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Super Mario 3D World (Wii U) box art

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god damn that is beautiful. the shadows are so perfect i never thought theyd care to go beyond round shadows. toys come to life

I remember someone posting that pic, completely missing Mario and Luigi's shadows, and complaining because Toad has a circle shadow :P
 
the things people make up just so they can justify coming into a thread and shitting on nintendo.
your 'box art has gotten worse' theory has been knocked to the ground by several posters, already. move on to the next spin.

these are probably the same kinds of people who 'love the dreamcast' even though they don't own one, never owned one, and were probably too busy being caught up in the ps2 hype to even notice it when it was on the market.

'pop/hipster gamers'. gamers who like/hate shit because it's the trendy thing to do.
 
One thing I always loved about the look of this game among many things is the depth of field. Gives you this sense of the scale of the level and the fun things to do in the background.

When people buy this will they be playing solo or with other people? I'm most likely going to be going solo. Hopefully the experience is just as fun!
 
They look the same, therefore Mass Effect 1, 2 and 3 are all remakes of each other. Right?

I swear, the hyperbole and lengths Nintendo detractors go sometimes.

Why don't you read what I actually wrote? I wrote that on the first screenshot that people could confuse this for a remake.

Regarding Mass Effect, I'd never play that series, so I can't comment. But for 3D World, I never said it is a remake. It's not a remake. I said it could be mistaken for one. And it has been. Go Google initial reactions. The game is just a safe, direct sequel to a game that was intentionally made to reach a lowest common denominator, and now it has multiplayer.

And you're way off the mark by calling me a "Nintendo detractor." I'm a fan. That's precisely why a game like this represents one of the biggest disappointments ever from an E3. It's that I know Nintendo is capable of games that stretch what Mario and the platforming genre can do, but they just aren't making them because 3D World and NSMB are safer and take less time to push out amidst HD development problems and struggling console sales.

RagnarokX said:
From that pic alone we have clear pipes, rolling hills, and mouse enemies are completely new. The level is much bigger. 4 character multiplayer.

Other screenshots and the trailer show of the cat powerup which lets Mario interact with the levels in a very new way and introduces new level gimmicks like the wall treadmills.

The trailer also shows off new environments, a throwing mechanic, lots of new levels, kuribo shoe skating, dino surfing, new boss, new enemies.

Really, watching the trailer, you couldn't mistake it for a port unless you were ignorant of what 3D Land was.

Remake footage focuses on what is same but different. 3D World is nothing but new.

Sure, if you watch the whole trailer, you'll know it's not a remake. But that's not what I said. I said you could mistake it for a remake with your first look at a screenshot.

I'm not going to parse the differences between a screenshot with mouse enemies and one without. But if that's what you have to resort to in order to show that Nintendo isn't shamelessly recycling, then this is a company that needs a serious creative time-out.

And while there are some new mechanics that will be used in a few levels (Mario throws a baseball!) the game's own developers have admitted it's based on the foundation and design principles of 3D Land, so I don't know why there's such resistance. We could've had something new and exciting. Instead we got another safe, homogenized sequel (now with multiplayer) a la NSMB. If you're happy with that, great. Personally, I still believe Nintendo is capable of more.
 
Lol! The theories some people can build based just on a cover are amazing. This thread is like a psychologist that shows your pictures with shades and asks you what do you see. Keep it rolling, it's fun.
 
supermariosunshine-1.jpg


This random picture of Mario Sunshine represents my problem with this game (and Mario 3D land).


The levels in 3D world look and feel 100% artificial. In Mario 64 and Sunshine, the levels looked like proper places. You explored the mountains, the caves, the ghost houses, the beaches and so on. But what are the places that you explore in Mario 3D world? They look like fake worlds made solely for trials and jumping around on platforms. Like some kind of a training course. If you remove all the collectibles and objectives, these worlds just don't make any sense. They are just a bunch of geometrical shapes and platforms. Both Mario 64 and Sunshine had levels like that but they were mostly short bonus levels that offered variety.

Because of that, these worlds just don't look interesting enough to be explored. They lack the immersion factor.
 
Sure, if you watch the whole trailer, you'll know it's not a remake. But that's not what I said. I said you could mistake it for a remake with your first look at a screenshot.

It's just that just that what you wrote applies to just about every sequel under the sun. It isn't inheritely bad thing either. Being different just because you can isn't always the way to go. 3D Land sold extremely well on 3DS. To an extent having more of the same is a good way to approach a sequel for that title.


That has to be one of the first screenshots of Sunshine. It's incredible how much the game improved in the end.
 
Kinda like during the reveal of NSMBW, the 1rst reactions are enough to see who's paying attention and who just drive by troll.
Seriously the rolling ground was enough to prove that NSMBW was no remake.

supermariosunshine-1.jpg


This random picture of Mario Sunshine represents my problem with this game (and Mario 3D land).


The levels in 3D world look and feel 100% artificial. In Mario 64 and Sunshine, the levels looked like proper places. You explored the mountains, the caves, the ghost houses, the beaches and so on. But what are the places that you explore in Mario 3D world? They look like fake worlds made solely for trials and jumping around on platforms. Like some kind of a training course. If you remove all the collectibles and objectives, these worlds just don't make any sense. They are just a bunch of geometrical shapes and platforms.

Because of that, these worlds just don't look interesting enough to be explored. They lack the immersion factor.

Sunshine was also the single most boring game bearing the name of Mario this side of the CDI abominations.
You can keep your immersion, I'll keep my fun.
 
the places you explore in galaxy 2 are almost all random crap placed together too, and it's excellent because the focus is on the level design and not about how deeply it speaks to the human condition.

these games should be training courses. they should be tests of your reflexes and problem-solving skills. that's what makes them special. and i'd argue that sunshine limited itself in sticking with one main theme and having that carry over for each main level. in fact the best levels were the ones with abstract shapes and shit happening for no apparent reason. super mario 64 had some themed areas, but they were very outnumbered by levels with abstract design.
 
It's just that just that what you wrote applies to just about every sequel under the sun. It isn't inheritely bad thing either. Being different just because you can isn't always the way to go. 3D Land sold extremely well on 3DS. To an extent having more of the same is a good way to approach a sequel for that title.

Right. It can apply to almost every sequel under the sun. But Mario platformers weren't like every sequel under the sun. They used to be special. And now they're not.

Like you said, 3D Land sold extremely well. So now we're getting a sequel. If I was a Nintendo stockholder, I'd probably think this was a great idea. But instead, I'm just a guy who wants to play a really creative platformer.
 
the things people make up just so they can justify coming into a thread and shitting on nintendo.
your 'box art has gotten worse' theory has been knocked to the ground by several posters, already. move on to the next spin.

these are probably the same kinds of people who 'love the dreamcast' even though they don't own one, never owned one, and were probably too busy being caught up in the ps2 hype to even notice it when it was on the market.

'pop/hipster gamers'. gamers who like/hate shit because it's the trendy thing to do.

Haven't seen anyone making blanketed statements about the cretins sopping up this uninspired dreck, so please extend the same courtesy. Diff'rent strokes, man. Not everyone has to like this.
 
supermariosunshine-1.jpg


This random picture of Mario Sunshine represents my problem with this game (and Mario 3D land).


The levels in 3D world look and feel 100% artificial. In Mario 64 and Sunshine, the levels looked like proper places. You explored the mountains, the caves, the ghost houses, the beaches and so on. But what are the places that you explore in Mario 3D world? They look like fake worlds made solely for trials and jumping around on platforms. Like some kind of a training course. If you remove all the collectibles and objectives, these worlds just don't make any sense. They are just a bunch of geometrical shapes and platforms. Both Mario 64 and Sunshine had levels like that but they were mostly short bonus levels that offered variety.

Because of that, these worlds just don't look interesting enough to be explored. They lack the immersion factor.
Yea but come on you gotta admit...them fludless levels were better than the real game. Thats why we got this. Not saying that open world mario is bad but Nintendo needs to combine the two.
 
I mean I always find it weird when people get confused about this stuff. When I first saw the Wii U at E3 2011 I knew it was a whole new console from the first second. But even tech enthusiasts who kept up with the whole project café and Weinerpoop stuff were confused.

Same with this. As soon as I saw it I knew it was a new game. There was no mistaking it. And the same happened again. It doesn't mean I'm smart and everyone else is dumb because I'm dumb as fuck but I always found it baffling. The music in the trailer alone let me know that Yup it's a new game. Plus the new levels and mechanics. The dragon riding bit in the water themed world. It was obvious. Oh well.
 
Kinda like during the reveal of NSMBW, the 1rst reactions are enough to see who's paying attention and who just drive by troll.
Seriously the rolling ground was enough to prove that NSMBW was no remake.



Sunshine was also the single most boring game bearing the name of Mario this side of the CDI abominations.
You can keep your immersion, I'll keep my fun.
I didn't like Sunshine that much either but the levels were interesting to look and explore.

If fun for you is jumping around on random platforms only then keep it.
 
Right. It can apply to almost every sequel under the sun. But Mario platformers weren't like every sequel under the sun. They used to be special. And now they're not.

Like you said, 3D Land sold extremely well. So now we're getting a sequel. If I was a Nintendo stockholder, I'd probably think this was a great idea. But instead, I'm just a guy who wants to play a really creative platformer.
They are not according to whom? 3d land is stellar. Galaxy 1 and 2 are also sublime. Have you been paying attention? Tokio had done no wrong so far. No reason to believe they will start now.
 
the places you explore in galaxy 2 are almost all random crap placed together too, and it's excellent because the focus is on the level design and not about how deeply it speaks to the human condition.

these games should be training courses. they should be tests of your reflexes and problem-solving skills. that's what makes them special. and i'd argue that sunshine limited itself in sticking with one main theme and having that carry over for each main level. in fact the best levels were the ones with abstract shapes and shit happening for no apparent reason. super mario 64 had some themed areas, but they were very outnumbered by levels with abstract design.

It has become increasingly clear to me that some people don't really want any platforming in their Mario games.
 
Early Mario provided about a glimpse into an imagined world, an invitation into a fictive dimension. These were built on the meta-view, the fourth wall, the idea that Mario was asking you to Journey with him on an adventure. He winked, he nudged, he said "This is a game. This is a world, a transformative experience.. Join me, join me."

This "art" is crass enterpreneurship. Instead of dwelling on obstacles or challenge it rejoices in pop internet sensation. It's focus is camp, kitty-cats, and celebration. Adventure is dead. Exploration is dead, deposed by win buttons and retro-ease.

lol is this comment forreal
 
Haven't seen anyone making blanketed statements about the cretins sopping up this uninspired dreck, so please extend the same courtesy. Diff'rent strokes, man. Not everyone has to like this.

The problem is not that you like or not the thing, the problem is the ridiculous length some will go to shit on it from great length.
Seriously someone even refered to SMW and SM64, both games have some of the most stupidly bad cover in comparison.
Heck even Yoshi looks wrong in that SMW cover!
 
I didn't like Sunshine that much either but the levels were interesting to look and explore.

If fun for you is jumping around on random platforms only then keep it.
I disagree completely. It's grounds on realism where holding sunshine back. Hell, the abstract platforming sections where the best parts of the game. I enjoyed my exploration in the Galaxy games much much more. You never know what awaited next.

The great addition in sunshine where ropes. And those made their way back to 3d land. Hope they remain in 3d world. Love jumping around on those!
 
supermariosunshine-1.jpg


This random picture of Mario Sunshine represents my problem with this game (and Mario 3D land).


The levels in 3D world look and feel 100% artificial. In Mario 64 and Sunshine, the levels looked like proper places. You explored the mountains, the caves, the ghost houses, the beaches and so on.
You mean level themes that were all present in 3D land? 2 of which were in the demo for 3D world and the others in the trailer? And Sunshine is hardly a prime example of level diversity, practically every level was a beach/tropical setting.
But what are the places that you explore in Mario 3D world? They look like fake worlds made solely for trials and jumping around on platforms. Like some kind of a training course. If you remove all the collectibles and objectives, these worlds just don't make any sense. They are just a bunch of geometrical shapes and platforms. Both Mario 64 and Sunshine had levels like that but they were mostly short bonus levels that offered variety.

Because of that, these worlds just don't look interesting enough to be explored. They lack the immersion factor.
A platforming game that's levels are specifically designed with platforming in mind? What a terrible idea.
 
I didn't like Sunshine that much either but the levels were interesting to look and explore.

If fun for you is jumping around on random platforms only then keep it.

Sunshine was full of meandearing landscape that meant nothing and lead nowhere, it's worse than the Banjo games and an even worse collectathon than DK64 (seriously I 101%ed that one).
There's better exploration and landscapes in the 3DL game than in this Sunshine shit.
Seriously there's a reason they went away from Sunshine's formula, it wasn't working and made for a very boring game.
And even worse unlike SM64 you couldn't even get whichever star you wanted since most were mission based, as linear as Galaxy in some way!
Exploration served no purposes in Sunshine except follow the path the designer has explicitely paved for you, like a rat in a windmill but worse.
 
A platforming game that's levels are specifically designed with platforming in mind? What a terrible idea.
No, i prefer a platforming game with INTERESTING worlds and plenty of platforming at the same time like Mario 64 or Banjo-Kazooie.
 
Man as long as I don't have to push any watermelons that burst on impact in here I'm all good. THAT SHIT DROVE ME BERSERK!
 
Me too and I couldn't really be more excited.

Tropical Freeze is looking good.

CrisKre said:
They are not according to whom? 3d land is stellar. Galaxy 1 and 2 are also sublime. Have you been paying attention? Tokio had done no wrong so far. No reason to believe they will start now.

I want to be clear that I don't actually think the game will be bad. Uninspired? Yes. Safe and predictable? Yes.

Unfortunately, I have been paying attention. I played 3D Land and liked it. But I compared it to games like Super Mario Land 2: Six Golden Coins. I certainly didn't find the eight-way, run-button controls and moveset to be as fun as the mere act of controlling Mario in any of the previous 3D Marios (64, Sunshine, Galaxies). I wasn't asking for a sequel.

Personally, I got sick of the NSMB formula and stopped buying them. Now Nintendo is trying to force the 3D games into that mold. We've got your three obligatory collectible coins, your timer that limits exploration, the little clocks, the flagpole as every objective (limiting any 'adventure' missions that Stars or Shines give you), etc.

The mechanics are all running together based on a foundation I thought was the weakest controlling of all the 3D Marios and the most formulaic of the 2D Marios. And while I waited with baited breath through a Wii U drought for the Mario game that would make it all worth it, I got this thing. Same mechanics, different playground. And more multiplayer I'll never use. Bad? Very unlikely. Creative, inspiring, and exciting? Nope.
 
super mario bros. was the first game i played, and super mario bros. 3 was most likely the second (it's been well over 20 years). what i remember most wasn't exploring a kingdom, finding adventure, and becoming engrossed in a world. that came later. that was the legend of zelda. no, what i remember was breaking the game and creating my own adventure. super mario bros. and super mario bros. 3 had all sorts of goodies that intentionally broke you out of the carefully-laid level design. stuff like literally running on the top of the screen where the score and timer were. stuff like flying beyond what you could see and just guessing that maybe there was a door hidden away. stuff like ducking behind the background of a level and clearing it that way. mario wasn't about engrossing me in the world. mario was about teaching me how to get out of the world. that's what the star coins in the new super mario bros. games were about. that's what the green stars in super mario galaxy 2 were about. that's what stuff like this is about. it's about thinking outside the box.

if super mario 3d world lacks that aspect, then it will be a disappointing mario game. the only way to really know is to play it.
 
No, i prefer a platforming game with INTERESTING worlds and plenty of platforming at the same time like Mario 64.

While I don't have a real problem with the way 3D World's level structure looks, I don't like that people think that organic shapes can't lend themselves well to platforming. Everything doesn't need to be a simple geometric shape to have good playability.
 
No, i prefer a platforming game with INTERESTING worlds and plenty of platforming at the same time like Mario 64 or Banjo-Kazooie.

did you not play mario galaxy 1 and 2? you think world isnt gonna have interesting worlds with platforming in mind?
 
No, i prefer a platforming game with INTERESTING worlds and plenty of platforming at the same time like Mario 64 or Banjo-Kazooie.

Platforming was not the strong forte of Banjo-Kazooie anyway, you want an adventure game more than a platformer.
 
Sure, if you watch the whole trailer, you'll know it's not a remake. But that's not what I said. I said you could mistake it for a remake with your first look at a screenshot.

I'm not going to parse the differences between a screenshot with mouse enemies and one without. But if that's what you have to resort to in order to show that Nintendo isn't shamelessly recycling, then this is a company that needs a serious creative time-out.

And while there are some new mechanics that will be used in a few levels (Mario throws a baseball!) the game's own developers have admitted it's based on the foundation and design principles of 3D Land, so I don't know why there's such resistance. We could've had something new and exciting. Instead we got another safe, homogenized sequel (now with multiplayer) a la NSMB. If you're happy with that, great. Personally, I still believe Nintendo is capable of more.
But that screenshot looks like nothing from 3D Land. The only similarity is the cuboid level structure.

You're quick to dismiss this game's gimmicks. We don't know all of the gimmicks this game will have or how they will be used. There certainly is variety from the little footage we've seen.

Calling this safe and homogenized is silly. Nintendo has never made a 3D Mario that put the kind of focus 3D Land put on platforming for a home console. 3D Land was disappointing in how much 3DS' hardware held it back. It's a new type of 3D Mario game that wasn't satisfactorily explored by 3D Land.

The game could be bad, but there's nothing about the footage to imply that it will be. Everything we've seen shows that it's a vast improvement over 3D Land, which is a great game. There's also no evidence of a trend, but if there was what would that show? People shit on NSMB games for reusing an art style and level tropes but the actual levels themselves introduce new ideas and superb design that improve over everything that came before them.

You got tired of the NSMB formula? There are FOUR GAMES and they are pretty damn different from each other in level design and gimmicks. One of them is good, 2 of them are amazing.
 
Mario 64 was light in platforming compared to galaxy or 3d land.
I think it had a nice balance between platforming and exploration. The Desert level with the big pyramid that you could enter and have more platforming action inside, is a great example of what i (personally) find as great level design.
 
Tropical Freeze is looking good.



I want to be clear that I don't actually think the game will be bad. Uninspired? Yes. Safe and predictable? Yes.

Unfortunately, I have been paying attention. I played 3D Land and liked it. But I compared it to games like Super Mario Land 2: Six Golden Coins. I certainly didn't find the eight-way, run-button controls and moveset to be as fun as the mere act of controlling Mario in any of the previous 3D Marios (64, Sunshine, Galaxies). I wasn't asking for a sequel.

Personally, I got sick of the NSMB formula and stopped buying them. Now Nintendo is trying to force the 3D games into that mold. We've got your three obligatory collectible coins, your timer that limits exploration, the little clocks, the flagpole as every objective (limiting any 'adventure' missions that Stars or Shines give you), etc.

The mechanics are all running together based on a foundation I thought was the weakest controlling of all the 3D Marios and the most formulaic of the 2D Marios. And while I waited with baited breath through a Wii U drought for the Mario game that would make it all worth it, I got this thing. Same mechanics, different playground. And more multiplayer I'll never use. Bad? Very unlikely. Creative, inspiring, and exciting? Nope.

I see how you are viewing this, and although I disagree I understand. I would say though, that I think you may be jumping the gun and you might want to wait to see how the game comes together before you deem it uninspired. We haven't seen anything yet.
 
super mario bros. was the first game i played, and super mario bros. 3 was most likely the second (it's been well over 20 years). what i remember most wasn't exploring a kingdom, finding adventure, and becoming engrossed in a world. that came later. that was the legend of zelda. no, what i remember was breaking the game and creating my own adventure. super mario bros. and super mario bros. 3 had all sorts of goodies that intentionally broke you out of the carefully-laid level design. stuff like literally running on the top of the screen where the score and timer were. stuff like flying beyond what you could see and just guessing that maybe there was a door hidden away. stuff like ducking behind the background of a level and clearing it that way. mario wasn't about engrossing me in the world. mario was about teaching me how to get out of the world. that's what the star coins in the new super mario bros. games were about. that's what the green stars in super mario galaxy 2 were about. that's what stuff like this is about. it's about thinking outside the box.

if super mario 3d world lacks that aspect, then it will be a disappointing mario game. the only way to really know is to play it.
Talking about stuff like this? http://youtu.be/yucshisHIkU
 
did you not play mario galaxy 1 and 2? you think world isnt gonna have interesting worlds with platforming in mind?
Yes i played them. Good, abstract games. I also have a thing about space and planets and maybe that's why i found the worlds interesting to look despite the fact that they weren't exactly open ended. But there were also some big themed levels that looked like proper places, spicing things up.

Yes i liked Galaxy but i wouldn't want another one. Galaxy 2 bored me a tiny bit because it was the same as Galaxy 1.
 
I wonder how the overworld of 3D world will be, is it overhead style of 2D Mario or a hub like 64 and Galaxy 1

nsmb2 had a great overworld. i think the overworld should play into the design of the game. this is something mario 64 did very well too, such as looking to the sun to access a level. talk about thinking outside the box.

even if the game is just a simple level select, there's a lot you can do with misdirection and giving the player options. the overworld in super mario 3d land was the worst of any mario game, since it was a simple left-to-right level selection. i would imagine that if the game's development time was sped up for a late 2011 release, it probably had a lot to do with that.
 
Let's hope it's more NSMBW/U and less 3DL if it's map based and more Mario 64 than the rest otherwise.

The former would be my guess, considering the "World" in the title. But you never know.

Edit: Like SMW/ NSMBU with a single overworld split up in lands and not stages like NSMBWii.
 
The former would be my guess, considering the "World" in the title. But you never know-

A hub would make no sense really and would be a mess with multiplayer so I'd think they'd do it with a map.
It need to be better than the drek they used for 3DL and Galaxy 2 though, they were so boring but Galaxy 2 at least showed promise.

Edit: Like SMW/ NSMBU with a single overworld split up in lands and not stages like NSMBWii.
I doubt we'd get that, in the NSMBU they said how hard it was to make that and it proved to be a daunting work....
But I pray I'm wrong...
 
But that screenshot looks like nothing from 3D Land. The only similarity is the cuboid level structure.

You're quick to dismiss this game's gimmicks. We don't know all of the gimmicks this game will have or how they will be used. There certainly is variety from the little footage we've seen.

Calling this safe and homogenized is silly. Nintendo has never made a 3D Mario that put the kind of focus 3D Land put on platforming for a home console. 3D Land was disappointing in how much 3DS' hardware held it back. It's a new type of 3D Mario game that wasn't satisfactorily explored by 3D Land.

I think it's very fair to call it safe and homogenized. It's clearly using the established NSMB tropes of 3 collectible coins, timer, and flagpole (yes, this is functionally different than stars since it eliminates 'objectives'). It's like Nintendo forgot that all Mario games don't need to include the same exact stuff. Super Mario Bros. 3 didn't even have a flagpole!

The 3D Land game, as admitted by Nintendo, is designed to make NSMB players buy the new one. It's the best-selling 3D Mario because it appeals to the lowest common denominator, and now it's got multiplayer. That's the definition of "safe" (at least in the short term).

The game even bafflingly has a run button, making it control worse than any other 3D Mario. 3D Land feels different. If I ask you how the game feels, you and I know it feels different from 64, Sunshine, and Galaxy because of the controls and the moves at your disposal.

Just as level design is important to a platformer, so is that feel of controls/moveset. 3D World looks to be introducing nothing new there and only repeating what has been done before. Honestly, the one big new move is running up walls, but it's a power-up that you lose when you get hit. So we'll see if they can actually make it an essential part of the game.

There's also merit to the idea of a general level design philosophy. You can feel it in 3D Land. It's flat geometric shapes (mostly squares) that are meant to ease you into the idea that you're playing a 3D game and not NSMB.

The game could be bad, but there's nothing about the footage to imply that it will be. Everything we've seen shows that it's a vast improvement over 3D Land, which is a great game. There's also no evidence of a trend, but if there was what would that show? People shit on NSMB games for reusing an art style and level tropes but the actual levels themselves introduce new ideas and superb design that improve over everything that came before them.

I just want to say that I don't think the game will be "bad."

You got tired of the NSMB formula? There are FOUR GAMES and they are pretty damn different from each other in level design and gimmicks.

There are four games. I bought and played 3 of them. When the games are that similar, it's amazing how few games it actually takes to get tired of a formula.

--

CrisKre said:
I see how you are viewing this, and although I disagree I understand. I would say though, that I think you may be jumping the gun and you might want to wait to see how the game comes together before you deem it uninspired. We haven't seen anything yet.

The Mario game I'm looking for is in another castle, but I will definitely be paying attention to the reaction to this one. Unfortunately, hands-on impressions like Edge's latest aren't very encouraging for what I'm looking for.

But I'm glad we can agree to disagree.
 
Just as level design is important to a platformer, so is that feel of controls/moveset. 3D World looks to be introducing nothing new there and only repeating what has been done before. Honestly, the one big new move is running up walls, but it's a power-up that you lose when you get hit. So we'll see if they can actually make it an essential part of the game.

the only boss fight demoed so far can only be completed with the cat suit. cloud mario was required to beat many challenges in smg2. i bet the level design will be made with the new power up in mind.
 
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