Icyflamez96
Member
At least Odyssey looks much better than World much, much better
Are you attempting to throw shade by linking that video, because it's not working
At least Odyssey looks much better than World much, much better
why? i genuinely think Odyssey looks far better than 3D World (wich didn't looked a generational leap above Galaxy imo) and with a bigger,explorable world too.Are you attempting to throw shade by linking that video, because it's not working
why? i genuinely think Odyssey looks far better than 3D World (wich didn't looked a generational leap above Galaxy imo) and with a bigger,explorable world too.
The video was shown 5 months before 3D World launched too.
This is the next step for Mario and it looks amazing 😆
the second trailer for Odyssey is going to make people go bonkers.
This trailer already did that.the second trailer for Odyssey is going to make people go bonkers.
Yea peep the reaction to new donk cityThis trailer already did that.
Very surprised how many people think this game will be content anemic...SM3DW has like 35 secret levels. They've also been developing SMO since what, late 2013?
I can't seem to get over the premise of this. Mario in the real world sounds like a concept you'd see in an advert promoting McDonald's toys. It also reminds me of the live action Mario movie we all love so much. And I'm sure I saw someone say Sonic 2006. That's never a comparison you want made to your game.
I can't seem to get over the premise of this. Mario in the real world
I can't seem to get over the premise of this. Mario in the real world sounds like a concept you'd see in an advert promoting McDonald's toys. It also reminds me of the live action Mario movie we all love so much. And I'm sure I saw someone say Sonic 2006. That's never a comparison you want made to your game.
IGN said:The environment -- the one previewed [in Super Mario Sunshine], was not at all like what one might expect coming out of Super Mario 64. Instead of bright green pastures and castle backdrops, Mario manipulated what can best be described as a city and suburbia -- a setting much more fitting for a Sonic Adventure.
I can't seem to get over the premise of this. Mario in the real world sounds like a concept you'd see in an advert promoting McDonald's toys. It also reminds me of the live action Mario movie we all love so much. And I'm sure I saw someone say Sonic 2006. That's never a comparison you want made to your game.
Well obviously the gameplay/story isn't going to be anything like it, that should go without saying. But the jarring mixture of Mario and real world can have that comparison. I'll probably think differently once I play it for myself, but from the reveal trailer it seems odd.It's also a comparison no sensible person would make. If you honestly think this game will be anything like Sonic 2006 you've lost your damn mind
I didn't know that, thanks.It's one level of many, and it's cool.
I didn't know that, thanks.
Don't get me wrong, I know Captain Toad isn't a demanding game by any means but considering the game was finished in less than a year I was just pointing out that most of the (then) EAD team was busy with it to get it done quickly.Nothing about captain toad screams "resource intensive". Most of its assets and music were repurposed from 3D World. They've gone on record saying development for the next 3D mario is underway back in April 2014. They've had quite a bit of time, and now another 6+ months
Don't worry about a lack of polished content.
Iwata: When I saw Super Mario Galaxy 2, I felt like it was really packed full of fun ideas. It was crammed full ever since the early stages of development, but what kind of a process did you go through to achieve that?
Hayashida: Since we were making a full-fledged sequel, we couldn't just have a new character show up. We needed something to serve as a completely new axis for the game to revolve around. At first, that was the concept of "more," but later we focused on the concept of "switching."
Iwata: What's "switching"?
Hayashida: That's when you do something like push a button, the surrounding world suddenly changes.
Iwata: Oh, I see. The button changes the environmentand not just a little, but in a big, dynamic way.
Hayashida: Right.
Iwata: Why did you decide on that?
Hayakawa: I thought we needed something that would make a significantly different impression than the first game. At first, when we had the idea of using the engine from the first game as a foundation, I think everyone thought of The Legend of Zelda: Majora's Mask.
Koizumi: When we made The Legend of Zelda: Majora's Mask after The Legend of Zelda:Ocarina of Time, we adopted the "three-day system."11 That's a system that suddenly changes the game world.
Iwata: Oh, so for Super Mario Galaxy 2 as well, you tried to think of a system whereby you could change the whole game world.
Hayashida: Right. But when we actually tried to do it, it was hard and just wouldn't come together.
Koizumi: I knew from all the trouble we had with the Zelda series that you have to get all the various elements to fit. Sometimes you have to give up on things you've made up to that point.
Iwata: You lose a lot a lot of different things.
Koizumi: I was afraid of that, so I decided we shouldn't get too hung up on creating a new axis for the whole game to revolve around and I told Hayashida-san that all we needed to do was dedicate ourselves to making interesting contents.
Hayashida: That's right. Making Mario games has always been about conducting experimental developments for what can possibly be fun ideas, throwing out what doesn't work, and tying together what's left over. Koizumi-san and Miyamoto-san told me that, so I decided to change my policy and, instead of getting hung up on the concept of "switching," to just make something fun.
Iwata: Is anything leftover in the game from when you were focused on "switching"?
Hayashida: It appears in a number of elements. As for the overall image suddenly changing, there's the stage with panels that flip from red to blue and back. And then there's the "slow effect." You jump on a button and the whole scene shifts into slow motion. And there's also blocks that change at timed intervals. Those are ideas we thought of during the "switching" phase.
Agreed. Don't polish them. Re-model them. Make them more cartoony. I always thought of Mario as a real human being just being drawn and animated in a cartoony art style. The realistic Odyssey humans shatter everything.I just hope that Nintendo uses this 2017 to polish those human NPCs of New Donk City in Mario Odyssey further... heck, I think they should re-model them altogether.
Agreed. Don't polish them. Re-model them. Make them more cartoony. I always thought of Mario as a real human being just being drawn and animated in a cartoony art style. The realistic Odyssey humans shatter everything.I just hope that Nintendo uses this 2017 to polish those human NPCs of New Donk City in Mario Odyssey further... heck, I think they should re-model them altogether.
Agreed. Don't polish them. Re-model them. Make them more cartoony. I always thought of Mario as a real human being just being drawn and animated in a cartoony art style. The realistic Odyssey humans shatter everything.
I disagree, I loved the way the humans looked in the trailer.
Kind of has a whole fantasy-world meets real-world vibe.
In case you all didn't realize, the Mario world is a fantasy one.
No. Mario himself is just a guest in the fantasy world. He comes from the real world. That's why the realistic humans don't fit.I disagree, I loved the way the humans looked in the trailer.
Kind of has a whole fantasy-world meets real-world vibe.
In case you all didn't realize, the Mario world is a fantasy one.
are people seriously thinking Odyssey is just set on that one world lol
What don't you make your own game and let these game developers have their artistic expression. It obviously looks like a parody or early 2000 games set in a donkey Kong themed city island.No. Mario himself is just a guest in the fantasy world. He comes from the real world. That's why the realistic humans don't fit.
They seem out of Sonic '06. And I mean straight out of that game, with the same low level of detail and clumsy animations SEGA did over a decade ago for that abomination of a game. They really don't fit in a Super Mario big installment. Mario himself seems like he's from another species, 2 completely different human beings. They should make them more cartoony and work on their animations again.
Considering the rest of the assets in the game it's funny you jump to the conclusion that Nintendd wasn't able to make good graphics rather that assuming they were meant to look like that.
Just having an opinion does not mean we're making gratuitous criticism. It's absolutely OK if you like that approach, but what if I don't? I can just post here my opinion if I want so, and should the game prove me wrong, then I'll be totally fine changing my mind. I think you're acting a bit like a kid fanboy defending a Nintendo game no matter what instead of using a more rational, analytic approach.
But you can totally like the current state of the game, of course. I'm getting Odyssey day one anyway, so...
And in that same breath, Sonic the Hedgehog tried to be Neon Genesis Evangelion.Well Zelda speculation is entwined with lore and callbacks and a sense of mystery
Mario is like....yep that looks like a cool area to jump in goty tbh.
Same! I didn't think I could get so excited for a Mario game like I did for Mario 64 but here we are. Nintendo just needed to make the sequel I expectedI've been watching this trailer once a day since announced. Feel like a kid again. More excited for this than I am for BotW. Good year to be a Nintendo fan? I think so.
Don't worry they will have toNintendo would be wise to bundle this for the holidays if they're not going to drop the price by then.
I'll buy Switch with an Odyssey bundle.
Some of you seem to forget Captain Toad exists. A game that required a big chunk of the 3D World staff.
SMO most likely didn't enter full production until late 2014 at the earliest.
edit: considering the scale this game and the fact that it is pretty much done, it certainly speaks volumes how well organized the team was after the merge/restructuring.
No. Mario himself is just a guest in the fantasy world. He comes from the real world. That's why the realistic humans don't fit.
Agreed. Don't polish them. Re-model them. Make them more cartoony. I always thought of Mario as a real human being just being drawn and animated in a cartoony art style. The realistic Odyssey humans shatter everything.
I thought the same thing, and that the origin story (plumber from Brooklyn) was canon.
I just hope that Nintendo uses this 2017 to polish those human NPCs of New Donk City in Mario Odyssey further... heck, I think they should re-model them altogether.
Agreed. Don't polish them. Re-model them. Make them more cartoony. I always thought of Mario as a real human being just being drawn and animated in a cartoony art style. The realistic Odyssey humans shatter everything.
I'm wondering, as I might have said before, if this is a manufactured city, and the people in it are just fakes in disguise created to resemble real humans. There's most likely a story to why things are the way they are. I mean obviously there's something going on. The city looks like NYC, but is filled with "contraband" from Mario's universe. Stuff that doesn't belong. Either this is NYC taken over and magically transformed to Bowser's vision (As King Koopa says in the Super Mario Bros movie when the dimensions merge together, "My world!!!") or it's all fake made to fool Mario. But the question is why things are named after stuff in DK and Mario games. Obviously something is going on. And we'll probably find out much more at E3 if not earlier.I disagree, I loved the way the humans looked in the trailer.
Kind of has a whole fantasy-world meets real-world vibe.
In case you all didn't realize, the Mario world is a fantasy one.
Plenty of people pointed it out in this thread and other Mario threads. And it is really neat. I love that little touch of customizing the enemies to match the environment.I can't believe no one here talks about that Chef Koopa throwing frying pans at 1:13. That is hilarious.
I'm wondering, as I might have said before, if this is a manufactured city, and the people in it are just fakes in disguise created to resemble real humans. There's most likely a story to why things are the way they are. I mean obviously there's something going on. The city looks like NYC, but is filled with "contraband" from Mario's universe. Stuff that doesn't belong. Either this is NYC taken over and magically transformed to Bowser's vision (As King Koopa says in the Super Mario Bros movie when the dimensions merge together, "My world!!!") or it's all fake made to fool Mario. But the question is why things are named after stuff in DK and Mario games. Obviously something is going on. And we'll probably find out much more at E3 if not earlier.
Mario is about getting to the end of the level not exploring an open world.
I don't like it. The city and people look out of place. I also don't like that it looks like they're moving away from the 3D Land/World style and going with more of an open world type of game.
Mario is about getting to the end of the level not exploring an open world.
I don't like it. The city and people look out of place. I also don't like that it looks like they're moving away from the 3D Land/World style and going with more of an open world type of game.
Mario is about getting to the end of the level not exploring an open world.
I don't like it. The city and people look out of place. I also don't like that it looks like they're moving away from the 3D Land/World style and going with more of an open world type of game.
Mario is about getting to the end of the level not exploring an open world.
I did and 64 is a good game. Sunshine is crap. Neither one is really what a 3D Mario game should be.Never played 64 or Sunshine?