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Team-based competitive multiplayer is the worst.

Disagree completely. Chaotic 1v1 has its place but so does a more thoughtful, tactical approach that encourages goal oriented communication. Team-based frustrations are part of the journey.
 
Well, playing Dr Junkenstein in Overwatch, it was frustrating to have a soldier that never healed anyone. I can't blame that person for the loss, but I'd say they were the largest contributor to that loss.

Just have to let it roll off your back. Am I still gaining experience? Yes? Then I'm ok.
 
It's not always about winning. Like you said, if you're doing everything right and do great, then that's a win. It's a game. Relax, have fun and keep trying to get better.

I've been playing team based multiplayer all my life with randoms, always in the competitive and ranked modes. Yet I rarely feel frustrated when I get a bad team. It's part of game.

You gotta try and be like Jordan and make your team better, rather than just yourself.

Quoted for truth. I play smite on PS4 a LOT. Gotta carry them all. I'm having fun even when my team sucks, doing my best to make them better by carrying them to victory!

I just spam VGS a lot when my team sucks, which makes the game even more fun.
 
And you're basing this on how much he enjoys a video game genre.

ok.

Well, no. I'm basing it off of their reasoning for disliking a game genre as expressed in the original post. Suggesting that self-improvement in impossible when working as a team sounds absurd to me because I think that self-improvement in terms of becoming a team-player is plenty valid.
 
Well, playing Dr Junkenstein in Overwatch, it was frustrating to have a soldier that never healed anyone. I can't blame that person for the loss, but I'd say they were the largest contributor to that loss.

Just have to let it roll off your back. Am I still gaining experience? Yes? Then I'm ok.

This Brawl has been my favorite thing in Overwatch because people generally have way better attitudes in co-op PVE than competitive PVP. Also love that the rewards are tied to overcoming challenges rather than RNG lotteries or credit grinds. Too bad what amounts to Horde mode is a temporary event and not a permanent fixture.
 
They can be a frustrating experience if you play with randoms but they can also be a ton of fun if played with friends. The popularity of Overwatch, R6S and countless other games indicates that people like them.
 
I like team-based games where I can Lone Wolf. Games like Titanfall and Call of Duty. I'm not saying I don't play by the objective, but I like to have the option to Lone Wolf if I can. I miss the days of when Call of Duty head Lone Wolf Team Deathmatch.
 
If you play to have fun, it's always a good time even if you lose.

Until that losing streak sets in and it's time to walk away.

What I like to do with Overwatch is save a loot crate to open during the tough times. Open a crate, get some shit, smile, turn the game off and walk away.
 
Until that losing streak sets in and it's time to walk away.

This
Not only that, it's really really hard to just let go your losses when someone literally doesn't know how to play.
Granted this doesn't happen so often (player who doesn't have a single clue on what they are doing) but it can quickly sour your mood.


EDIT: In regard to OP, I do agree that team-based competitive multiplayer breeds the worst players out there due to the mentioned reasons. It's really hard to get introspective on your own abilities and mistakes when there are others to blame.
 
Until that losing streak sets in and it's time to walk away.

What I like to do with Overwatch is save a loot crate to open during the tough times. Open a crate, get some shit, smile, turn the game off and walk away.

If I lose 3 matches in a row in Comp, I will take a break. Sometimes, the MM might match you up with the same people over and over.
 
Nah. I say the problem is the matchmaking rather than the genre itself. The problem is often due to having a player whose skill is not appropriate for that particular match. Either being too good or not good enough. These types of games are best when it is somewhat balanced on team skill but rank isn't always a good indicator of skill and it the matchmaking does some stupid stuff sometimes as well.

A match with closely matched skill on both sides is often thrilling as you watch the lead go back and forth.
 
this wouldnt be a problem if friendly fire was enabled on more competitive games... have a problem with a teammate? time to take care of business. TatatataTEAMMM KILLLLLLER
 
Gotta love people who take anything competitive seriously in the slightest.

See, why is taking some competitively a bad thing? There's nothing wrong with wanting to better yourself or your skills in a video game, honestly. Heck, the mode in Overwatch is called Competitive, so it's not ridiculous to assume there should be some level of trying and respecting the team.

This doesn't excuse breaking controllers and screaming at people over the mic when they don't pick the right class, but it's fine to be frustrated.
 
A lot of people definitely don't play the objective like they're supposed to but I also always get amused when people complain that Genjis or Tracers or whoever are messing with the enemy and not standing on the payload. That's their role.
Thank you! I ran into this last night. I was playing Tracer on Nepal and doing an ok job harassing their Hanzo and supports and drawing them off the point. I managed to knock some of the defenders and help cap the point. But I eventually had to turn off chat because three players (including a Hanzo iirc) wouldn't stop telling me to switch to a second healer which would have done little good as nobody else was staying together. I don't pick a hero to troll but how I think I can best contribute.
 
See, why is taking some competitively a bad thing? There's nothing wrong with wanting to better yourself or your skills in a video game, honestly. Heck, the mode in Overwatch is called Competitive, so it's not ridiculous to assume there should be some level of trying and respecting the team.

This doesn't excuse breaking controllers and screaming at people over the mic when they don't pick the right class, but it's fine to be frustrated.

It's perfectly fine to enjoy competitive gaming. I myself dabble quite frequently in it. Because it's fun. Actually taking it seriously is a separate thing entirely.
 
I've grown to really dislike it lately. Used to play a lot of team based multiplayer games in the past. Playing Overwatch reaffirmed my position towards the genre. It's a great game but as a solo player it's terribly frustrating. If more of my friends played the game and we could team up on a regular basis, it'll likely be better. But, as it is, being on a team when 1-2 people are mic'd up it's frustrating. Not for me anymore.

Oddly enough I've started to come around back to fighting games yesterday thanks to the other thread about fighting games. 1v1 is so much better for me.
 
It's perfectly fine to enjoy competitive gaming. I myself dabble quite frequently in it. Because it's fun. Actually taking it seriously is a separate thing entirely.
Why are you trying to tell people how they should play a game? Are people only allowed to enjoy themselves in ways that you approve of?
 
Even in team games, you should still look to yourself if you lose. You are never so good that the entirety of the blame is on your team. And even if you did end up "carrying" or whatever you should look to the circumstances that made that necessary. Did you do enough early to support your teammates, or foster teamwork? Or did you play selfishly, automatically assuming they'd be bad and thus creating a self-fulfilling prophecy?
 
I normally play fighting games and SP action games but Overwatch has me hooked though. I hate the frequency of toxic players or people that "main" something and screw the team over. Only other shooters I enjoyed before OW is MGO2 and Perfect Dark (N64).
 
Playing with others brings its own inherent dangers but also the potential for spontaneous joy. That's the way of the world, and if you have a desperate need to control the nature and actions of others to make yourself happy, you're going to live a miserable life. Whether it's driving a car to work or playing a competitive video game.

Some of the best experiences I've had in video games has been in a game of Overwatch with PUGs when everyone knows the game well enough to come together without even needing voice chat. It's great. It's a huge rush to see a bunch of strangers in total psychological sync.

1 on 1 games against "random" people really aren't any better or worse, at a certain level. You'll run into just as much frustration, just as many people who aren't interested in the game or self-improvement and rant on in delusion. There's a reason why insane hate mail is a fighting game cliche, along with crazy people berating the winner of a match for "having no life because they play the game too much".

Ultimately you have to do your best to get something out of the experience no matter what it is. It can be frustrating at times, yes, but that is literally life itself. It's not going to change anytime soon.

Even in team games, you should still look to yourself if you lose. You are never so good that the entirety of the blame is on your team. And even if you did end up "carrying" or whatever you should look to the circumstances that made that necessary. Did you do enough early to support your teammates, or foster teamwork? Or did you play selfishly, automatically assuming they'd be bad and thus creating a self-fulfilling prophecy?

And there is also this. The Valve chart for the Pit of Trolls in online games has truth to it. People at the bottom of the skill trench between noob and expert tend to blame everyone else and assume they're the ones carrying the world. (Again, very similar to life...)

People who get truly good at something, in my experience, learn to see all sides of the activity and understand the interplay between all the moving parts. Including their own involvement and the true consequences of their actions.
 
It's far better with non random team mates.

Sadly I'm too unbearable to easily get more than 2 ppl to play with me at dota 2.
On the bright side it allow us too keep having the opportunity to see our cumulated death not being able to reach the number of death of of the two random we have with us... and sometime even of single one of them.

Okay, I love it just as much as I hate it.
 
This is probably why Gundam Vs. is the perfect game for me, of this sort. Yeah, it's 2 v 2, but the way matches usually play out, you're able to glean such things like your personal contributions/failings, as well as how in-synch you and your partner are, pretty quickly.

I'm glad that Gundam Vs. has slowly, but surely made its way into the FGC, and hope the upcoming PS4 title only continues that trend. Especially if the need to import will be less...
 
There's a ridiculous amount of salt and johns in every 1v1 game, probably more so then in team games.
 
Yeah the only team based game I haven't ended up hating in recent years is the last of us because I guess naughty dog designed the game in a way that it forces everyone to work as a team so even playing with randoms is fun.
I wish more shooters were designed around 1v1 or at least had a handful of maps to allow for it. I just play fighting games now I guess
 
Competitive games, in general, start to drive me insane because the difficulty curve is far steeper than single-player games. I'm getting worse and worse at Overwatch because I don't improve at the rate other players typically are, and it feels crap as all hell.

You can argue the whole "git gud" but Blizzard wouldn't want their player base being shoo'd away like that either.

Edit: To put it another way, I'm at a sort of impasse on Overwatch because now I have to focus even harder to stay on the same level as everyone but I don't want to spend my evenings committing that hard, either. So bots, I guess.
 
That's like boxing vs basketball but op's point of unleashing frustration against your own teammate... no, at least at any given moment a great, positive play is being made but it might not be your team :p
 
I must say Im kind of in the same boat, I much prefer arena shooters like Quake 3 and Unreal Tournament and the free for all deathmatch.
 
Most of my favorite games are team-based, so I can't really agree. You bring up some reasonable points but it's not as if that stuff is non-existent in 1 v 1 scenarios.

Lag as a deflection from actual skill is an excuse present in 1 v 1 scenarios and there's plenty more reasons that people deflect from self-improvement to blaming the game. And while there's more reasons to blame in a team-based game, I feel that the benefits far outweigh the negatives.
 
I play team-based with my mates and it's the fucking best because whenever someone plays badly (or does something incredibly stupid) they get ripped to pieces and it's hilarious.
 
This title should say Uncharted 4 multiplayer the game.

Solo run is soo bad on there, nothing like being thrown on a 5v5 when your opponet is a skilled team vs 5 randoms and three of them are scrubs.
 
Playing multiplayer competitive games with random people is awesome. In life, I know that when I am a beginner at something I am not going to do as well as other people would want me to do at first. I try my best not to be the weakest link.....with everything. Play hard, elevate. Just try to help, regardless. You could be the worst guy in the game, but if you pull something off at the end that helps win the game then people can respect that. I could put together a 10 hour video of people doing the wrong things and losing, I still died right next to them trying to shoot, revive, and capture objectives with them. I don't even use a microphone and people send me tons of invites and friend requests.

Point being, just do what you're supposed to do. If you play with low grade teammates against opponents that work better all together as a team.....it makes you better because it forces you to play harder and elevate in order to get the job done. I get frustrated too sometimes, but that frustration made me better as well as a better team player. And that doesn't just apply to videogames...
 
Solo play in team-based multiplayer games is like playing roulette and, like you say, it's easy to blame your teammates rather than learning what you could've done better. Playing with randoms also means you can never get used to your teammate's ways of playing in order to anticipate their plays and going along with them.

Playing with friends means you know who tends to be more reckless, who plays cautiously, and who likes doing unorthodox stuff to mess with the opposing team, and while some elements such as pings can help the random team craft a strategy, complex moves such as well-timed flanking, well-coordinated pushes, or doing optimal ability rotations as a party are way, way harder to perform reliably. Playing with friends also has the bonus of being able to discuss past matches in a more civilized manner (since you're pretty much guaranteed to be playing with them often in the future, unlike with randoms). If your team tank sucked at a particular game, you can discuss it, and have everyone share their opinions on what they saw worked well and what needs tweaking.

But then again, that'd probably hold true with team sports in real life... I think that if every single team was made by drawing names from a lottery, and all but guaranteeing that they won't see each other again due to the immense player pool, then toxicity would probably be a big concern, even without the veil of anonimity the internet provides.

For example, LoL games before you got to choose a role would often have people rushing to "claim" their prefered/main role, and would argue endlessly if two or more people in the team happened to set their sights in the same role, often leading to flaming or players threatening to AFK, feed or do a troll pick just to piss their teammates off. And when a game begins like that, well...
 
op, something i've learned from pro streamers (and myself) is to stay positive in your attitude, focus on your own play and what you could do, could've done better and you'll have alot more fun and be a better player/competitor in the process. you kno and sometimes you'll get like 4 tilting games in a row with trolly players or just having a bad mood and u need to take a break.
 
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