Alaluef said:Yup, a Wii Classic Controller modeled after the SNES one. Pure win.
WoWcraft said:It's okay, but it's not special.
There are other games with music more meaningful to its story (well I guess SMG never had one really).
Because music in a game suppose to mean something for the game. If it's just there for the sake of being there, it's not even a part of it.traveler said:I'm not sure I follow how story (or the lack of) takes away from the musical quality of a track.
WoWcraft said:dur dur daaaaaaaaah dur
titiklabingapat said:O.
M.
G.
!
WoWcraft said:Because music in a game suppose to mean something for the game. If it's just there for the sake of being there, it's not even a part of it.
WoWcraft said:Because music in a game suppose to mean something for the game. If it's just there for the sake of being there, it's not even a part of it.
Bamihap said:
WoWcraft said:Because music in a game suppose to mean something for the game. If it's just there for the sake of being there, it's not even a part of it.
Yeah. That something is to enhance the mood and atmosphere of the current situation, which SMG does really well.WoWcraft said:Because music in a game suppose to mean something for the game. If it's just there for the sake of being there, it's not even a part of it.
Atmosphere for what? For jumping around? In order for there to be atmosphere, there must be a setting. And in order for there to be a setting, there must be a story.Rancid Mildew said:The atmosphere music sets is far more important than it what it can do for story. In this respect, Galaxy's soundtrack passes with flying colors.
That's a good example. Katamari music is completely apart from the gameplay if they minimal story wasn't set. There is a story in Katamari no matter how strange it is. Roll up the world and shoot the katamari into the sky is very strange story indeed. So it's supported by quirky, strange music.SnakeXs said:While I agree having an awesome piece of music tied to a great moment in the story, going as far as you is nothing short of clinical insanity.
*is proudly listening to Katamari music right now*
WoWcraft said:Atmosphere for what? For jumping around? In order for there to be atmosphere, there must be a setting. And in order for there to be a setting, there must be a story.
WoWcraft said:That's a good example. Katamari music is completely apart from the gameplay if they minimal story wasn't set. There is a story in Katamari no matter how strange it is. Roll up the world and shoot the katamari into the sky is very strange story indeed. So it's supported by quirky, strange music.
nah. i really liked bioshock's soundtrack but the main theme is so shamelessly... uhm... "inspired" by penderecki and pärt it's not even funny.traveler said:http://youtube.com/watch?v=ziFdpLRwyps
-Mandatory posting. Everyone always hates on this game's soundtrack for God knows what reason. I understand that tastes will differ and that some will prefer Mario's soundtrack over this, but I think you guys need to at least recognize they aren't so far apart in quality that one winning an award over the other isn't some huge travesty.
ha. ha. ha. ha. ha. ha. no.WoWcraft said:In order for there to be atmosphere, there must be a setting. And in order for there to be a setting, there must be a story.
WoWcraft said:Atmosphere for what? For jumping around? In order for there to be atmosphere, there must be a setting. And in order for there to be a setting, there must be a story.
That's a good example. Katamari music is completely apart from the gameplay if they minimal story wasn't set. There is a story in Katamari no matter how strange it is. Roll up the world and shoot the katamari into the sky is very strange story indeed. So it's supported by quirky, strange music.
WoWcraft said:Atmosphere for what? For jumping around? In order for there to be atmosphere, there must be a setting. And in order for there to be a setting, there must be a story.
Dark Octave said:Subscribing to listen later. Going by reactions here, the song must have been written by the heavens and recorded by the gods. Well see.
jarosh said:nah. i really liked bioshock's soundtrack but the main theme is so shamelessly... uhm... "inspired" by penderecki and pärt it's not even funny.
tnw said:why is 'epic' suitable to a mario game?
kinggroin said:Howabout the actual level's ambience? Story doesn't really factor in here, but the music still has to play to the relevance of the world you're in, right?
Spooky music in the haunted mansion
Whimsical music in gusty garden
Menacing music on mini-boss levels
Dramatic music for the harder end levels
dude, gtfoWoWcraft said:Atmosphere for what? For jumping around? In order for there to be atmosphere, there must be a setting. And in order for there to be a setting, there must be a story.
PantherLotus said:and FUCKING EPIC music for levels like the Good Egg Galaxy.
That's what I've found:traveler said:Care to link me to this Penderecki? I'm not familiar with him and more Bioshock-like music is always welcome.
No he is saying that an appropriate setting (including music) must have a story to accompany it.PantherLotus said:Wait a sec, is that guy arguing that SMG music isn't good because it doesn't have a story?
REALLY?
Aaw, why did you say that. Now he'll definitely post again.kinggroin said:Well, all good. I'm sure his silence can basically be taken as concession.
J. M. Romeo said:If you haven't done so already, I suggest you try to listen to the Katamaris (I count the second one as a very good one too) soundtracks while you ride a bike. Maybe it was just me, but for some reason there is a "rolling" atribute to the songs that reacts synaesthetically (is that even a word?) with the act of biking. I am not shitting you. If you try it, get back to me to call me a fool or to share the experience.
:lol Calm down man. I haven't even heard it yet. I'm just saying that the reactions are a little out there (but when aren't they). When I get home later today I'll check the song out and maybe I'll be doing backflips like the rest of you.Rancid Mildew said:Preferences for music are totally subjective. You may not like it but some people do and their enthusiastic reactions would still be fine.
Threi said:No he is saying that an appropriate setting (including music) must have a story to accompany it.
traveler said:Welp, fun times ahead for this thread.
Edit: This is totally off topic, but it's better than the story debate we're about to have- I was just making my usual once a month, remix rounds (thanks to this thread) and came upon this-
http://dod.vgmix.com/past/feb08/01tie-MusicallyInspired,Jabo-Kirby-Help-DoD.mp3
which is a friggin awesome remix of several of the best tracks in vg history.
should be easy to find on itunes. his full name is krzysztof penderecki, he's a polish composer. check out "als jakob erwachte" / "the awakening of jacob" or "de natura sonoris" 1 and 2. arvo pärt can also be found on itunes. of course the 30 second samples suck - but i honestly don't know where to find longer samples, sorry :/traveler said:Care to link me to this Penderecki? I'm not familiar with him and more Bioshock-like music is always welcome.
Souldriver said:Aaw, why did you say that. Now he'll definitely post again.![]()
jarosh said:should be easy to find on itunes. his full name is krzysztof penderecki, he's a polish composer. check out "als jakob erwachte" / "the awakening of jacob" or "de natura sonoris" 1 and 2. arvo pärt can also be found on itunes. of course the 30 second samples suck - but i honestly don't know where to find longer samples, sorry :/
Dark Octave said::lol Calm down man. I haven't even heard it yet. I'm just saying that the reactions are a little out there (but when aren't they). When I get home later today I'll check the song out and maybe I'll be doing backflips like the rest of you.