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Team-based competitive multiplayer is the worst.

Wiseblade

Member
I've decided, it's the absolute worst.

There's something pure and beautiful about the harshness and savagery of 1v1 competitive multiplayer. When you lose there's only two directions you can point your frustration:

1) At your opponent - fortunately, this is generally frowned upon and ridiculed under any number of names like "Johns" or "Salt".

2) At yourself.

(I mean technically there's a third option in the game itself, but it generally leads to people not playing the game anymore)

So naturally, people are inclined towards the latter. This is what drives self improvement. Being able to look at ones play, identify the flaws and seek to rectify them. Top players in any competitive activity will all attest to how important the ability to learn from defeats and 1v1 play forces you to confront these weaknesses until you do something to address them.

The problem with team-based competitive games is that they provide a new direction for one's frustration: your teammates. It basically ruins the cycle of loss and self improvement from all angles. The first is that it obfuscates the reason for a loss. anyone who has played a team based competitive multiplayer game will confirm that they've played matches where they lost despite personally making the right moves. How is someone supposed to improve when the reason for their defeat was beyond their control? If someone is consistently unable to identify why they lost any given match, something is very wrong.

Secondly, losing because someone else played wrong is terrible. Tracking one's personal improvement is made more difficult by the phenomenon of being carried by a team. Having to determine if a win was "earned" or if you coasted off the exploits of your teammates is something you never to to deal with in a 1v1 context. conversely, you don't have to deal with losing because your teammates didn't pull their weight either.

Worst of all though is when the prior elements combine, allowing people to consistently blame losses on teammates and avoid any self criticism. Losing because one person didn't pull their weight is bad enough, but when that person is blaming the rest of the team, it's even worse. They get by on taking credit for false negative victories and deflecting criticism onto teammates on every opportunity. The nature of team games mean that these people are never forced to confront their loses in the way they would be in a 1v1 game. Playing with these people is a waste of your time, and actively damages your enjoyment of the game.

It's the worst.
 
Couldn't you say the same about any team-based competitive activity? I see where you're coming from but I've had some great fun in team-based multiplayer games (admittedly quite a long time ago) with friends.
 
It's not always about winning. Like you said, if you're doing everything right and do great, then that's a win. It's a game. Relax, have fun and keep trying to get better.

I've been playing team based multiplayer all my life with randoms, always in the competitive and ranked modes. Yet I rarely feel frustrated when I get a bad team. It's part of game.

You gotta try and be like Jordan and make your team better, rather than just yourself.
 
See I don't know.

I play Gears with my friends. I know their skills and what their capable of.

If we lose or play poorly I can usually see why. Whether it's me playing poorly, a teammate, the other team just being better or what have you.

I rarely blame my teammates because it's rarely their fault. I can always be better or we can communicate better.

I love team based games.

Only playing with friends obviously.
 
That's dandy, but 1 v 1 shooters would be boring as fuck for starters. And more so, there is also an incredibly enjoyable aspect about team based multiplayer when the synergy is there with a team and you have a proper back n forth of coordinated play. Shitty teammates suck, lord knows a lot of my time in Overwatch is spent eye rolling at some of the things my teammates do, but when you get a good group together? That game is divine.

And while I know Quake and Unreal had some dope 1 v 1 type stuff, I always dug those games more in the TDM space. I do prefer the 1 v 1 comp games in terms of being a viewer though, as I love me some Evo.
 
Team based competitive multiplayer is the best.

Maybe you aren't the perfect team player OP? Working well and winning as a team is so much harder and therefore the more worthwhile IMO. Don't team play with randoms if you get frustrated like that.
 
Not that I'm an authority or whatever, but even when I feel like I'm being dragged down by some team mates I can identify what I did wrong and improve from that knowledge. So no, I don't think the cycle of improvement is "ruined" even if noise is added to the mix.

Hate anyone who complain about team mates though, it's one of the reasons I play less of them.
 
It's certainly frustrating as a solo player. Team based games need to have a guarantee you don't end up playing with a bunch of idiots against parties.
 
Team multiplayer is part of the reason I can't get into modern shooters. Nothing like good old Quake/Unreal Deathmatch Free-for-All against a dozen players.
 
How do you get better if you are held back by things not in your control? You get control over it.

You don't have to play with randos and pugs. Clans/guilds/tags/premades/parties/CPs exist for a reason. Group up with like minded individuals. Learn together. Be a team. You know.... like in real life sports.

If you aren't willing to go this extra step then why are you even playing a competitive multiplayer game!

That said I have no interest in playing competitively so without that illusion, now that I play solely for fun, I'm having more fun than ever playing these games.
 
It's not always about winning. Like you said, if you're doing everything right and do great, then that's a win. It's a game. Relax, have fun and keep trying to get better.

I've been playing team based multiplayer all my life with randoms, always in the competitive and ranked modes. Yet I rarely feel frustrated when I get a bad team. It's part of game.

You gotta try and be like Jordan and make your team better, rather than just yourself.

More people need to adopt this mentality.
 
I find it pretty easy to either ignore, ridicule, outplay, and/or mute people who spend more time crying than winning.

I don't like 1v1 games because victory almost always comes down to knowledge gaps.
 
Lately I've been playing Overwatch a lot so I'm going to speak in terms of that game.

PLAY BY THE FUCKING OBJECTIVE YOU MOTHER HARASSING IDIOTS.

It's a game that when we lose, it's 99% of the time not my fault. I know that's not true but the game makes you feel that way :)

I'll add that the gaining skill points is massively hard, because you are supposed to play alongside of similar skilled players and if you happen to be placed poorly at the beginning due to botched games, good luck playing so well that you consistently get your team to win to earn skill points, alongside 11 other players who have input to the match.
 
Lately I've been playing Overwatch a lot so I'm going to speak in terms of that game.

PLAY BY THE FUCKING OBJECTIVE YOU MOTHER HARASSING IDIOTS.
A lot of people definitely don't play the objective like they're supposed to but I also always get amused when people complain that Genjis or Tracers or whoever are messing with the enemy and not standing on the payload. That's their role.
 
People aren't as big of assholes IRL and most likely have some sort of sportsmanship in them if they regularly practice a sport.

I played soccer for 25 years and the people IRL are way, way worse than online.

Being able to deal with it IS the personal improvement op is not talking about.
 
I cannot imagine how you get by living within a society.
I'm pretty sure OP knows the difference between say a liesurely game and a job. Just because he thinks 1v1 is superior it doesn't mean he can't handle working with others. Lots of gamers have expressed not liking competitive team multiplayer games because they can't deal with the consequences of their play holding the team down, are you going to make the same leap and say none of those gamers are capable of being productive members of society?
 
Couldn't you say the same about any team-based competitive activity? I see where you're coming from but I've had some great fun in team-based multiplayer games (admittedly quite a long time ago) with friends.

No IMO because multiplayer games like DOTA have the anonymous factor where people can and will absolutely shit on their teammates.

You can't behave like people often do in these multiplayer games IRL for very long without losing all your friends. Even when people play in smaller parties it often becomes the parties blaming each other.

In my experience the games have been an absolute blast when you know everyone you are playing with, but with random people there is a (HIGH) chance to play with people that make you want to not live on this planet anymore.

I'm very much with OP in loving the purity of 1v1 multiplayer... and I REALLY wish the kings of it (fighting games and especially RTS) were not in the state they are right now.
I don't even think it is about the games not being designed as casual friendly; I really just think that the majority of people HATE losing games with nothing to blame but themselves.
 
It depends how good the matchmaking is if you're playing with people you don't know. Left4Dead2 is woeful because the officials servers don't match people at all, so it's a coin toss as to whether you get someone good or a total fuckwit, and it's a game that demands such good co-ordination that this can be really demoralizing.
 
For me, a big part of the appeal of team-games is that I'm incentivized to be observant of how other players express themselves within the mechanics. Learn from them and find the deficiencies that you can fill to support them.
It might be far to much of a jump, but I would recommend trying a game where you spend a lot of time watching how other members of your team are playing, not so that you can blame them for everything though. Try watching them and recognizing that they may see the situation differently than yourself. Playing games like Rainbow Six: Siege and Shadowrun (Xbox 360) have honestly helped me internalize the idea that other people exist, see things differently than myself, and come up with creative solutions and methods that I never would.
 
OP you're sounding like the edgelord character in any anime who doesn't want to be part of the team.

I hope one day someone shows you the heart of the cards
 
I hate playing team-based multiplayer games with randoms for the same reason I don't really like playing Hearthstone. Random elements are the worst, essentially.

I'd rather lose 100 matches in a row against a dude in Quake or Street Fighter knowing I'm shit than lose matches in games where I don't know why I lost or because a die throw decided I'd lose.
 
I'm pretty sure OP knows the difference between say a liesurely game and a job. Just because he thinks 1v1 is superior it doesn't mean he can't handle working with others. Lots of gamers have expressed not liking competitive team multiplayer games because they can't deal with the consequences of their play holding the team down, are you going to make the same leap and say none of those gamers are capable of being productive members of society?

I get your point and admit that my post was hyperbole in its conflation, but I still feel like it was very much worthwhile making the connection between seeing everyone else as obstacles in a team-game and seeing everyone else as obstacles in the larger areas of experience. The mentality reminds me a lot of the gross levels of individualism I see in my society; "You are a special snowflake." (blargh). If op doesn't see team-based games as an opportunity to learn how to be a supportive part of a group, then I want to make sure to point it out since I view such a perspective as far more useful to op and others than the one I saw expressed.
 
I'm usually not that frustrated when I lose as long as I had a good time so....
I'm also probably the last person you want on your team cause I just want to have fun and might not care about your sure-fire "Let's pick Hanzo and Widow" strats to turn a match around.
 
A lot of people definitely don't play the objective like they're supposed to but I also always get amused when people complain that Genjis or Tracers or whoever are messing with the enemy and not standing on the payload. That's their role.

True. That said, a Tracer can be so irritating along the payload on defense, to halt the payload intermittently. But that's optional.

I remember losing matches because people leave the payload during overtime on attack, not getting killed, but moving forward to meet the enemy in the "frontline", damn it. So many mistakes. I remember losing matches because people leave the objective area to meet the enemy upfront, giving the enemy enough time to contest it.

Meeting the enemy upfront is bullshit in Overwatch in my honest opinion, it's tertiary to the main objectives and detrimental to the team.
 
I think when you become good enough at one of these games you can pinpoint both the weakest link (in their perspective role) yourself included. People are quick to blame others (gulity myself) but if you manage to go on a several game losing streak, you may want to start with how you're contributing towards your team rather than assuming "random elements"
 
Sounds like OP needs to stop try-harding and chill, put down the Overwatch or Dota and pick up some Team Fortress 2. Conga line and random crit your way to inner peace.
 
Couldn't you say the same about any team-based competitive activity? I see where you're coming from but I've had some great fun in team-based multiplayer games (admittedly quite a long time ago) with friends.
In my experience, people aren't quite as confrontational in real life as they are behind the veil of anonymity.

I cannot imagine how you get by living within a society.
Way to blow things out of proportion.

See I don't know.

I play Gears with my friends. I know their skills and what their capable of.

If we lose or play poorly I can usually see why. Whether it's me playing poorly, a teammate, the other team just being better or what have you.

I rarely blame my teammates because it's rarely their fault. I can always be better or we can communicate better.

I love team based games.

Only playing with friends obviously.
And there is the rub. Only playing with people you trust not to be the worst kind of proves my point.
OP you're sounding like the edgelord character in any anime who doesn't want to be part of the team.

I hope one day someone shows you the heart of the cards
This is a bit of a leap. I don't want to be a hindrance to my team and I don't want to deal with aggressive dead weight. That's not exactly a "hermit in the mountains" mentality.
 
I'd say depends on the team game your playing. Some team games are balanced in a way that the contribution of 1 person can make up for a loooooot.
I also think they're a really interesting exercise in seeing how well can you adjust your way of communication to make people do what you want to.
 
I don't really have a preference--or aversion in this case. I'm just not much into MP period as I just don't have the time, interest, patience or innate skill to get good at any one (or a few) MP games. I'm more a variety driven gamer and I'm usually playing a few things and prefer playing several shorter games than dumping 100s of hours into MP games or playing a few 40+ hour single player games.

I'm also older, busier and more stressed with work and life, and have a career that provides a lot of challenges and rewards/sense of accomplishment, so I don't really have the energy or need for that from gaming any more. I mostly play to relax and lean more toward easy to moderately challenging single player games where I can just veg most of the time while playing.

That said, when I do play MP I guess I lean toward team based stuff. Especially more casual friendly stuff like Overwatch where there are plenty of roles I can do without having to have great aim or map knowledge. I tend to just play Zarya and focus on holding objectives/helping teammates hold with her shields, or play support as Mercy. I don't worry about wins/losses, just whether I did my best in my role to help the team regardless of outcome.

I tried to get into fighting games this past year, bought a stick and everything, and just couldn't do it. I didn't get salty or anything, I just didn't enjoy the competition, need to practice etc. That's just not fitting with wanting to play games to chill and relax. Playing something like Overwatch isn't as relaxing as say blazing around Australia in Forza Horizon 3, or enjoying the setting and story in some easy narrative driven game, but it's not nearly as competitive/intense as a fighting game when just playing solo in quick play (it certainly can be intense for people playing ranked with a team etc.).
 
Class based games like Overwatch can be annoying since individual players are all somewhat weak alone, and require teammates to fill the gap for healing, DPS, etc. I don't mind it as much in games like CoD or Titanfall, as the enhanced capabilities of individual players means I can put on a hell of a show regardless if we win or lose, and there's the potential to simply carry the team to victory, especially in deathmatch.
 
Hi, I'm going to play Sym now and place this teleporter by a ledge.

Oh, hi, I'm a Widowmaker main. You don't need me right now but I'm here so get over it.

Hello there, I'm a Torb player that loves to stay Torb on Attack.

Don't mind me, just playing Bastion. Out in the open.
 
Overwatch reminded me why i dislike anything that gets described as competive, people just take it all too seriously
 
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