Guys, you know games are made on pcs right? Even working on mobile games you do most of your testing on a pc. Just because they are showing some tools doesn't mean anything.
Sure, but Tabatas talked about FFXV on PC more than once, so its just a matter of time before they announce it...Guys, you know games are made on pcs right? Even working on mobile games you do most of your testing on a pc. Just because they are showing some tools doesn't mean anything.
yeah it sure sounds great on paper
Yes, truly FFXV will never show up on pc. Only console players buy final fantasy games and steam sales certainly back this fact up.
The PS5/X2 version of FFXV is gonna melt some fucking faces.
I agree, all I'm saying is this isn't evidence of anything
The PS5/X2 version of FFXV is gonna melt some fucking faces.
Improved GI, fluids, destructible environments, it's obviously research for the PC version. lol
Looks very grassy, will double-dip.
Nvidia Gameworks is VERY BAD for us AMD users ��
Most (all?) Gameworks games of 2016 are working on AMD h/w just fine. There's however a new issue to consider - with Gameworks being somewhat ported to DX11 and DX12 from NVAPI+CUDA more Gameworks effects should be able to run on AMD h/w - and we don't know yet how they will do it.
It's also a bit funny how the prevailing (and heavily backed by AMD) stance on Gameworks earlier was "bu bu bu it's black box they are gimping gimping I tell you" and that turned to a completely deafening silence when NV opened the source for half of GW libraries.
It took that long because because they did not consider PC market viable.
I was reading somewhere they may have ported it to direct compute. I'll try to find the source later.
Huh. Interesting.
Does anyone remember the early stages of Luminous Engine's development?
Square recruited Yoshihisa Hashimoto* from Sonic Team (lead developer of the Hedgehog Engine for Sonic Unleashed) to lead development on Luminous. A few years later, we got Agni's Philosophy, and Hashimoto was the one showcasing the tech.
He then later left Square, which is around the time people began to get real sure that Versus XIII was cancelled, because the new engine seemingly lost its lead developer.
XV's GI application
Sonic Unleashed's GI application
I'm not too privy on how most engines apply this technique, so this may be standard. But it's interesting to see two different engines lead by the same guy showcase the exact same technique.
Edit: Yoshihisa Hashimoto was his name, had the wrong guy sorry