This is a leak, guys. Evilore and Intelliheath confirmed for Smash!
This. I mean, why do people want Toad, or even Rosalina playable? I just don't get it. ><
It wasn't quite sealed at the time. When Peach was revealed, Sakurai clarified that her moveset wasn't finalized and some of the moves we saw her using could be changed. Which implied that maybe Toad wouldn't be her side-B down the line, which implied that he could be playable.
I think at this point though his non-playability is a pretty sure thing, which is a personal relief to me. Mario newcomer should be Paper Mario! I'd even take Bowser Jr over Toad, he at least has a lot of moveset potential.
This is a leak, guys. Evilore and Intelliheath confirmed for Smash!
so are you going to try to make us sick and dying or what? ;_;
I never understood the concept of exploding Pikmin either. But some people think that's awesome. So I imagine the same thoughts must coincide with Toad and Rosalina being candidates on a playable roster.
Don't see the relation, or the relevance to my post. How long have you been waiting to use that one, by the way?
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Pic of the day. Super Mario 3D World is out today in Japan! To commemorate the occasion I had these four people(?) come together in a group shot.
If you look closely, you can see Rosalina's shadow in space...
If you look closely, you can see Rosalina's shadow in space...
Not at all. Just saying that some people like the thought of certain characters being playable based on the imagination of others making characters interesting or they just like the character. This can also include PM's implementation of exploding Pikmin, or Kirby's Horizontal Final Cutter. They do have their uses regardless of what anyone thinks.
If you look closely, you can see Rosalina's shadow in space...
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Holy ****, you're right!
I know that. However, I asking why do people want them there (in Smash 4) in the first place, since other than "Hey I have Rosalina in Smash Bros.!", they couldn't possibly add anything interesting to the gameplay that the other 5 characters already cover. Without making up a bunch of moves.
That has nothing to do with a Brawl Mod that changes the properties of a single characters move, that didn't bother me the way it does you. ><
Looks like Peach is touching Toad....not sure if he likes it though
I really don't understand why anyone would want Rosalina in the game as her own character, sounds like a terrible idea. Rosalina (and Daisy) should definitely be a costume swap for Peach though.
Highly doubt we'll get costume swaps though![]()
Peach got no shame. She knows everyone wants to "kidnap" her.Another victim falls to Dojo Peach's lechery.
Smash Bros. has a history of taking characters that usually aren't suitable for fighting games and then in turn making great characters out of them. I wouldn't have thought Fox or Captain Falcon or Villager or Wii Fit Trainer would make exciting fighters but here we are. In some sense, I think Rosalina and Toad especially offer more source material to make into a fighting game character than either Villager or Wii Fit Trainer. (or Mii)
Nah, that's Toad's mama.
Well, I can see Death Star.
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Holy ****, you're right!
This is a leak, guys. Evilore and Intelliheath confirmed for Smash!
Tbh, that particular star formation actually reminds me of herToad has a mom?
Death Star?
Disney owns Star Wars...
Disney x Square Enix makes Kingdom Hearts...
Sora confirmed for Smash.
Was waiting for someone to make one![]()
Same for Rosalina (although my knowedge of her is very limited), I know she can jump and spin. lol
Honestly, someone enlighten me. Cause I'm not seeing it.
Something bothers me about the Galaxy stage screenshot. I'm no pixel-counter, but it looks... up-ressed.Beware random Pokémon webmasters bearing gifts of uncompressed 1080 images
Prediction: It'll be just a pic of Link or Toon Link tomorrow, no reveals!
In all previous Smash Bros. games, Ive entered in all the data for fighter skills and hitboxes by myself, and its quite nearly that way with this game too. Ive thought about leaving this work to others and Ive actually tried it once or twice, but it hasnt worked out. I dont want to release an incomplete game, and I want everything to be as successful as possible, but it results in a massive amount of work for me. Its a big problem, but there are reasons for doing it this way.
Sakurai on how once he completes work on damage rates and hitboxes for a character, theyll already fairly playable at that point
Characters in-game balance and features are something that Im thinking about from the start while coming up with motions. If I left that to someone else midway, thatd make things more difficult. Its faster and more accurate to just input the numbers myself than try to explain it in words to somebody.
I have mixed feelings.
I don't think anyone posted this as several people would be fuming by now but here goes.
http://nintendoeverything.com/masahiro-sakurai-on-smash-bros-development-workload-more/#more-143337
Lots of talk about how things are working on the new title. The biggest take from this is Sakurai has once again taken the responsibility of being the sole person balancing all the characters.
I have mixed feelings.
I don't think anyone posted this as several people would be fuming by now but here goes.
http://nintendoeverything.com/masahiro-sakurai-on-smash-bros-development-workload-more/#more-143337
Lots of talk about how things are working on the new title. The biggest take from this is Sakurai has once again taken the responsibility of being the sole person balancing all the characters.
I have mixed feelings.
Can I ask why Sakurai doing the hotboxes himself is an issue?
I didn't pay much attention to it in Brawl...
Can I ask why Sakurai doing the hotboxes himself is an issue?
I didn't pay much attention to it in Brawl...
Everything makes sense now....I've always wondered why Snake has so much range.This probably won't make sense but here are snake's stupid hitboxes http://www.youtube.com/watch?v=Hpn8X9uhKIM
This probably won't make sense but here are snake's stupid hitboxes http://www.youtube.com/watch?v=Hpn8X9uhKIM
This probably won't make sense but here are snake's stupid hitboxes http://www.youtube.com/watch?v=Hpn8X9uhKIM
Hehehe hotboxes
Well, only one hitbox that snake had that don't make sense is U-tilt.
All the hopes of Namco balancing the game just faded...
It's so annoying.![]()
That would explain it.Apparently the snake model was supposed to be bigger and they ended up shrinking it a bit but forgot to change the hitboxes. Not sure if that's true but I've heard that repeated a lot.
What about his foward a combo and neutral air? Surely those don't make sense lol
Turn off Iphone/IPad autocorrect then