's review
bad writer.
in what way?
Absolutely not, and don't let anyone prove otherwise.
I played 3D Land to completion and I didn't even know this was a thing.
Non-issue.
Having a run button and digital movement with analog stick breaks my brain. I just don't get it at all.
I played 3D Land to completion and I didn't even know this was a thing.
Non-issue.
I played 3D Land to completion and I didn't even know this was a thing.
Non-issue.
I can absolutely understand it. For some people, the grandiose ideas of Galaxy beat out the improved mechanics of 3D Land. But to rag on 3D World for being a quick rehash and then demand another Galaxy sequel just doesn't make any sense.I dont understand wanting Galaxy 3. At all. 1 + 2 are amazing and huge. 3 would have been a gigantic waste of Nintendo's time.
I dont understand wanting Galaxy 3. At all. 1 + 2 are amazing and huge. 3 would have been a gigantic waste of Nintendo's time.
If you want to play Galaxy, boot up the two last games in the 3D Mario series.