fluffydelusions
Member
theres a switch kiosk? never seen that in any store around me
Bestbuy, Walmart, Target, Gamestop all have them in my area now.
theres a switch kiosk? never seen that in any store around me
Do you even know what the fuck I'm asking about? Play 3D World and Galaxy and come back to me with the difference in movement you notice. I'll wait.
I don't necessarily hate or dislike the 8-way of newer 3D Marios, but fuck if I don't prefer the SM64/SMS way. One of the things I'm most hyped about.360, and mario has more moves than in any of those games I believe.
Also, I think Mario is slower now because tbey want you to use the roll. People said the same thing about sunshine and now people can beat it in an hour.
Designers must have thoroughly enjoyed Tropical Freeze from the sound of it.
The more I learn about this game, the less I am inclined to even bother which sucks because I have been wanting to get behind another 3D Mario game since the Galaxy series.
No recent demo builds in the UK but I've played Odyssey a handful of times and I truly believe it could be one of the best games of all time. Had so much fun.
Why don't they release this on the eShop? I never understood why these demos are exclusive to the stores.
Wait.. What the fuck?For some reason, I couldn't jump if Mario was running... Which obviously really ruins a Mario game. Soooo... my thoughts are pretty negative until they fix the controllers on that kiosk.
...that's the opposite of what I was implying. If anything mario has a huge huge range of moves and mobility. It's a clear evolution of those games, especially galaxy.
An eShop demo for Super Mario Odyssey would win an award for "Most Unnecessary Demo of All Time" if such a category existed.
Not necessarily true if you don't look at it though the eyes of a diehard Nintendo fan that has played all their franchises front and back. Just look at how BotW was the first Zelda game for so many people, even here on GAF, and most didn't know what to expect.
I thought a demo came out for a second. Almost had a heart attack!
Wait.. What the fuck?
You cant jump while running?
I think it's a controller problem... but the kiosk had two sets of joy-cons and the problem was present on both sets. So really bad luck on my part.
Why don't they release this on the eShop? I never understood why these demos are exclusive to the stores.
I would blame Nintendo more. It's annoying as hell when they make a demo for in stores but don't make it available to download.
...that's the opposite of what I was implying. If anything mario has a huge huge range of moves and mobility. It's a clear evolution of those games, especially galaxy.
Not necessarily true if you don't look at it though the eyes of a diehard Nintendo fan that has played all their franchises front and back. Just look at how BotW was the first Zelda game for so many people, even here on GAF, and most didn't know what to expect.
This is a really weird thing that keeps coming up. Galaxy had the most limited moveset of the 3D Mario games. 3D World is second behind Sunshine, and many of the moves in Odyssey are an evolution of moves from 3D World, such as the roll and throwing hat (boomerang). Odyssey adds the dive and triple jump, though technically 3D World had a dive move with the cat powerup.
3D World standard moveset:
Hype rising....GOAT
I was meaning to ask, do you have your own channel? I noticed you were on gameXplain.
Sure, but the the dynamics of the run button being removed completely changes the feel to be dissimilar to 3D World.
Before Mario explores the many wild and wonderful Kingdoms of the Super Mario Odyssey game when it launches exclusively for the Nintendo Switch system on Oct. 27, he is taking off on a cross-country tour to explore some wild and wonderful locations in our world. Marios real-life odyssey starts in Los Angeles at Universal CityWalk on Oct. 10 and ends in New York on Oct. 26, with many exciting stops in between.
By visiting one of the many stops on his journey, fans will have the chance to meet the Mario costumed character, take photos with him and his amazing decked-out trailer, and get hands-on time with Super Mario Odyssey on Nintendo Switch.
Mario will travel in style in a custom trailer featuring Super Mario Odyssey artwork, including a giant inflatable Cappy! At the scheduled stops noted below, fans can visit the trailer, take the Nintendo Switch game for a spin and even snap a memorable photo with Mario and his trailer.
And they bought the game without a demo being available no? One could argue that even more people would have done that with a demo available but I don't know if that's worth the risk of people datamining and other stuff.
BotW is probably the worst example you could have used.
That game will end up selling 10 million copies or more. With no demo.
My initial statement is true, trust me.
It has nothing to do with being a diehard Nintendo fan or not. Super Mario Odyssey is going to sell an insane amount of copies this holiday and beyond without any eShop demo.
The public has, for the most part, already been convinced.
There are certain games that will never, ever need a downloadable demo. Ever. Put a Mario demo in stores to convince certain consumers to invest in the system and you're good to go.
I'm sorry but you failed to prove or even argue for that. The argument isn't "it will sell a lot"; it's "it may sell even more with a demo". Hell, I'm not even categorically saying it will; I'm saying we can't know.
I got to play this and holy shit this controls like a DREAM!!!! Never has mario felt so good and he has a bunch of new moves too. Now I used the joycons separately which meant lots and lots of waggle. Mario can now roll on the floor to cover distances quickly which you do by waggle. You can dive from a high jump straight down into a roll by waggling in the air. He can also butt stop jump for extra height. You can chain some of these moves together, it just feels so damn good to play.
But all of that is nothing compared to the hat! The hat is so useful and so damn fun to use, it's as good a new move as Mario has ever had. You press y to throw it and you can hold it down to keep it in place and then use waggle to move it where you want. You can launchbit straight up or down. You can spin it around you. You can hold it in place and jump on it like a platform. The hat replaces the spin attack, it attacks enemies, it transforms into enemies, it does everything. I want the hat in every mario game.
The Mexico level is quite big but there is lots of empty space, so I stuck to the populated areas. The small Mexican town is cool, there are little secrets all over like a warp pipe on a rooftop that takes you to a mini game room (with the SMB3 mushroom house music) where I had to feel for rumble and then ground point that spot for a moon. Not exactly the most riveting objective, hopefully that is not a sign of things to come. I also found this koppa in the desert that gave me a mini game where you follow arrows that made a circle as closely as you can but midway the arrows disappear so you need to estimate where you should be running, get close to the actual circle and you win a moon. Some moons were in hard to reach places, quite a few I couldn't reach at the moment, so I assume there is a transformation or level altering switch I had not reached.
There was a main objective which was the tower we all saw at e3. This was fun as it let me take over a bullet bill and enter a few 2D levels which felt great too. Then after I got that moon it immediately gave me a mission to reach the stone dude with the glasses for another moon. There were these platforms way up high that you get on and they start moving toward that statue area and you can use the hat to reach coins, some tricky moments there. My demo time ended there.
The game feels perfect to play, even though everything I tried out was very easy all the actions can be handled in expert ways with advanced moves to reach the goals quickly. I saw a bunch of stuff I couldnt reach or do yet, the want to explore is very high. I want to go back later to play some more, it's sooooo good.
My only fear is the same fear I had with BOTW, will most of the game world be filled with dumb mundane tasks like the rumble butt stomp or great levels like the tower. That balance is what will determine how good this game is for me. But mechanically it's perfection.
You're in SoFla right? Which Best Buy has the demo?
Whoa... any kiosks with this in Canada?
Just played it. Gamestop Union Square NYC has it no line or anything which was cool.
Thoughts on controls:
Mario "Feels" slower, but I don't think this a bad change, and only because the momentum system is now much more realistic. By this I mean that if Mario is at the bottom of a hill you will take a lot longer to go uphill and vis versa like in real life. If you are rolling down a steep hill you will go faster than any (non-broken) movement in Sunshine, besides the dive slide, I'd say. I don't know if this is a good change or not, but seems like they want to incentivize you using hills to run down and the roll and the hat bounce/dive. With his huge moveset it felt incredible to control after some adjustment. I think people think Mario HAS to control exactly like Sunshine or 64 when this new style takes the best of Sunshine and adds more options. Most people probably know this but side flip, back flip, triple jump, long jump, are all in.
Thoughts on Tosterena design in general:
besides a few spots that were just kinda expanses of sand (though they probably had hidden doors in the crevasses/canyons), which actually is not common and you dont see that in other kingdoms really, it was jam packed full of moons and side content that you could leisurely go to without doing the main mission moon, though this does keep some of the ice frozen. I played a fun Moai puzzle area and a decently difficult bullet bill challenge area to get moons. I didn't do the main content, I was happy just running around looking for stuff.
360, and mario has more moves than in any of those games I believe.
It should remain highly situational. The SM3D games were largely built around that kind of control and perspective, but everything else was more free form.The eight directional movement was the only thing I really disliked about Super Mario 3D World. I hope they never bring it back.
After 3D World, they need a demo so 3D Mario fans know this one is worth checking out.
I wasted money on 3D World... Worst 3D Mario.