Prime is a great game but it's not as good as Super Metroid, Metroid Fusion or Metroid Zero Mission.
There are probably several thousand adjectives I would use to describe Super Metroid before this one.Cliche af
It's the best Metroid game. Everything else in the franchise is subpar compared to this masterpiece!
Nailed it. Super Metroid feels floaty, and it makes navigating the world a pain in the ass.I actually preferred Samus's handling in Zero Mission. Felt a lot more snappy and responsive than Super Metroid's floaty physics, which felt like it took longer to get through the world.
Nailed it. Super Metroid feels floaty, and it makes navigating the world a pain in the ass.
There are probably several thousand adjectives I would use to describe Super Metroid before this one.
So Zebes just cancels out forward momentum when you jump and makes you hang-time vertically for a solid second before falling like a rock? Is that how gravity works on some planets?I always preferred the "floaty" controls of Super Metroid, to be honest. It made Samus feel like she was really there and subject the physics and laws of nature in the world.
The GBA games didn't feel as tactile to me (although I still enjoyed them).
To be honest, not saving the animals isn't that big of a deal considering they canonically live as shown in Metroid Fusion.
Nailed it. Super Metroid feels floaty, and it makes navigating the world a pain in the ass.
I always preferred the "floaty" controls of Super Metroid, to be honest. It made Samus feel like she was really there and subject the physics and laws of nature in the world.
The GBA games didn't feel as tactile to me (although I still enjoyed them).
That's true, and I think even Sakurai mentioned playing Metroid(s?) to understand why Samus controlled the way she does -- he figured it was to help players aim whilst they're jumping up and down.
Kinda funny when you consider how different Smash Samus feels, especially her Charge Beam.That's true, and I think even Sakurai mentioned playing Metroid(s?) to understand why Samus controlled the way she does -- he figured it was to help players aim whilst they're jumping up and down.
It doesn't. Fusion was the first Metroid game that allowed Samus to do that.And in fact, I don't think Super Metroid allowed Samus to grab onto ledges and pull herself up -- something Zero Mission also did, for better or worse.
I should point out Super Metroid also has color coded doors.Super Metroid isn't perfect. It has some minor control issues (weapon cycling, wall jumps), noob bridge, and Ridley is a hard gear check...
...but overall it is still one of the best games of all time. There are modern imitators like Guacamelee, while good, don't match Super Metroid because they have some fundamental flaws in how they approach exploration, item discovery, and powerup gating. Like in Guacamelee, you use the red power on the red door and the blue power on the blue door. You don't get to feel clever for figuring out how to use your new power to open up the map.
I always preferred the "floaty" controls of Super Metroid, to be honest. It made Samus feel like she was really there and subject the physics and laws of nature in the world.
The GBA games didn't feel as tactile to me (although I still enjoyed them).
Chill. The controls weren't perfect, of course. Super Metroid just felt better to me is all. The GBA games were too loose feeling to me. They worked fine, but Samus's movements didn't feel as convincing to me. It's kind of hard to explain.So Zebes just cancels out forward momentum when you jump and makes you hang-time vertically for a solid second before falling like a rock? Is that how gravity works on some planets?
The cliche is that, like many other people, it's my favorite SNES game. Feel free to read the rest of the post.
Avoid OtherM
Avoid it, really
I should point out Super Metroid also has color coded doors.
Remember the flamethrower from Super Metroid?The ironic thing about that is that in Smash, Samus hardly even plays like the way shes does in Metroid. In Metroid games you're primarily shooting shit out of her arm cannon...in Smash however she bashes peoples' heads with it and does a bunch of random kicks and physical attacks.
Ironically, homing missiles, the flamethrower, and the grapple lasso all showed up in the Metroid Prime series after Smash Bros.Remember the flamethrower from Super Metroid?
Kill the animals, save the frames.
I have to say one thing that still blows my mind about Super Metroid is just how polished it feels if that makes any sense. The enviroments are so well crafted, the graphics look like they are pushing the hardware and due to the way how Samus moves around in it the game is still a ton of fun to play even after so long.
I mean that's my impression, maybe there are games even better in perceived quality than Super Metroid.
I'm playing through Zero Mission now and while it's good... it's no Super Metroid. The pacing and challenge of the game is superb. You get lost, yeah, but it's never to the point where you feel like you've got no idea what to do next. Though Zero Mission and Super Metroid do share a glass tube you have to blow up with practically no indication whatsoever. I don't see how people would've figured it out in Zero Mission if they didn't play Super Metroid first.