TheSpaceBetween
Member
Down to the final four hint art moons. These are annoying as fuck. Might give in and use a guide finally.
Always got a smile from these comments when Breath of the Wild came out:Game is great but after 45 hours and 600 moons I am bored. Every world repeats similar set of challenges (race cup, rabbit, art, ground pound, 2 moons in every stage, etc)
I spent over 120 hours in BOTW before a similar feeling sunk in (barely collected any korok seeds though) but it felt far less repetitive.
We were talking about this. Nintendo tries to keep the control sheme workable with 3 buttons.True but imagine how much easier special maneuvers would be if that shake command was just mapped to one of the duplicate face buttons?
Not dictating what you should enjoy or what is better... but i just want to point out that 64 also had repeating activities and that was for a 120 star total against the 800 something of Odyssey.I still think this is far behind super mario 64. Every level has the same bunch of things to do/ places to see like the bird thing, cap shop etc
I think its better than super mario sunshine, but its not the sequel to super mario 64 i was hoping for. That game had real magic and was a joy to play from start to finish. The moons are a bit too easy and feel like coins rather than anything special imo.
No, the camera doesn't "suck".Anyone else think the camera kinda... sucks?
Like, the game is pure joy and fun, but the camera gets in the way more often than it should.
It's so weird to be playing a game in 2017 with annoying camera issues. It's even weirder that the game is a staple Nintendo title.
These ones are more complex than the ones in Galaxy, aren't they?Down to the final four hint art moons. These are annoying as fuck. Might give in and use a guide finally.
Always got a smile from these comments when Breath of the Wild came out:
"After just 90/100/200 hours of constantly playing i just got enough of the game... it's too boring".
We were talking about this. Nintendo tries to keep the control sheme workable with 3 buttons.
im not sure how much easy should be than shaking a single joycon for most manuvers. Poiting out the fact that "technically" the user has always the button available without needing to move the finger around.
Not dictating what you should enjoy or what is better... but i just want to point out that 64 also had repeating activities and that was for a 120 star total against the 800 something of Odyssey.
Always got a smile from these comments when Breath of the Wild came out:
"After just 90/100/200 hours of constantly playing i just got enough of the game... it's too boring".
We were talking about this. Nintendo tries to keep the control sheme workable with 3 buttons.
im not sure how much easy should be than shaking a single joycon for most manuvers. Pointing out the fact that "technically" the user has always the button available without needing to move the finger around, seems more easy for everyone than having to manage 2/3 extra buttons.
Not dictating what you should enjoy or what is better... but i just want to point out that 64 also had repeating activities and that was for a 120 star total against the 800 something of Odyssey.
No, the camera doesn't "suck".
Most 3D Mario's have done a very good job improving the camera over it's past games. The only exception to this rule would be Sunshine. Considering that it has more open levels than the Galaxy games the auto cam in this game does a very good job getting the optimal angle, quite impressive really.
These ones are more complex than the ones in Galaxy, aren't they?
It was a good decision to bring back these star/moonshine challenges. As well as the Sphynx quizes and the audiophile Toad activities. It meshes rather well with the adventure tone of 3D Mario games and drives players a little closer into the game's world.
Of course these type of activities have the disavantages of not been as engaging for a subsequent playthrough but in the end is better to have them than not.
It's more to do with the pace of the game and the challenge. It's the only problem I have with the game, it's not enough of an action title compared to the other Marios.
Mario 64 is fairly slow but that's because Nintendo were introducing the world to 3D controls (and camera). Just seeing that world rendered in 3D gave you a lot of enjoyment. I feel the same way about ARMS having played the last Punch Out. The game is obviously good but it's not fast paced enough for me.
I do think there is something seriously misjudged about any game this easy, that also has an additional easy mode. The last level is extremely difficult but there seems to be almost no levels that offer an intermediate challenge between average and extreme, which is what a lot of the other Mario's offer.
I'm not that happy with having to search to find that distraction only to find out there's no more platforming, just a room you have to walk into and collect a star. Mario is not a party game to me, I need my reactions tested goddamnit!
Your mind is pretty much made about the game. i would like if you could substantiate the claims with something more solid to further continue the Odyssey discussion.It's more to do with the pace of the game and the challenge. It's the only problem I have with the game, it's not enough of an action title compared to the other Marios.
Mario 64 is fairly slow but that's because Nintendo were introducing the world to 3D controls (and camera). Just seeing that world rendered in 3D gave you a lot of enjoyment. I feel the same way about ARMS having played the last Punch Out. The game is obviously good but it's not fast paced enough for me.
Always got a smile from these comments when Breath of the Wild came out:
"After just 90/100/200 hours of constantly playing i just got enough of the game... it's too boring".
We were talking about this. Nintendo tries to keep the control sheme workable with 3 buttons.
im not sure how much easy should be than shaking a single joycon for most manuvers. Pointing out the fact that "technically" the user has always the button available without needing to move the finger around, seems more easy for everyone than having to manage 2/3 extra buttons.
Not dictating what you should enjoy or what is better... but i just want to point out that 64 also had repeating activities and that was for a 120 star total against the 800 something of Odyssey.
No, the camera doesn't "suck".
Most 3D Mario's have done a very good job improving the camera over it's past games. The only exception to this rule would be Sunshine. Considering that it has more open levels than the Galaxy games the auto cam in this game does a very good job getting the optimal angle, quite impressive really.
These ones are more complex than the ones in Galaxy, aren't they?
It was a good decision to bring back these star/moonshine challenges. As well as the Sphynx quizes and the audiophile Toad activities. It meshes rather well with the adventure tone of 3D Mario games and drives players a little closer into the game's world.
Of course these type of activities have the disavantages of not been as engaging for a subsequent playthrough but in the end is better to have them than not.
New donk is amazing. The festival and that whole segment I had a smile on my face like a little kid.
So phenomenal
Ok, here are my thoughts so far on this game...
Me and the wife are having a blast playing this over the past 3 days, we get/go well beyond what the Kingdoms ask as far as moons, but here is my personal issue with it...
Why, why, WHY would Nintendo put almost 900 moons in a game with 17 Kingdoms when each Kingdom only requires 10 to 20 moons to beat that Kingdom??? I got so frustrated at one point due to how eazy it was to get a moon, I asked my wife if she put the game on easy and she said she never messed with the menu options.
I just don't understand why they would put 60 to 90 moons in each Kingdom when you only need around 10 to 20 (depending on the Kingdom) to beat it?! Makes nooo Sense!
I seen a article online where someone beat Mario Odyssey in 90min and got an achievement for it!!!! Honest to God, back in 96' with Mario 64, there is NO WAY in hell you could beat that game in that time, simply ridiculous (fastest speed run in Mario 64 was around 2 hours, with a game 21 yrs old! This time was beat in 3 days with Mario Odyssey)!!! Why is everything in general getting soooo damn soft these days??? Politics, video games, just everything!!! I wanna feel like i accomplished something after i beat these games, it's hard to feel that way anymore when these games are basically another version of some Welfare Government assistants!
Just sad. Great Game Nintendo, but this is a reason why gaming is getting less and less fun. Too many developers making games where everyone gets a trophy 🏆
Final thought...
Mario Odyssey is supposed to be the direct sequel to Mario 64 for N64, but it feels less (MUCH less) Satisfying simply because of the ratio of moons per Kingdom per how many you actually need to beat each Kingdom. I'm actually really shocked this game got such high scores with reviewers. Do reviews these days not base there scores off of a challenge aswel? In Mario 64 there were only 121 stars in a game just as long, if not longer, so whats the deal with almost 900 moons? It use to feel soooo special to get a Star, these moons are a Joke.
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What are the big metallic looking cubes? Is it story related or some amiibo shit?
Song number 27 is the only one I lack, i've read it's 'Jump Up superstar' in Japanese and the way you unlock it is throwing your hat at any of the speakers where Pauline is singing. Well, I've tried it at both the last level and the festival now on every speaker but to no avail. Can anyone help?
I got it by throwing my hat at the radio in. Or at least I think I got it from there, as that's where I first heard the tune.Mushroom Kingdom
I just bought a Switch this week and playing this with the wife. I haven't played a Mario game in years other then a couple levels with my step son on the Wii U 3d World. I wasn't loving it the first night but last night we had some fun....Is there a way to see how many moons are left in a world after you hit the required amount? We have found a few extra in the Sand World but not sure how many there are left since the outline isn't there like the required ones.
I hope the Switch gets a true Co Op Mario game like 3D World in the future, my wife is not loving controlling the cap and I get it, I have offered for her to take control of Mario but she hasn't yet.
Yes, pull up the map and then hit Y i think to bring up the list of moons for the world. It shows the ones you have and spaces for the ones youre missing.
800 moons in! I'm about to startDark Side. The idea of fighting all the Broodals in a row seems overwhelming.
Took me 4 attempts. Certainly not bragging, because I am raging at other things in the game
I cant get past tge second broodal
I haven't tried it yet but if you want to make it easy on yourself, apparently you can backtrack to the entrance of the caves and one of the stems has the 6 heart bonus and you can keep going back for it between each boss.
I cant get past tge second broodal
Why didn't I know this yesterday?
I haven't tried it yet but if you want to make it easy on yourself, apparently you can backtrack to the entrance of the caves and one of the stems has the 6 heart bonus and you can keep going back for it between each boss.
I used Amiibos for hearts between battlesI cant get past tge second broodal
I used Amiibos for hearts between battles
I only need 9780 coins to 100% this sucka! Right on time for Skyrim!!!
The power moons on the dark side are BS!
The darkest side moons is right there with champions run!
ehrm..Your mind is pretty much made about the game. i would like if you could substantiate the claims with something more solid to further continue the Odyssey discussion.
However, the ARMS statement is... i'll just leave this here:
https://youtu.be/-GTDDoM2o_k
https://youtu.be/zJkHMnvHerY
Those guys are playing the game with Thumbs Up grip. A fellow forumer, GoreMagala, is among the top 3 ARMS players. Watch some matches with him and tell us the game is not fast paced.
So I beat Bowser, I have all the purple coins, I'm sitting at about 450 moons, and I just beat the Dark Side boss rush.
I keep seeing people say this game really doesn't begin until the post-game, but I find my desire and interest waning pretty heavily about now. It's been real real fun, but I think I'm good and ready to move on to something new after dumping several hours into this.
Am I really missing anything? I think I'll get to 500 just for the Darkest side, but besides that, I have little desire to keep going. Is it just Dark Side, Darkest Side, and then the post-game moon challenges? Is there anything else?
So I beat Bowser, I have all the purple coins, I'm sitting at about 450 moons, and I just beat the Dark Side boss rush.
I keep seeing people say this game really doesn't begin until the post-game, but I find my desire and interest waning pretty heavily about now. It's been real real fun, but I think I'm good and ready to move on to something new after dumping several hours into this.
Am I really missing anything? I think I'll get to 500 just for the Darkest side, but besides that, I have little desire to keep going. Is it just Dark Side, Darkest Side, and then the post-game moon challenges? Is there anything else?
This is why emiting subjective judgements in a vaccum doesn't bring much to a discussion. In an effort to dismiss the game you set aside some of the most important factors whitin fighting: Aiming, positioning and timing. When the importance of them are not limited to just videogames but how real fights work in general.ehrm..
sorry, but I tried the game and I found it really.. shallow..
the game seemed more about aiming and timing rather than being focused on mechanics, oth, hit-stun, hit-confirming.. from my point of view, it's almost more of a shooter with a limited size "area" (the ring//arena//stage) than a real figthing game... but to each his own i guess
Sincerely im not mad at the opinion Witchedwiz. Maybe just concerned or disapointed.is it fun? yeah, but that's it.... but if I'm looking for a proper fightning game, I don't play arms..[/b]
again, this is my opinion
The game does a good job teaching you where the more "meaty" moonshines will be. In this sense game allows the freedom for the player to control how much of a "busywork" it might be.I personally think most of the moons that become available after beating Bowser are pretty weak and feel like busywork. Most are just lying out there in the open and don't require you to actually do anything to get them to appear. Towards the end I found myself just looking at a guide for them, and my final ten or so hours with the game felt like I was ticking off stuff on a checklist.
I still had fun getting them, but there's a clear divide between the amount of fun I was having before and after beating Bowser.
Though I do recommend getting 500 moons so you can.unlock the final level
The game does a good job teaching you where the more "meaty" moonshines will be. In this sense game allows the freedom for the player to control how much of a "busywork" it might be.
As has been said many times the "fluf Moonshines" need to be there for a considerable amount of players that have a different skill level or familiarity with games than "us" videogame forum dwellers. The fact that the game accomodates this wide range of players goes to show how well designed it is.
How do people find 999??
You just buy the rest.
Your mind is pretty much made about the game. i would like if you could substantiate the claims with something more solid to further continue the Odyssey discussion.
However, the ARMS statement is... i'll just leave this here:
https://youtu.be/-GTDDoM2o_k
https://youtu.be/zJkHMnvHerY
Those guys are playing the game with Thumbs Up grip. A fellow forumer, GoreMagala, is among the top 3 ARMS players. Watch some matches with him and tell us the game is not fast paced.