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Tekken 7 Online Issues

Aside from the fact ranked and player match dont work, the game is slow to load.

i was streaming last-night a Lobby I created and invited a local friend into.

No Rematch button, long delays to get to the loading screen, 10 seconds of "Syncing Displayed" Its quite aggravating.

I don't get why modern games are launching like this.

SF IV and SSFIV were fine back in 2009 and 2010, why is it so difficult nowadays?
 
To be fair, the most important mode is the local VS., which works flawlessly.

What? How is that the most important mode? I would assume most people buy Tekken to play online matches.
 
Despite my NAT on PS4 being fine (Type 2), I haven't been able to get into a single ranked or unranked match, and I've tried roughly 20-30 times since getting the game on the 5th.
 
Åesop;239486471 said:
What? How is that the most important mode? I would assume most people buy Tekken to play online matches.

Online matches are important, but local play is always better. No input lag and better to practice for high level play, organizing tournaments, etc.
Granted, most casual players don't have anybody to play local Vs. with, but most competitive players prefer to play locally.
 
Yeah, this has been really frustrating for me on PS4. Way worse than SFV's launch. It's a shame because when I do get a match, the netcode seems pretty great, but when the matchmaking is completely borked what does that matter. I really hope it can be fixed with the patch they're talking about, and that said patch comes really soon.

I know some people will say that 2 years in arcade was the beta test, but in all seriousness they should've done a console beta. Then they would've been aware of this issue (if they weren't already) and more importantly the overwhelmingly negative fan feedback probably would've forced them to fix it by launch.
 
Fighting game content tier list of importance:

S Tier: Standard Arcade mode: Roughly 8 fights of progressing difficulty & hidden boss version of big bad. With Opening and Ending movies for each character. - Offline Versus - Online Ranked (with Runback option) and both per character and player ranking - Casual lobby with Spectator mode
A Tier: Practice Mode, Trials Mode, Quest mode (Soul Calibur!), those New-Fangled Story mode (only if: that doesn't remove all story from arcade mode.)
B Tier:Time Attack, Survival, Gallery
C Tier: Team Battle, Customization
VF 4 Tier: Actual Good Tutorial Mode.
 
In 2017, online play is more important than local play. Which is why all developers now put so much effort into designing the games around modern netcode strategies. The 1000 tournament players who show up at Evo can't buy 2 million copies of your game.

That said we know that Tekken 7 plays fine online, it's just that the PS4 version got misconfigured by the launch patch. It'll be fixed, but rather embarrassing for Namco's grand launch of the game.

Glad I held off- shoddy online play is why I hated t6.

FYI, starting with Soul Calibur V, Namco has engineered excellent netcode in their fighting games. They're now some of the best. It's unfortunate they fucked up the PS4 version of Tekken 7 for a week.
 
Online matches are important, but local play is always better. No input lag and better to practice for high level play, organizing tournaments, etc.
Granted, most casual players don't have anybody to play local Vs. with, but most competitive players prefer to play locally.

Even as someone who strives to be part of the competitive scene, I can't agree with this in the slightest. "Competitive players" make up such a small percentage of sales in 2017 that online is now much more important to a fighting game's success.

Over a million people will buy this game. The biggest offline tournament for this game won't even reach 4,000 entrants (going off SFV's Evo 2016 number). Obviously, not all competitive players will go to a single tournament, but I find it hard to argue that the amount of people interested in playing competitive puts up any kind of fight against the hundreds of thousands who will play online, not to mention the people who have sold or will sell the game once they find out they can't get online.

Edit: pretty much beaten by Kai Dracon.
 
Does anyone have issues with the Steam version? I seem to get about two cancelled matches per one accepted match. Usually when the ranked list pops up. Is there a router setting I should enable/disable?

Obviously not as bad as some of the PS4 complaints, but still annoying.
 
The bright side is I think this game sold better than Namco anticipated that's why their PS4 servers are fucked.

That is not the reason why PS4 barely works online. It's more like they fucked up on the coding side
 
Well that's a damn shame. I was planning on picking up the game when I get paid next week, but I'm mainly an online player so I might hold off until the PS4 version's online is functional.
 
I've been able to play quite a bit on XB1, and haven't had issues, but I have been exclusively using the "warmup" mode because it actually matches you. I had zero success with the "ranked match" mode on the menu. It doesn't make any sense.
 
How on earth is this getting such good reviews when online is completely broken on the biggest platform??
That arcade mode dawg.
I was thinking about getting the game this week as I'm resubbing to PS+, but I won't bother until online is fixed since I couldn't care less about the SP features.

Hopefully Bandai reacts quickly and this while online this game is fixed promptly.
 
Just to be clear the warm up feature does not work for me.

everyone it matches me with I said yes. he i get "Connection to the opponent has been lost"

Two different PS4s, in two locations. One wireless, one wired. fiber 100 meg BBand in each.
 
ya I think I was able to connect to an online match maybe one. Haven't tried again since day one and probably won't till I know this shits fixed.
 
Online is literally broken on PS4. It's nigh impossible to get into a regular match.

It's not bothering me atm as I'm still practicing combos with characters but the game launching in this state is unacceptable.
 
I played on PC and have had ranked games and player matches just fine close to 300 games now or so. Most of those from a friend living in Germany and I am in the US.

Kinda sucks about the PS4 though, I heard a patch is coming that should fix this, hope it's next week.

Has any big website reported this?

Most big sites don't talk about the netcode or connection issues of a game most of the time. Tekken is big enough though so maybe they should be.
 
Matchmaking is still fucked on PS4, unless you are higher rank.

Lobbies with friends seem to work.

PC and Xbox work fine.
 
I haven't touched the game in a couple of days. It's kind of turned me off from it, which is a shame because the game is a lot of fun. I was able to play against 2 people after trying for 20 minutes. The other day I tried for half an hour and kept getting could not connect to player. I heard lobbies worked better for some so I tried that. After about 15 minutes of not being able to get into a lobby, I finally get into one. I'm waiting my turn and when it's finally time for me to fight, the host quit the lobby. Haven't put the game back on since then.
 
Whats the deal with rather large IPs and preparations for online multiplayer?

I feel like this happens more often than not.
 
Works sometimes for me, but all connections seem pretty poor, lots of lag etc. I am on the fastest speed available from my ISP. (PS4Pro)
 
Is this game cross play between PC and PS4?

No it is not.

Funny how SFV got criticized during the beta phase because of the online disconnections, and a lot of people made fun of it because apparently just one person worked on the netcode. But now it has a stable connection, even when playing between PC and PS4.
Meanwhile, T7 can't even get Player matches and Ranked matches right.

Anyway, T7 gets a free pass because, aside from the online stuff, the rest of the game is Godlike.
 
Using PS4 Pro, East Coast US. Can't get a single Ranked match from Warm-up. Got a few player matches from warm-up though. Tournament Mode works the best, but is still iffy. Disconnected from a Grand Finals match one time.
 
I get about 3 matches an hour while in the Warm Up. 95 percent of them lose connection and don't start. Pitiful. I want my money back honestly.
 
The frustrating thing is that I'm haven't seen a statement from Namco, that's aware of the full extent of the problem.

Also how many who give up on this in the next few days will actually ever come back?
 
Ya, PS4 here and haven't had matchmaking work even once. I've been forced to keep doing tournaments through the browser because none of the other modes can connect to opponents. Granted, tournaments are fun, but since I am new and lose in the first round a lot, the amount of practice I can get during a play session is pretty minimal.

Looking forward to them fixing it. In the meantime I'm just moving through Treasure Battle and trying to improve.
 
What I want to know is how is the matchmaking so fucked on PS4 but apparently (near) perfect on PC/Xbone.
 
The net code is a solid step back from TTT2.

Match quality is super spotty and all over the place.

Match making is borked.
 
I have only had three online matches so far on PS4 as well. Wish I had a better graphics card so I could just get this on PC instead.
 
almost a week later and it still doesn't work?

I asked this in the OT but is it a coincidence the most popular version is the one with the issues...

Is it also a coincidence that the one with the issues is the playstation version...
 
Tournaments kind of work, but also that is very hit and miss. Was in an 8 man double elimination torunament today where I only played the opening round and won that tournament because of synchronization issues in all following matches.

Ranked and player matches are still busted.

Not sure how they could f- this release up this bad, early 2017 surely took long enough... what were they doing the whole time? I honestly don't know why there isn't a bigger outrage when the most important online modes don't work. This is a full price product, releasing in 2017 where every other game has functioning online and matchmaking features available from the get go. Even the past few Tekkens had no such glaring problems. I should not be required to do workarounds like the waiting list-stuff for ranked matches (not that this works reliably either, getting a match after 30 minutes of try and error is hardly a workaround).

How did these matchmaking problems get through testing?
 
I only use warm up for matches on PC and that works.

Seems like picking ranked matches from a list seems busted everywhere.
Is this game cross play between PC and PS4?

Harada wanted it to be but, it didn't happen. Considering the problems now though maybe this is why, not sure.

almost a week later and it still doesn't work?

I asked this in the OT but is it a coincidence the most popular version is the one with the issues...

Is it also a coincidence that the one with the issues is the playstation version...

Yes Namco wanted to sabotage the franchise that is kinda known at this point to always be on Playstation for the home release, Tekken.

What.
 
almost a week later and it still doesn't work?

I asked this in the OT but is it a coincidence the most popular version is the one with the issues...

Is it also a coincidence that the one with the issues is the playstation version...

are you implying there's some sort of conspiracy here

fucking lol
 
No it is not.

Funny how SFV got criticized during the beta phase because of the online disconnections, and a lot of people made fun of it because apparently just one person worked on the netcode. But now it has a stable connection, even when playing between PC and PS4.
Meanwhile, T7 can't even get Player matches and Ranked matches right.

Anyway, T7 gets a free pass because, aside from the online stuff, the rest of the game is Godlike.

This is why fighting game companies ultimately don't sweat broken online: vocal fanboys in the FGC will do free damage control for them.
 
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