This is actually one of those weird pirate mentalities that I've witnessed. I know people who will just download every single new release regardless of what it is. At best, they'll install it, play for 5 minutes, and then never touch it again. A lot of pirates simply "collect" these downloads and have no intention of really investing time into them. I don't understand this myself, but it is very common.Jiguryo said:If you wouldn't spend money on it, it probably means you don't care enough to play it. If you don't care enough to play it, then why bother getting an illegal copy?
nailed it!wutwutwut said:Is the choice really equal? Do pirates get access to infinite hassle-free downloads, access from anywhere in the world, regular updates, leaderboards, comparing times with friends, Super Meat World...?
this is some genius shit and probably the biggest reason (alongside the almighty steam sale) as to why Valve is such a dominant force in pc gaming.AppleMIX said:
Jiguryo said:I hear you on misleading reviews (be it for whatever reason, personal or otherwise), but pirating it is hardly the only way of testing the games first... and no, I don' t mean downloadable demos.
Jiguryo said:Your comparison is like saying you won't give a whore your money because you didn't like her services. Sorry, but no.
Do you buy every game you pirate?Minimum Rage said:I always pirate my games before buying it.
so you're saying that if somehow, someway, there was some super awesome unbreakable DRM in Deux Ex, your friend would buy it?subversus said:I absolutely don't agree with this. My friend will pirate Deus Ex Human Revolution on the day it's released. I asked him if he'd buy it if it wasn't available for free and he said: "definitely. But since it's available for free I don't see a reason to buy it." And this attitude is common among all people I know - from all countries, be it developed countries or developing ones.
AShep said:Do you buy every game you pirate?
angular graphics said:Not at all, going with a whore means you desperately need it.
Pirates don't desperately need to game.
yea, there are a ton of people who pirate games AND NEVER EVEN INSTALL THEM, much less play them. they just download them because they can!dark10x said:This is actually one of those weird pirate mentalities that I've witnessed. I know people who will just download every single new release regardless of what it is. At best, they'll install it, play for 5 minutes, and then never touch it again. A lot of pirates simply "collect" these downloads and have no intention of really investing time into them. I don't understand this myself, but it is very common.
From my own small sample, I can definitely say that, when a game they really care about comes along they will end up buying it. Most of the games they pirate are not titles they would ever purchase as they have no real intention of playing them. I realize it's hard not to view it as a lost sale, but it really is not.
I certainly don't believe it's the right thing to do by any means and it definitely doesn't justify piracy, but I also don't feel it's as bad as some companies seem to think. Of course, I don't have the same data they have either, but I suspect some of them view every download as a lost sale which just isn't true.
Jiguryo said:Your comparison is still silly, man. It's hardly the same thing.
This. According to Team Meat pirates are the cool kids who tell all the other kids what they should buy so they can continue to play it for free. Team Meat might not care where their money comes from but I don't wanna be ripped off by wanna be trend setters just because I'm fair enough to pay up.AShep said:Ultimately it boils down to why the fuck should I have to pay for the same game that you're downloading for free?
Minimum Rage said:It's the same as people used to do in the 80's & 90's when they used cassettes to record music from the radio. OMG THEY ARE NOT PAYING FOR THE MUSIC THEY MUST BE STEALING!!!!
butter_stick said:Of course you wouldn't have bought everything you've pirated. But you also would have bought some things you did.
LOST SALES!!!!!111AShep said:Do you buy every game you pirate?
Takuya said:Then release your game outside of steam and let it get pirated.
mxgt said:Piracy, as sad as it is, is a good way to try a game before you buy it. Obviously some people are assholes that don't buy even after trying and enjoying a game, but there's a lot of people that do buy after trying a game.
The Faceless Master said:so you're saying that if somehow, someway, there was some super awesome unbreakable DRM in Deux Ex, your friend would buy it?
AND YOU BELIEVE HIM?
Minimum Rage said:But pirating is an easy and normal way to do it.
I bought crysis1 in 2007 or 2008. I liked it. One of my favourite games of that time.
Then they released crysis2. 2 hours laters it's downloaded & installed. If it's good I buy it, if it sucks I don't buy it.
Why should I feel bad because of this proces? The publishers/devs don't offer a decent service for me to check out their game.
angular graphics said:It's not a comparison, it's an analogy.
There's no other way I can think of to explain to you why people pirate products that aren't terribly interested in and would never buy them in the first place.
i don't understand this post.Takuya said:Then release your game outside of steam and let it get pirated.
wutwutwut said:Is the choice really equal? Do pirates get access to infinite hassle-free downloads, access from anywhere in the world, regular updates, leaderboards, comparing times with friends, Super Meat World...?
Steam DRM doesn't stop piracy at all.Takuya said:Then release your game outside of steam and let it get pirated.
darkpaladinmfc said:Steam DRM doesn't stop piracy at all.
You're actually agreeing with me. I used the word "pay" intentionally. With a free alternative, your friend doesn't feel like it's worth to pay for the game. Games are products, and every product has a perceived value. If the perceived value is equal or superior to its price, you got a sale. If it's not, you don't.subversus said:I absolutely don't agree with this. My friend will pirate Deus Ex Human Revolution on the day it's released. I asked him if he'd buy it if it wasn't available for free and he said: "definitely. But since it's available for free I don't see a reason to buy it." And this attitude is common among all people I know - from all countries, be it developed countries or developing ones.
Stumpokapow said:This isn't some sort of wasteland thread where the rules don't apply. Seriously.
Nitos Fritos said:True story. I pirated the game and then bought it (but didn't send any email). I wish Ubi had the same attitude towards piracy and DLC and then the game prices went down. As EA said, people will soon pay that much no more, something has to happen. Also, make payers have some additional value over pirates, that's the way to go, DRM will ALWAYS be eventually passed by.
Minimum Rage said:But pirating is an easy and normal way to do it.
I bought crysis1 in 2007 or 2008. I liked it. One of my favourite games of that time.
Then they released crysis2. 2 hours laters it's downloaded & installed. If it's good I buy it, if it sucks I don't buy it.
Why should I feel bad because of this proces? The publishers/devs don't offer a decent service for me to check out their game.
extralite said:This. According to Team Meat pirates are the cool kids who tell all the other kids what they should buy so they can continue to play it for free.
Jocchan said:You're actually agreeing with me. I used the word "pay" intentionally. With a free alternative, your friend doesn't feel like it's worth to pay for the game.
Now, since the free alternative is unfortunately going to stay (so you can't rule it out and pretend it hypothetically doesn't exist, it does and we better deal with it) regardless of how we act, what's the best way to incentivize paying? This is the actual issue at hand.
warbegins said:LOST SALES!!!!!111
he just admitted in that very post that he uses it as a metric for judging games worthy of spending money on, so obviously the answer is no. i don't see how his methods are any worse than borrowing a copy of a friend's game or going and renting it before deciding to purchase tbh
OniShiro said:Team Meat are assholes, you can't compare the development cost of an indie game to an AAA game.
For an indie game is easy to be profitable even if the game is massively pirated, it doesn't works the same way for a game that costs 50+ M$ to develop
I'd add "without impacting legit customers" though. Which, unfortunately, is not easy. And considering every DRM gets eventually bypassed, the situation we have is that it's actually us paying customers that get the short end of the stick.subversus said:The best way is to release in such way that pirates get worthless, not fun to play product.
They have to spend extra time looking for pirated copies, worrying about malware someone might have snuck in, taking care of backups, getting cracks to work and so on. So it still costs people a non-zero amount of value, it's just not in a form that the developer benefits from.mclem said:No, but instead they get to spend no money.
Well, some business models work better than others. That's been a fact for as long as capitalism has existed.Your argument, fundamentally, boils down to "Get the game for free, pay for all these extra features". Which is potentially a viable business model, but it's a business model which the developers don't get any *choice* about embracing.
Not necessarily. Every game can offer infinite downloads and almost every game can offer regular free DLC, for instance. Amnesia is a hardcore single-player game, yet it offered a lot of additional content for free. I'm sure that must have driven quite a few sales.A corollary to your argument, therefore, becomes "If your game doesn't really benefit from any such online features, you're screwed!".
The market has already said this is how it needs to work.It's an extreme viewpoint; I'm not arguing it as a definite factor. But it's the sort of thing which should be considered before completely embracing this as something that's totally fine.
this over and over...interview said:IQuote:
Tommy Refenes adds, "They spend so much money trying to prevent it but they are wasting everyone's time. They are damaging their own businesses. Those gamers who got screwed by DRM problems? I guarantee those people are going to think twice before they buy another game from that publisher."
acm2000 said:a good game will sell, no matter what its budget was
acm2000 said:a good game will sell, no matter what its budget was
Jocchan said:I'd add "without impacting legit customers" though.
Excellent example, I have quite a few friends that do this regularly, download movie/series/game/music (aka pirating) and later down the line when price is right they add it to their collection buy picking up a legit copy.Stumpokapow said:I'm talking "Hey guys I pirate my games no ban it's all good I buy them later".
Yeah good luck with that...Jocchan said:I'd add "without impacting legit customers" though.
wutwutwut said:They have to spend extra time looking for pirated copies, worrying about malware someone might have snuck in, taking care of backups, getting cracks to work and so on.
the focus should be on making something fun for customers, not un-fun for non-customers.subversus said:The best way is to release in such way that pirates get worthless, not fun to play product.
Jiguryo said:If a person isn't terribly interested in such game, then why even PLAY it? If they're on the fence, there's always rental or playing it at a friend' s place.
They'd better off playing stuff they actually care for! The thing is that people who pirate games will *always* try to justify their actions, skipping from point to point.
OniShiro said:Team Meat are assholes, you can't compare the development cost of an indie game to an AAA game.
For an indie game is easy to be profitable even if the game is massively pirated, it doesn't works the same way for a game that costs 50+ M$ to develop
subversus said:Tell this to Team Ico.
soldat7 said:Stealing is stealing. The end.
The Faceless Master said:even in a hypothetical world without piracy, a good game can still easily not make a profit.
duckroll said:A good game will always sell, but will it sell enough? The problem with larger budgets is not that the game don't sell. That's rarely the case. It's just that they don't sell enough.