What's the best way to collect coins? I'm randomly going through kingdoms hunting down stacks from secret areas. Doesn't feel optimal.
a) There is no timer, no sense of urgency, no run button.
c) Advanced controls are only ever needed for a very small portion of the challenges, making them almost redundant as far as learning a skillset goes.
There's a certain bonus room inthat can net you coins very fast. I'm quite bad at explaining, but if you remember the place where you had to grow a vine to enter the Bonus Stage, that's where you should go. When you reach the rooms end, you spawn back right next to the vine, so grow it again, and repeat. I did this, and could reach full coins very fast.Bowser's Kingdom
i've seen various GOTY lists and if we abstract enough we could reduce any one of these games to a very formulaic progression structure, rhythm or flow.Repetitiveness is repetitiveness even if you played the game for x number of hours (btw 45 hours is not 100 hours...). Besides, I felt generally satisfied with BOTW since I was actually doing exploration, sidequests and not just korok hunting (just whatever I stumbled on the way). In SMO I finished the campaign in.. 12 hours? And the rest was down to moon hunting and mostly repeating the same set of challenges in different kingdoms.
The kingdoms are TINY.
That is not factual. "Fluff" Moons are also at the first stages of a level. Remember those are there to let players of different skill levels to make progress in the game.That's undermined by the fact that the "fluff" moons only appear after beating Bowser. I would rather have them there on the first playthrough of each world. That way, they wouldn't feel so much like busywork, as I could grab them as I'm going about exploring the worlds for the first time. Having them only be available afterwards means I have to re-explore worlds I've already fully explored. Also, I think more casual gamers are even less likely to be willing to go back to worlds a second time.
"For me" it's basically the get out of jail card to get away with any claim. I.E: 6 + 4 = 0 ... for me.I didn't say Arms wasn't fast paced, I said it wasn't fast paced enough for me. The video's you've provided all bear that out.
The timer is not in 64, Sunshine or Galaxy either.Here's the substantiations to my claim about Mario being too slow, or lacking drive.
a) There is no timer, no sense of urgency, no run button.
Penalties when dying were severely reduced since the inception of Mario into 3 dimensions, this was a rather commmon complain when 64 was the latest Mario game. As 1 concrete example, remember how a respawning 1 Up mushroom is sneaked in paltforming areas.b) Coins are abundant. There's almost no penalty when dying.
As far as i remember the Mario games are designed to be completed with the basic move set. Leaving that aside, i don't how you can even make the claim about the relevancy of advanced move sets in Odyssey when you have one of the most active speedruns communities of any game right now.c) Advanced controls are only ever needed for a very small portion of the challenges, making them almost redundant as far as learning a skillset goes.
i don't even know what to say with this one when Odyssey is tied or close to the Galaxy series in terms of variety.e) You almost always have to walk (and look) to find something to do. The only time you don't is during the main quest, when the levels are easy.
Difficulty was also a complain when 64 was released, now people are more accepting of it.f) The game has an easy mode, when it really needs a hard mode.
Wooded Kingdom,What's the best way to collect coins? I'm randomly going through kingdoms hunting down stacks from secret areas. Doesn't feel optimal.
Now that I've completed Odyssey, I'm tempted to go back and replay Galaxy 2.
For those that have completed Odyssey, how does it compare to Super Mario Galaxy 2? Better? Worse?
Galaxy and Odyssey have so much variety in them that some times they can crossover, making one feeling like the other.Odyssey and the Galaxy games feel like two different forms of platformers. I only went back to Galaxy 1, but if 2 is like 1 than it feels more linear and obstetrical based, instead of opened. Because of that I feel you can go back to the Galaxy games and not need to compare them as it's more "what suits you better" type of thing.
Yes, what one would consider "main kingdoms" all have the world changes you speak of.Do most kingdoms tend to change kinda after doing certain things inside of them? Like the flowers blooming in the Wooded Kingdom and the rain stopping in New Donk City.
Now that I've completed Odyssey, I'm tempted to go back and replay Galaxy 2.
For those that have completed Odyssey, how does it compare to Super Mario Galaxy 2? Better? Worse?
The reason Nintendo has marked two separate lines for Mario is exactly because there are two perfectly valid ways to give a great Mario experience, especially in 3D. Exploration protected platforming and more linear level based one. Galaxy was special because it was trying to give a blend of both styles, but maybe the current approach allows each style to have more depth and creativity to it and reach new heights.
In a 3D Mario, as much as 3D Mario Land / World were actually amazing games, I do miss not true analog controls and not being able to run at full speed without a run button. I also see these nice levels that appear full of things to see and places to reach and the game is constantly punishing me with a timer if I try to explore it further. Super Mario Odyssey brings me back to a game where I can also enjoy taking a stroll through the world and go through platfoeming challenges at my own pace.
The game does not force you to explore in depth all of Marios moves, but it makes all of his huge arsenal of moves accessible and gives you reasons to attempt them instead of forcing all of them down your throat: try the New Donk City impossible jump and tell me anyone can do it effortlessly on their first try.
Is there a way to find your own balloon?
When I input the code for it I get an error message saying it's not found or that it was deleted.
This worries me because no one has attempted to find my balloon for 2 days now
I mean, there are 800 that you can get without doing that. It's kind of dumb that you can theoretically rob yourself of the reward for mainline content, but if someone's that dedicated to grinding it out instead of playing the game then I figure why not let them?Anyone else find it a little lame that you can justoutright buy your way to 999 moons?
I feel like that should have been capped.
Anyone else find it a little lame that you can justoutright buy your way to 999 moons?
I feel like that should have been capped.
I mean, there are 800 that you can get without doing that. It's kind of dumb that you can theoretically rob yourself of the reward for mainline content, but if someone's that dedicated to grinding it out instead of playing the game then I figure why not let them?
Balloon World certainly taught me new things about what is possible in Odyssey. Trying to figure out how people managed to place the balloon in a certain area within a given time frame can be fun. I didn't even know how to use cappy to receive a double jump while in midair until Balloon World. I only have about ~480 moons now so I'm not sure if the main game actually pushes you to use Mario+cappy's moveset to its fullest, but Balloon World basically required it for some of the harder to reach balloons. I'm not sure I would say there are 100's of new set pieces though. A lot of people tend to copy each other so Balloon World can get quite repetitive.The thread is cold now, yet still feel compelled to post.
i wonder how much the introduction of Luigi's Balloon World affects some of the complains regarding the Moon collecting in this game like the ones pertaining challenge (or lack there of), move set use, filtering of fluff Moons, etc.
Basically players are getting 100's of new set pices in a wide range of difficulties for free.
Indeed. The option to buy Moons after the main quest is completed is quite logical, people that complain about it might be oblivious to the reason this is implemented. We need to look at it from the perspective of new, young or less skilled videogame players.Thought it was pretty lame too but I just chose to not buy them. I'm guessing it's there for people who struggle to find moons and want to experience all the content.
Well, with Balloon World, you don't need to grind at all. It becomes incredibly easy to amass a ridiculous amount of coins so it might be tempting for some people? I haven't hit rank 50 yet and I've earned ~150k coins from Balloon World.
Those are the people actively going to sites or to video streaming services to spoil the solutions or copying strategies. However, even if a given user don't hide Balloons limiting to just hunting them and even spoiling the solutions, the difficult ones require a high amount of skill and mastery of the game's most advanced techniques. And i would say that these type of expert Balloons are probably past the 100 mark if we take into consideration that 2 Ballons in the same location can have totally different paths due to coin modifiers.staen said:Balloon World certainly taught me new things about what is possible in Odyssey. Trying to figure out how people managed to place the balloon in a certain area within a given time frame can be fun. I didn't even know how to use cappy to receive a double jump while in midair until Balloon World. I only have about ~480 moons now so I'm not sure if the main game actually pushes you to use Mario+cappy's moveset to its fullest, but Balloon World basically required it for some of the harder to reach balloons. I'm not sure I would say there are 100's of new set pieces though. A lot of people tend to copy each other so Balloon World can get quite repetitive.
Indeed. The option to buy Moons after the main quest is completed is quite logical, people that complain about it might be oblivious to the reason this is implemented. We need to look at it from the perspective of new, young or less skilled videogame players.
Games in the Mario series like 3D Land, 3D World and Odyssey have a significant amount of it's content after the main quest ends and accessing it goes along with a marked spike in difficulty. So the option to buy Moons and the free ones ("Fluff Moons") exist to give these type of players the chance to at least experience some of that content.
On the other side it doesn't make any sense for a seasoned or more "traditional" videogame player to use such feature as it detracts from his expereince with the game. Would be like using the "player guide" in DKC Returns to experience the game in that way and claim there's no interesting gameplay.
Those are the people actively going to sites or to video streaming services to spoil the solutions or copying strategies. However, even if a given user don't hide Balloons limiting to just hunting them and even spoiling the solutions, the difficult ones require a high amount of skill and mastery of the game's most advanced techniques. And i would say that these type of expert Balloons are probably past the 100 mark if we take into consideration that 2 Ballons in the same location can have totally different paths due to coin modifiers.
EDIT: i though it was posted in wrong thread and request a deletion. Apologies.
But what else can you expect from them at this point? I highly doubt that they'll announce or release something more substantial and ambitious for this game.I'm guessing the plan is just to periodically dole out new costumes to keep interest in Balloon World?
I've finished the main storyline, and now I'm going back through the areas collecting moons and the purple collectible coin-things.
When it comes to finding moons, a number are immediately noticeable but I'm still missing many in each area. I'm now just randomly wandering around and I'm starting to get a bit bored. Is there a trick that I'm missing?
Play also Super Mario 3D World if you love surpriseS, it's one of the best Mario EVER with Galaxy Series, it's a pure gem.Necro bumb.
So.
I played this at launch. I have 190 Moons.
My 4 year old is playing this today and I’ve just figured out that the Show Down at Bowser’s Castle is NOT the end of the game.
This has possibly left me feeling the dumbest I’ve ever felt in my life in respect of video games.
Ho Lee Shit. I’m speechless.