Check the link for many more details and screenshots:
http://gematsu.com/2016/01/tales-berseria-theme-setting-story-characters-battle-system
http://gematsu.com/2016/01/tales-berseria-theme-setting-story-characters-battle-system
Velvet
Gender: Female
Age: 19
Height: 170cm
Weapon: Piercing Blade
Combat Type: Piercing Swordswoman
Race: Gyoma?
Voice actor: Rina Sato
Laphicet
Gender: Male
Age: 10
Height: 142cm
Weapon: Paper Leaves
Combat Type: Seirei Mage
Race: Seirei
Voice actor: Azumi Asakura
“Emotion and Reason.”
Tales of Berseria depicts the clash of emotion and reason following the protagonist Velvet, who has strong emotions, as she comes into conflict with characters who have forsaken emotion and only use reason.
In the world of Wasteland, there is a vast land that spreads out from its center. In the far future, it is a continent known as Glenwood.
The setting of the story is Midgand Sacred Kingdom, a large power across the ocean that reigns over the continent. Its vast lands and countless islands are organized into jurisdictions known as “territories.”
Even within the same kingdom, there is an extreme difference in temperature between the north and south, as well as great climate differences depending on the land. The changes in climate also influence the culture, including different building structures and way of living depending on the territory. In recent years, the world has been getting colder, especially the northern region which is getting buried in snow.
The Midgand Sacred Kingdom has developed shipbuilding and sailing technology, and trade is actively carried out throughout various locations. Because ocean currents and weather changes can be violent, trade ships use a specific route, and pirates aiming to steel their cargo appear frequently.
Prologue
This is the beginning of the legend. And the true story that was forgotten in the far future.
Three years ago…
Because of the rare disease called Gomabyo which changes humans into monsters, the world had reached an age of confusion.
The battle system of Tales of Berseria is the conventional Linear Motion Battle System (LMBS), now with free-run-based character control, free camera control, and artes set to the Circle, X, Triangle, and Square buttons.
Going from the conventional style of triggering artes with the left stick and Circle or X buttons, Tales of Berseria sets artes to the Circle, X, Triangle, and Square buttons. Due to this, players can concentrate on using the left stick for movement and the buttons for artes. It is similar to the conventional system and lets players intuitively link together artes.
Additionally, with the addition of free camera control, you can easily adjust the viewpoint during play and change the camera to the angle of your preference.