Good odds of crossing $100 billion next year.
Platform breakdown of digital sales (for the first three), and I think that's VR everything:
Source: http://venturebeat.com/2016/12/21/w...evenues-in-2016-with-mobile-the-clear-leader/VentureBeat said:Games generated $91 billion worldwide in 2016, according to a report from market researcher SuperData Research.
The mobile game segment was the largest at $41 billion, followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were small in size, but they are growing fast and holding promise for 2017, SuperData said.
Platform breakdown of digital sales (for the first three), and I think that's VR everything: