Beerman462
Member
The increased time and cost of attention to detail in animation I can definitely understand and I've always assumed that's why so many games are so lacking in that area. As far as textures go however, I've always created textures at the highest resolution possible first, then save lower res-versions afterwards. Unlike optimising a 3d mesh, it doesn't take up more time (aside from a couple of key presses). I've always assumed textures are handled this way in the game industry too.
I know Dark Souls had textures (in the PC version anyways) that looked like dog shit until I used DS fix. Some older games had pretty decent textures in them that didn't really stand out till they were rendered at higher resolutions in emulators.