I think this is the best video to sell this game. Shows how much fun you can have even with little stupid ideas
I think this is the best video to sell this game. Shows how much fun you can have even with little stupid ideas
Can you change how many fireball hits an enemy takes to die? Like if I wanted to make a Venus Flytrap boss?
Can you change how many fireball hits an enemy takes to die? Like if I wanted to make a Venus Flytrap boss?
Those are vines (you can climb) and fire flowers, that is, gameplay elements. You can't edit background elements. But it shows how pretty levels can get when you're clever, Josh's levels are gorgeous.Probably silly question but he didn't mention how he did it and this is the first time I notice something like this...
At the start of the levels, there are a lot of bushes under the bridge section.
You can copy/paste them as you please? Are other enviroment objects available to do the same?
I really want to make a difficult level that ends with two pipes, one of which returns the player to the beginning
Is there going to be anything similar to LittleBigPlanet's lbp.me for this? Being able to queue up levels online at the touch of a button after watching a video or something was awesome.
I really want to make a difficult level that ends with two pipes, one of which returns the player to the beginning
I really want to make a difficult level that ends with two pipes, one of which returns the player to the beginning
Those are vines (you can climb) and fire flowers, that is, gameplay elements. You can't edit background elements. But it shows how pretty levels can get when you're clever, Josh's levels are gorgeous.
???
I said bushes tho
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How did he manage to stack a bunch of them in the same area when in a "normal" level they're so few and far between.
Same can be said about the trees.
background graphic flourishes like that appear randomly but if you copy the tiles they are on, they will be copied as well which is how you can kind of put them where you want them.
???
I said bushes tho
How did he manage to stack a bunch of them in the same area when in a "normal" level they're so few and far between.
Same can be said about the trees.
I'm sure it's been answered but I'm probably just searching for the wrong thing because I can't find it. Can you have multiple custom sound effects in a level or just one? Watching the Giant Bomb video above it looked like there was only one spot for the bird audio cue but I'm really hoping we can have a few.
background graphic flourishes like that appear randomly but if you copy the tiles they are on, they will be copied as well which is how you can kind of put them where you want them.
I think I saw in an earlier video that bushes and stuff are randomly generated, but once they're generated you can drag them around as you please.
I was planning on doing a few levels based on other Nintendo games, so it's unsurprising but a tad irking to see DK and Metroid already done, not to mention a shooter. They're all probably better than what I'll come up with, but should be a laugh finding out. I've had a few other ideas that haven't popped up yet, so fingers crossed.
I have not seen anyone doing that but I'll take your word for it.
Everyone seems to only focus on spamming objects without actually messing with the level itself.
The twitch and youtube stars are going to be stealing your dreams and ideas until September 11th.
Oh, no doubt, but live in hope and all that. Incidentally, does anyone know if it's possible to make a flying enemy hover in one spot rather than going up and down? Obviously you could just put a red koopa on a single block, but that ruins the illusion a bit. I'm wondering how possible it would be to do Bopopolis-style sections.
At which point they just quit your level. That's pointlessly mean. Don't do it if you want people took like your level at all.
No better way to get 0 stars.
I think it was mentioned in one of the two GameXplain Q&A videos released over the weekend. I watched too many SMM videos recently ...can't keep track where which little nugget was mentioned
speaking of which: in the most recent IGN Live thing (another 2h) Jose made a level with just 100 seconds and overshot the timer while tapping to lower the limit so he went to 90 before correcting to 100. So that confirms you can go below 100 seconds. Still no final word (that I've seen) on going over 500 though.
Metroid level creator says you can't go over 500
I think it was mentioned in one of the two GameXplain Q&A videos released over the weekend. I watched too many SMM videos recently ...can't keep track where which little nugget was mentioned![]()
Looks like you can only have one custom sound in a level. In the full Giant Bomb video, they try recording a second sound, and it replaced all existing instances of the first sound in the level.
I guess i'll just have to make a simplistic boss obstacle for stages since you shouldn't really want Bowser / Jr to be at the end of every stage set.
They first showed it during one of the treehouse streams at E3: https://youtu.be/psXWPU_qNoM?t=11m41s
I have not seen anyone doing that but I'll take your word for it.
Everyone seems to only focus on spamming objects without actually messing with the level itself.
yeah, I seriously hope that Nintendo allows us to hear custom sounds. Allow us to turn them on or off if you must.
:lol
Only if you can make the "winning" pipe random.I really want to make a difficult level that ends with two pipes, one of which returns the player to the beginning
I really want to make a difficult level that ends with two pipes, one of which returns the player to the beginning
I really want to make a difficult level that ends with two pipes, one of which returns the player to the beginning
I imagine at some point that becomes an issue of copyright more than the inevitable racism and other slurs.
You could think up lots of bizarre things by combining enemies with items and maybe boxing them into small enclosures. A big flying chain chomp can be scary as shit in tight spaces.
Ah, neat!