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Super Mario Odyssey Announced (Holiday 2017)

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such a shame it isn't a launch title.
 
I did and 64 is a good game. Sunshine is crap. Neither one is really what a 3D Mario game should be.
3D Land and World on the other hand feel like the games that 64 and Sunshine should have been.

64 literally set the blueprint that all 3D platformers would follow. It's definitive.
 
64 literally set the blueprint that all 3D platformers would follow. It's definitive.
I'm thankful that it paved the way for better games such as Banjo Kazooie and Banjo-Tooie, but I still feel that as good of a game as Mario 64 was it wasn't the right way to transiting Mario to 3D.
 
I did and 64 is a good game. Sunshine is crap. Neither one is really what a 3D Mario game should be.
3D Land and World on the other hand feel like the games that 64 and Sunshine should have been.

Mario 'SHOULD' just be about jumping and platforming. The 3D space brought in acrobatics back in the 90s and this trailer makes it clear that they still have plenty of room to explore new ideas in that particular brand of Mario game. Lets see what they have in store and not try to ever pigeon hole or define this industry's most iconic character and his adventures

also calling sunshine crap is a thing I cant relate to even slightly
 
I did and 64 is a good game. Sunshine is crap. Neither one is really what a 3D Mario game should be.
3D Land and World on the other hand feel like the games that 64 and Sunshine should have been.
I instead think 3D Land and World feel like what the 2D games should have become. NSMB games have been mostly mediocre and have proven there just isn't as much left to explore in that style. 3D Land and World serve as good modernizations of that style while open world Mario serves as a more grand experience.
 
such a shame it isn't a launch title.

Is the desert region in those pics the same desert as the one with the sombrero skull people and the ice structures? If it is, then that's my favorite area. If it isn't, then those two areas are tied for that honor.
 
I don't like it. The city and people look out of place. I also don't like that it looks like they're moving away from the 3D Land/World style and going with more of an open world type of game.

Mario is about getting to the end of the level not exploring an open world.

it's quite funny to read this.
can i guess that you are quite young?

i'm not saying you are wrong, i like both styles quite a bit.
 
I don't like it. The city and people look out of place. I also don't like that it looks like they're moving away from the 3D Land/World style and going with more of an open world type of game.

Mario is about getting to the end of the level not exploring an open world.

I love 3D World and it's definitely better than Mario 64 and Sunshine, but there's demand for a sandbox style 3D Mario game and I can't blame them for going this route. It looks great. 3D World felt like the true evolution to Super Mario World.
 
Easy Allies calls it "Cold Mexico" and yeah.

That area is going to be so unbelievably awesome. Love, love, love the graphical style and color palette of that region. Definitely my favorite. It seems like an odd mix of Mexico and Egypt.

Did EZA talk about it in the most recent podcast? I haven't listened to it yet because so much of the Switch coverage online has been so negative and I figured it might be the same. (Not that there aren't legit criticisms of Switch; I just have a limit to how much negativity, which I see as different from apathetic criticism, I can handle.)
 
That area is going to be so unbelievably awesome. Love, love, love the graphical style and color palette of that region. Definitely my favorite.

Did EZA talk about it in the most recent podcast? I haven't listened to it yet because so much of the Switch coverage online has been so negative and I figured it might be the same. (Not that there aren't legit criticisms of Switch; I just have a limit to how much negativity, which I see as different from apathetic criticism, I can handle.)

Totally agree. Maybe its a little too expensive but the absolute FUD and doubt I see, especially on youtube, about the console and its line up, just borders on obsessively pessimistic. Like people want it to fail. I game on PC and PS4 and Nintendo consoles but I can never picture myself trashing any company. It's so immature.
 
I did and 64 is a good game. Sunshine is crap. Neither one is really what a 3D Mario game should be.
3D Land and World on the other hand feel like the games that 64 and Sunshine should have been.

It's wonderful that we live in a world where people have varying tastes.
I'm sorry to say, it just seems yours will not be satiated by this game.
 
Ignoring the obvious 3D games, several of the 2D games had more exploration elements than 3D Land/World and the NSMB games. Nintendo had gotten way too reductive with this series until Odyssey.
 
I did and 64 is a good game. Sunshine is crap. Neither one is really what a 3D Mario game should be.
3D Land and World on the other hand feel like the games that 64 and Sunshine should have been.

I kind of want a 3D World 2 at some point myself. But not at the expense of this game, I don't think. I loved how many levels 3D World had (I 100%ed it and beat Champion's Road) and that it was actually quite hard.
 
Any guesses on how many different areas there will be? It seems like perhaps they've shown 4 so far: city, forest, desert, and polygonal food. They all appear quite big, so I'm not sure how many Nintendo would make for this game.

It's wonderful that we live in a world where people have varying tastes.
I'm sorry to say, it just seems yours will not be satiated by this game.

Even Nintendo has basically said, "Don't expect another 3DL/3DW from this" with this graphic:

 
Any guesses on how many different areas there will be? It seems like perhaps they've shown 4 so far: city, forest, desert, and polygonal food. They all appear quite big, so I'm not sure how many Nintendo would make for this game.



Even Nintendo has basically said, "Don't expect another 3DL/3DW from this" with this graphic:

Depends if New Donk is a hub or not. I'm leaning towards no and that there is no real hub. So probably 7 or 8 with a lot of secret content (going off Sunshine) but they are all quite large with multiple parts to them.
 
We know that Cold Mexico and New Donk City are linked because they both share the same Moon and Crazy Caps. We also know Kogwald and New Donk City are linked because of the ad for Kogwald in New Donk City and the appearance of Crazy Caps. The Poly world is still a mystery though, makes me think it is another dimension entirely.
 
Even Nintendo has basically said, "Don't expect another 3DL/3DW from this" with this graphic:

Right, and that graphic pretty much says it all. I'm extremely pleased that Nintendo is finally listening to fans like me again. 64 and Sunshine were fantastic and we needed an expansion on that successful formula.
 
It may not be to your taste, but you can't just go around saying Sunshine is crap.
Why not? The game was definitely rushed, and some shines were definitely crap to get (blue coins, pachinko stage, etc).

I personally liked it, but have no problem with people calling it out.

They also took platforming out of Mario, having hover at all times is boring in a platformer and they took away more than half the moves Mario had in 64, and that made the FLUDD less stages (the best stages) more linear. The camera is crap too.

It's definitely the weakest 3D Mario out there and one of the worst games in the series, only better than the likes of Lost Levels.

I have confidence in Odyssey, that team has yet to do a less than great game, and if it's nearly finished, they have time to polish it.
 
I really don't think the game is crap, sure it has some sections that are poor but for the majority, it's a great game. I really enjoyed just running around and the feel of the worlds.

Bubsy and Gex 3D are games you can call crap and few will argue, Mario Sunshine doesn't deserve to put in the same category at all.
 
I like that image even more because it shut people up who said "I want another game like Galaxy, not 3D World" :p

Exactly. The space setting is so 'epic' that people misremember Galaxy as being open-ended when it's as linear as it gets. Creative, surprising level design, yes, but it's not open.

Very curious to see how they'll solve platforming paths and flow in Odyssey.
 
Very curious to see how they'll solve platforming paths and flow in Odyssey.

Pretty much the biggest thing I'm worrying about with Odyssey.

As much as people give the linear 3D Mario games stick for not being 64, at least you know exactly what you're doing and where you should be progressing.

The only missions in 64 that made sense was stuff that was piped towards a particular feature - either climbing a mountain, having a race, collecting coins or fighting a boss.

There was a lot of abstract stars in that game that I think the only reason I found them when I was 8 was because of a strategy guide (shooting at the corner of a wall in thwomps fortress anyone?)

But - this is being developed by the guys behind Galaxy and 3D Land/World - so I can only hope they bring their linear design sensibilities to an open-world structure.
 
Why not? The game was definitely rushed, and some shines were definitely crap to get (blue coins, pachinko stage, etc).

I personally liked it, but have no problem with people calling it out.

It's definitely the weakest 3D Mario out there and one of the worst games in the series, only better than the likes of Lost Levels.

I'm happy in saying it's the worse 9/10 Nintendo have ever put out.
 
Pretty much the biggest thing I'm worrying about with Odyssey.

As much as people give the linear 3D Mario games stick for not being 64, at least you know exactly what you're doing and where you should be progressing.

The only missions in 64 that made sense was stuff that was piped towards a particular feature - either climbing a mountain, having a race, collecting coins or fighting a boss.

There was a lot of abstract stars in that game that I think the only reason I found them when I was 8 was because of a strategy guide (shooting at the corner of a wall in thwomps fortress anyone?)

But - this is being developed by the guys behind Galaxy and 3D Land/World - so I can only hope they bring their linear design sensibilities to an open-world structure.

If the open worlds were structured similarly to how the original Jak & Daxter did it, direction wouldn't be too much of an issue. There's plenty of ways to guide the player within an open world area, but without a "fixed" path.

There's an episode of Game Maker's Toolkit that covers some of them:
https://www.youtube.com/watch?v=k70_jvVOcG0
 
We know that Cold Mexico and New Donk City are linked because they both share the same Moon and Crazy Caps. We also know Kogwald and New Donk City are linked because of the ad for Kogwald in New Donk City and the appearance of Crazy Caps. The Poly world is still a mystery though, makes me think it is another dimension entirely.

Every world has a Crazy Caps. That's gonna be where Mario's power-up gimmick comes into play in this game. The only level we haven't actually seen it in is the low poly food world but I can guarantee you it's there.

Also there are billboards for more than just Kogwald in NDC, it's more of a cheeky Nintendo thing than anything significant I'd be willing to bet. I feel like they've done it before in other games with city levels, like Mario Kart? Can't remember but I'm almost positive they've done it before. But at the very start of the trailer you can also see billboards for Cold Mexico and the food world, which is apparently Mount Something since the sign says Mt XXXXX (can't read it cause it goes around a bend). This and the Sonic 06 mistake are probably why people think NDC is the hub.
 
If the open worlds were structured similarly to how the original Jak & Daxter did it, direction wouldn't be too much of an issue. There's plenty of ways to guide the player within an open world area, but without a "fixed" path.

There's an episode of Game Maker's Toolkit that covers some of them:
https://www.youtube.com/watch?v=k70_jvVOcG0

Hey, I'd be down with that kind of guidance - just be keen to see how they pull it off if they'd let you do 2 or 3 or 4 different missions at any point.

Then again from the trailers - with stuff like the pyramid raising up out of the ground - maybe more missions open up as you complete earlier ones; so it'd be more like a linear unlock structure but within sandbox environments?
 
I don't like it. The city and people look out of place. I also don't like that it looks like they're moving away from the 3D Land/World style and going with more of an open world type of game.

Mario is about getting to the end of the level not exploring an open world.


couldn't disagree more. I liked 3D land, it was great for a handheld, small bite sized levels with a definitive end but the whole time I played 3D world I just felt like it was being held back by not being more like Mario 64,

Mario is not about getting to the end of a level. It is about platforming. It's cool to have opinions and all but c;mon.
 
I love Mario as a linear obstacle course as well, but I also like that it goes back to the sandbox gameplay style. There's room for both and after 3D Land and 3D World, I welcome this game.
 
Am I the only one who remembers there being linear platfoming sections (and even levels) in Mario 64? I´m sure we´d get some traditional platforming in Oddissey as well.

I instead think 3D Land and World feel like what the 2D games should have become. NSMB games have been mostly mediocre and have proven there just isn't as much left to explore in that style. 3D Land and World serve as good modernizations of that style while open world Mario serves as a more grand experience.

I´ve played NSMBU and it´s an excellent game with a lot of fresh ideas. If the game had a different visual style it would be getting almost as much universal praise as Tropical Freeze.
 
Am I the only one who remembers there being linear platfoming sections (and even levels) in Mario 64?

You mean the three bowser levels and the slide? Though I suppose you could treat single objective levels as being more linear.

I hope Odyssey has a slide. More slides in games please.
 
You mean the three bowser levels and the slide? Though I suppose you could treat single objective levels as being more linear.

I hope Odyssey has a slide. More slides in games please.

Only that? I thought there were more, it´s been so long since I last played it :P
 
You mean the three bowser levels and the slide? Though I suppose you could treat single objective levels as being more linear.

I hope Odyssey has a slide. More slides in games please.

Oh man, the slides. That takes me back. There was an ice one too wasn't there?
 
It may not be to your taste, but you can't just go around saying Sunshine is crap.

It's kinda crap with its cumbersome controls and all around trash-tier level design for a rather small number of worlds. It's a downgrade from SM64 in every single way. Do not want.

Mario games have certain standards. I'm not going to compare SMS to Gex or Bubsy 3D, that's ridiculous.
 
Every world has a Crazy Caps. That's gonna be where Mario's power-up gimmick comes into play in this game. The only level we haven't actually seen it in is the low poly food world but I can guarantee you it's there.

Also there are billboards for more than just Kogwald in NDC, it's more of a cheeky Nintendo thing than anything significant I'd be willing to bet. I feel like they've done it before in other games with city levels, like Mario Kart? Can't remember but I'm almost positive they've done it before. But at the very start of the trailer you can also see billboards for Cold Mexico and the food world, which is apparently Mount Something since the sign says Mt XXXXX (can't read it cause it goes around a bend). This and the Sonic 06 mistake are probably why people think NDC is the hub.
It's just weird that there are other non-humanoids living in the world New Donk City is in. Anyway i think i am over-analyzing this, it is fucking Mario at the end of the day lol
 
I like that image even more because it shut people up who said "I want another game like Galaxy, not 3D World" :p

Yeah that always bothered me. People lumping Galaxy/64 together when they are incredibly different types of games.

Anyway, very excited for this. I love the music in the trailer too. Jeez, if Nintendo ever does fail the hardware business, instead of going third party they should just become a huge music company.
 
Galaxy may have more linear levels than 64 but there are big levels. The platforming itself is classic 64-style. The games have more in common than 3D World and Galaxy, tbh.
 
Galaxy 1 is certainly more like Mario 64/Sunshine than any other game starting with Galaxy 2. Heck, Galaxy 1 was closer to 64 than Sunshine was.

The series started changing drastically with Galaxy 2, and ended up with 3D World.

It's kinda crap with its cumbersome controls

Let me stop you right there. Mario Sunshine still has the most responsive and best feeling controls of any 3D Mario game.
 
Galaxy 1 is certainly more like Mario 64/Sunshine than any other game starting with Galaxy 2. Heck, Galaxy 1 was closer to 64 than Sunshine was.

The series started changing drastically with Galaxy 2, and ended up with 3D World.



Let me stop you right there. Mario Sunshine still has the most responsive and best feeling controls of any 3D Mario game.

It's very responsive and doesn't get enough credit for that! I think some people would be surprised how good Sunshine actually is... Back then I was disappointed, too.
 
I'll never get why people want HUGE EXPLORATION LEVELS when Mario Galaxy has shown us how the perfect game is. It could be another IP or something. Mario has never been about exploration regardless of secret ends to levels in World and how much you loved 64.

It will still be a masterpiece as 64 is but I'd rather get the 100% platforming Galaxy games are.
 
I'll never get why people want HUGE EXPLORATION LEVELS when Mario Galaxy has shown us how the perfect game is. It could be another IP or something. Mario has never been about exploration regardless of secret ends to levels in World and how much you loved 64.

It will still be a masterpiece as 64 is but I'd rather get the 100% platforming Galaxy games are.

That's cool, Nintendo usually panders to you though...

Too bad.

Also, what you're saying is somewhat ironic considering the Throwback Galaxy late in SMG2.


Both Galaxy games did have some open-ish levels, I'll admit. They're kind of a hybrid between the great sandbox Mario titles (64/Sunshine), and the plain 3D Land/World type, though being Galaxy, they're top-notch games all the same. Galaxy 1 might even be my favourite game of all-time, but I'm really happy we're going back to its more open influences rather than what 3D Mario turned into earlier this decade, which I felt was a joke.
 
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