I don't know what the solution to Nintendo's dilemma is, but it needs to be disruptive (and I don't mean waggle), as all current scenarios are indicating a sizable contraction in their business.
I still don't see why they're reluctant to put older VC games on mobile.
Would they play like crap? Yes, they probably would. But they'd still sell. Plus, it wouldn't really take sales away from their handhelds/consoles.
People in this thread are accepting these figures as accurate because they don't want Nintendo to go mobile.
If the figures were instead being used to justify an argument for something they didn't like, they would be eviscerating the methodology.
How many billions have you made at Adult Swim??Kind of ridiculous that it doesn't seem to say how many titles would need to be released and at what price point. Also wouldn't take into account changes in the mobile market that seem to happen every 6 months making it slightly unlikely it would be a growing business unless Nintendo staggered releases in some way.
Any developer who's ever released a mobile game knows there's a big spike at release followed by a sharp decline and long plateau. There's no growing business in releasing all titles at once and watching them all plateau at the same time.
That's a bit of a false dichotomy, because consumers are already making that choice even without Nintendo games on mobile.
The idea here isn't that if Nintendo goes mobile, it could damage their handheld line. The idea is that their handheld line is already damaged. Going forward similarly isn't about preserving profitability of the past, it's about maximizing profitability of the future, a future which might not include a profitable handheld business.
Nintendo simply cannot act with a DS mindset when they do not live in a DS reality. They need to project what reality will be in 5 years, 10 years, and then adjust to maximize profitability within it.
This is certainly true, but that is what the topic is. People are posting their responses as if this were a reasonably accurate projection. I don't put a lot of stock in the numbers, but I don't have the tools to debunk them, and, one or two gaffers aside, anyone who says they do in this thread is bullshitting.
Also, for such an extremely speculative thing as this, there's really no "good" way to predict what their sales will be. Any projection isn't going to do much better than a dartboard.
That's a bit of a false dichotomy, because consumers are already making that choice even without Nintendo games on mobile.
The idea here isn't that if Nintendo goes mobile, it could damage their handheld line. The idea is that their handheld line is already damaged. Going forward similarly isn't about preserving profitability of the past, it's about maximizing profitability of the future, a future which might not include a profitable handheld business.
Nintendo simply cannot act with a DS mindset when they do not live in a DS reality. They need to project what reality will be in 5 years, 10 years, and then adjust to maximize profitability within it.
I think there are some obvious criticisms of the model that anyone could make.
Has the model they are using to predict this revenue ever been predictively validated?
How many examples of classic games being ported to mobile do they have to draw on? Is the audience buying Final Fantasy re-releases from the 1990s really the same audience that would be buying Mario and Pokemon?
Is it fair for the model to only consider Nintendo releasing their existing catalogue, then never releasing new games ever again?
Why does releasing games on mobile preclude them from continuing to develop their own hardware? Couldn't the release DS-era and earlier games on mobile and continue to make current generation games exclusive to 3DS?
Last year, we reported on the death of the dedicated gaming device
A lot of people seem to miss the distinction between hardware revenue and profit. Yes, selling Wii U and 3DSs generates a lot of revenue.
The Wii U apparently is still sold for a loss. Likewise, for a while after the price cut, the 3DS was sold for a loss. The days of Nintendo having a fat margin on hardware are over.
I still don't see why they're reluctant to put older VC games on mobile.
Would they play like crap? Yes, they probably would. But they'd still sell. Plus, it wouldn't really take sales away from their handhelds/consoles.
I still don't see why they're reluctant to put older VC games on mobile.
Would they play like crap? Yes, they probably would. But they'd still sell. Plus, it wouldn't really take sales away from their handhelds/consoles.
I think this is pretty reductive. The casual crowd has very little brand loyalty for their time wasters. We've seen this already, as with the unprecedented exodus from the Wii platform. If nintendo jumps in to phone development in 5 years when the 4DS and Wii Z tank, people aren't going to say "**** that mario ****, I only buy angry birds/candy crush/whatever games on my iPhone."
I think that people are over eager to predict smartphones subsuming all other gaming. In fact, in many markets smart phones are reaching a saturation point. It is entirely possible that we are approaching the apex of smartphone gaming growth. I certainly may regret the last prediction, and I by no means stand by it 100%, but I am just contesting the common wisdom that smartphone gaming is the only viable future.
Further, the companies that are doing well in smartphone games are ones whose entire business structure is based around the concept. To match that business model, (extremely low dev costs/time, profit massively off of exploiting peoples impulses and hooking whales), Nintendo would have to overhaul their company to such a degree that they would in no way resemble the company they are today. That kind of software and Super Mario 3D world are almost as different in nature as 3D world and Microsoft Office, another massively profitable piece of software. Of course, nobody suggests that nintendo make productivity software despite the massive market, for the simple reason that it's completely ridiculous. To me, Nintendo adopting a f2p garbageware business model is just as ridiculous.I know this analogy sucks, but it's the best I can do on my short break.
Well that's it, right.
A hardware company has the following expenses:
- Hardware R&D
- Software R&D
- Hardware cost
- Digital server costs, ongoing
They have the following sources of income:
- Licensing revenue from third parties selling games (digital or physical)
- Software revenue from 1st party software
- Profit potentially made on hardware nearer to end of life cycle
In a world where you have no hardware profit and greatly declining licensing revenue, your software revenue needs to cover everything. Meaning that not only does Hypothetical Mario 64-2 need to cover its development costs and make a profit in terms of ROI, it also needs to cover missing licensing revenue and hardware costs.
To be clear, it is not my prediction that handheld gaming completely goes the way of the dodo bird. However, it is certainly my assertion that handheld gaming has declined for each of the past 5 years, as it's verifiable. Hardware and software shipments are down year after year for Nintendo's overall handheld line, as they have for the console line, and revenues have similarly fallen each year. It is also my projection that they will see further declines over the next 2 years, as the 3DS is most likely at its peak during the current fiscal year.
The reality of now is that the handheld market is smaller than it was, which means potential profitablity is smaller than it once was. It is on Nintendo, certainly not me, to project if the 3DS will be the floor from which they can rebuild, or if with the next handheld the market will further contract. They cannot continue to primarily exist in a contracting market, they have to return to growth.
Again, I do not argue for a turn to mobile. I will argue its merits in general terms, playing devil's advocate to a degree, and if they do go mobile, I say go all out and with no misguided notion that it will draw people to core titles on other platforms, but I will not openly demand it because what do I know, I'm just a programmer, not a business analyst intently studying the market. That's on Nintendo. My only strongly-held opinion is something I stated earlier in the thread and in others, that they find revenue streams that have nothing at all to do with gaming, because this business is changing and they need some insulation from it.
Just going to leave a taste of Nintendo's future here for those who missed it in the other mobile thread:
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Enjoy and happy gaming![]()
Because it's not as easy as you think it is and it would cut the knees off of a big reason to buy their platforms. To play their games.
Has there ever been any proof that people bought Wiis to play older VC games? How about 3DS/Wii U?
Thats without mentioning that the 2.7 billions are their best case scenario. Lol.Let's break down how much 2.7 billion is over 7 years in terms of Nintendo products:
$2.7bn in revenue is ~$386 million per year over 7 years.
At $50/game, that's 7.72 million in game sales per year
At $169/console (3DS), that's ~2.3 million consoles per year for 7 years
At $249/console (Wii U), that's ~1.55 million console sales per year for 7 years.
How much of each item goes to Nintendo? Unsure. Someone else can clarify.
Feasible without going the "mobile route"? Absolutely.
Has there ever been any proof that people bought Wiis to play older VC games? How about 3DS/Wii U?
REDMOND, Wash., June 1, 2007 – Nintendo is giving video game fans a way to access their favorite classic games, all without leaving the comfort of their homes. And gamers have responded en masse as the library of downloadable game classics continues to grow. The upcoming addition of Zelda II™ – The Adventure of Link® on June 4 marks the 100th classic game available on the Wii Shop Channel. And since going online Nov. 19, owners of Nintendo's hot Wii™ video game system have downloaded more than 4.7 million classic games from Wii's Virtual Console
Even if we strip out the revenue that Nintendo derives from hardware sales and their licensing fees. And we just look at the revenue from 1st party software sales. Nintendo would still be a huge chunk of the entire revenue generated from the mobile platforms. The iOS app store did $10 billion in revenue in 2013. Nintendo as a whole did $6.3 billion. In 2011, Nintendo did over $10 billion in revenue. If Nintendo leaves the hardware business to become strictly a software company, I think they would be doing it way to prematurely. I don't think the app store can support Nintendo as it currently stands and I don't think the economics of the app store can support the way Nintendo develops and prices their software.
As a game, I would hate for Nintendo to get into the predatory practice of the F2P model that is currently in place in the mobile space. I don't want to ever have Nintendo's developers not thinking about ways to bring joy to their customers but instead ways to monazite their customers.
Has there ever been any proof that people bought Wiis to play older VC games? How about 3DS/Wii U?
This was a thing in Japan. I remember Wii booklets that would advertise VC and nothing but VC over there - it helps that the VC library in Japan is much better, I guess.Has there ever been any proof that people bought Wiis to play older VC games? How about 3DS/Wii U?
Yes. And they could sell a lot more of that profitable first party software if they weren't stuck on the unprofitable or barely-profitable hardware.Well that's it, right.
A hardware company has the following expenses:
- Hardware R&D
- Software R&D
- Hardware cost
- Digital server costs, ongoing
They have the following sources of income:
- Licensing revenue from third parties selling games (digital or physical)
- Software revenue from 1st party software
- Profit potentially made on hardware nearer to end of life cycle
In a world where you have no hardware profit and greatly declining licensing revenue, your software revenue needs to cover everything. Meaning that not only does Hypothetical Mario 64-2 need to cover its development costs and make a profit in terms of ROI, it also needs to cover missing licensing revenue and hardware costs.
The research also mentions three potential scenarios for Nintendo: 1) porting existing games to mobile; 2) licensing IPs to mobile publishers; 3) launching a smartphone app to drive customers to drive customers to its existing business. It seems the third one is definitely happening.
Sorry slightly off topic, but do we know when their strategy/investor meeting is going down? I heard Wednesday night?
What do people who want Nintendo to drop hardware suggest they do with their hardware division?
Sorry slightly off topic, but do we know when their strategy/investor meeting is going down? I heard Wednesday night?
http://www.neogaf.com/forum/showpost.php?p=98710799&postcount=2544
For real. 7 years is nuts. And why such an arbitrary number? Why not 5 years, or 3 -- something close enough for us to actually be able to predict with a degree of accuracy?I like how they are charting for 7 years of growth in mobile when we don't even know the long term prospects OF mobile yet.
Certainly 7 years ago you'd be very unlikely to predict (remembering that 7 years ago, the original iphone would still be 4 months from launching) that the mobile market would be as it is... to say for certainty that in 7 years the mobile market will be strong enough to support Nintendo with those kind of sales is fairly ridiculous.
Shut it down, obviously.
Even if we strip out the revenue that Nintendo derives from hardware sales and their licensing fees. And we just look at the revenue from 1st party software sales. Nintendo would still be a huge chunk of the entire revenue generated from the mobile platforms. The iOS app store did $10 billion in revenue in 2013. Nintendo as a whole did $6.3 billion. In 2011, Nintendo did over $10 billion in revenue. If Nintendo leaves the hardware business to become strictly a software company, I think they would be doing it way to prematurely. I don't think the app store can support Nintendo as it currently stands and I don't think the economics of the app store can support the way Nintendo develops and prices their software.
This is some broken logic.If mobile is so great, why people keep making AAA games ? Then everyone should make F2P titles on iOS, if revenues are that good.
I wonder how shareholders would react to Nintendo shutting down a significant part of their business, one that employs several hundred people and makes up a big chunk of their assets.
I wonder how shareholders would react to Nintendo shutting down a significant part of their business, one that employs several hundred people and makes up a big chunk of their assets.