daviyoung said:
They might care when they start undertaking more expansive projects.
No they won't, you don't seem to understand that the "biggest" indie successes of the past few years have made back their development budgets many, many times over
Like English Recettear -
just English Recettear, never mind the "fame effect" we managed to generate for EGS in Japan that's translated into thousands more direct sales for them - has repaid Recettear's development costs something like
half an order of a magnitude over. And Recettear was already in the black before we ever came on board. Can't give more specific figures because confidentiality and whatnot but it's in that ballpark
And Recettear was frankly one of the
smaller indie releases of 2010
If my napkin math is right Team Meat could easily finance a $3-5 million dollar game off of what they've earned from just their little $15 platformer and still have plenty left over to be financially secure for a long while
It really isn't about product difference between AAA and indie, piracy simply is a phantom, it all comes down to how convenient it is to purchase a title, McMillan and Refenes aren't just talking out their asses, they're undoubtedly looking at the exact same metrics I am
Motorbass said:
I don't understand it. Trying out games, that's what demo versions are for. Pirating is and should remain illegal. What would come out of it otherwise? You have the equal choice of taking a game for free OR pay money for it? What is this shit? As a paying customer, I wouldn't want that kind of behavior from a game maker.
Well it's up to you
You can pirate a game, sure, we won't stop you
But if you don't support us financially, you're one more step toward us not being able to work on any more games and having to either leave the industry or die in the streets
So the question becomes
Do you feel what we're worked on is worth anything
And do you feel a need to support that