R
Rösti
Unconfirmed Member
Saw this via Nintendo Life, and thought it could be worth mentioning (due to the very few third party titles announced for Wii U in 2014):
Added (as people have pointed out, may be a port by Straight Right):
From Tantalus Media's site:
Tantalus's most recent project was Funky Barn, one of the launch titles for Wii U. They have developed a total of 41 titles, including:
Wii U owners have had to endure plenty of game announcements that have skipped Wii U in recent months, so we're happy to jump on any news that suggests an upcoming project is destined for the Nintendo system alongside its new rivals in the market. It seems that a "new AAA Next-Gen title" from Tantalus Media, a studio based in Australia, will be including Wii U in its development that's scheduled to start this month.
A December job listing for Contract Engine Programmers cites "Nintendo Wii or Wii U development experience" as a desirable quality in candidates, with the similar development infrastructure between the systems likely meaning that those with experience on the Wii will at least have some groundwork to start on the HD system.
Added (as people have pointed out, may be a port by Straight Right):
Source: http://www.nintendolife.com/news/20..._with_wii_u_experience_for_new_triple_a_titleFor those that prefer a bit of optimism, Straight Right did post a practically identical job listing in September 2013, so perhaps there is a degree of cross-collaboration between the sister studios.
From Tantalus Media's site:
Contract Engine Programmers.
We are about to start a new AAA Next-Gen title in January 2014, and are looking to fill two positions. We are interviewing immediately:
Reports to the project Producer.
General Duties:
Skills, Abilities and Qualifications:
- Working closely with producers, game designers and artists to implement a next-generation game
- Implementing, optimizing and maintaining core game engine systems
- Modify, enhance and maintain asset pipelines and tools
- Staying up-to-date with new technologies and architectures
- Following Straight Right's standards and best practices
- Assisting and mentoring other programmers in your areas of expertise
Desirable:
- Excellent C++ programming skills
- Familiarity with large-scale C++ project development
- Good grasp of and experience writing in assembler dialects (e.g. MIPS, PowerPC, X86)
- Experience writing in shader languages (e.g. GLSL, HLSL)
- Good familiarity with engine architectures
- Excellent problem solving skills
- Ability to write clear, robust, maintainable code
- Demonstrated ability to create and deliver to deadlines
- Ability to work as part of a team
- Excellent written and verbal communication skills
- Good interpersonal skills
- A genuine enthusiasm and passion for the games industry
- Nintendo Wii or Wii U development experience
- 3 years' professional software development experience
- Experience with code optimization and profiling tools (i.e. VTune, PIX)
- C# and/or a scripting language (e.g. Python)
- Experience interfacing with 3D art applications (e.g. Maya)
- A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred. Self taught applicants must be able to demonstrate a high level of competency with game related demo code
- Must be eligible to work in Australia (we cannot sponsor working visas).
Tantalus's most recent project was Funky Barn, one of the launch titles for Wii U. They have developed a total of 41 titles, including:
- Pony Trails - iOS
- Funky Barn 3D - 3DS
- Ben 10: Galactic Racing - DS
- Megamind - DS/PSP
- Legend of the Guardians - DS
- Drift Street International - DSi
- Super Speed Machines - DS
- MX vs ATV: Reflex - DS/PSP/PSP Go
- Pony Friends 2 - DS/Wii/PC
- Unreal 2 The Awakening - Xbox
- Top Gear Rally - GBA
- South Park Rally - Dreamcast/PC/PS/N64
- Wipeout - Saturn