Liked the few brief moments of comic relief in episode 2, game shouldn't be a laugh riot but what's been in there has been handled well.
Lee: Did you lick the salt lick?
Clem: ...I don't know
Really surprised that anyone would chose to not loot that car. I could see not taking the stuff if the owner or someone else was nearby, but in a post-apoloyptic world where you don't know where your next meal is coming from and food is right there I don't see how could you not take the food. Besides, if a car is left with the keys in the ignition and the door ajar then something really bad probably happened to the owner.
Funny moment for me: After discovering legless Mark he confirms what was obvious shortly after arriving at the dairy farm by saying "Don't eat dinner." I laughed out loud.
Lee's disdain about it is pretty funny. Kenny's face after the comment is priceless as wellThere was on where Kenny said something along the lines like "Come on Lee! Cant you pick this lock, You're Urban...." LOL
I still feel no remorse from helping kill Larry.
Larry was a douche but I sympathized with Lilly. Her dad was all she had left.
Larry was a douche but I sympathized with Lilly. Her dad was all she had left.
Also, quick question - does the food rationing at the beginning really change anything? The game seems to imply that it factors into your allegiance with Lilly or Kenny but the choice with Larry seems to have far more influence on your relationship with those characters.
I definitely saw that twist coming. Poor Mark still it was amazing though. Shit just kept getting real!
Mark if I woulda known he was gonna be eaten, I wouldn't have fed him the cheese and crackers!
Right now I would say it has potential to be the best survival horror ever in my opinion.
is there a way to save Larry? Or does he always die?
I think it would need more drastic outcomes to your changes. I.E. If your choice between Kenny/Lilly literally split the campaign where choosing Kenny would have you leave in the RV and Lilly would take you somewhere else.
The game creates an interesting tension but it's definitely not as thick as something like Amnesia, at least not me
I still feel no remorse from helping kill Larry.
Same here. Also, people who killed off the reporter chick in Episode 1 now have eliminated every person in the group who knows about Lee's past. Brings about an interesting dynamic for future episodes for people who chose to let the reporter live in episode 1. It's also why I found Larry's rather unceremonious death to be incredibly shocking because I felt there was no way they were going to eliminate that dynamic so soon.
I don't think Lily will be in the game much longer. If she stays to epsiode 5 I will be shocked. For those that read the comics and look at the achievement lists for Episode 3 on The Walking Dead wiki, one in particular will be interesting. Most are cryptic, but there is one pertaining to Lily that is a dead giveaway for the comic readers.
I really hope this isn't the case, Lily is probably my favourite character after Lee and Clem. The group is already getting quite small.
Lee's disdain about it is pretty funny. Kenny's face after the comment is priceless as well
:lol Yup. And the line Kenny says "hey, I'm from Florida..." drove it home.
I actually saved Doug in Ep,1, because the reporter had the gun, so I figured she'd be okay, but when all I heard was click-click-click...well, RIP reporter. So, if you didn't save Doug, do you get to see the camcorder video at the end of Ep.2? Or, does someone else repair it?
I'm not so sure the narrative would benefit from a divergence like that, at least not for longer than a scene or two. The way the game is tightly paced but personalized is one of it's strengths IMO, too much ambition could hurt it.I think it would need more drastic outcomes to your changes. I.E. If your choice between Kenny/Lilly literally split the campaign where choosing Kenny would have you leave in the RV and Lilly would take you somewhere else.
Carly gives you some batteries and it works.
I'm not so sure the narrative would benefit from a divergence like that, at least not for longer than a scene or two. The way the game is tightly paced but personalized is one of it's strengths IMO, too much ambition could hurt it.
I'm not so sure the narrative would benefit from a divergence like that, at least not for longer than a scene or two. The way the game is tightly paced but personalized is one of it's strengths IMO, too much ambition could hurt it.
In the preview I saw a group fighting walkers and a quick shot of some grey-haired dude (who I think will be a badass). I have a feeling we'll be trading Kenny's family (and Ben) and Lily for a new group. I think only Clem, Carly, and Doug are going to move forward with Lee.
Hard to say. I gave it to the kids (Ben, Clem, and Duck) and Carly. The game implied that everyone would be upset, but nothing became of it. It probably pushes you just a little closer to either Lily or Kenny.
I'm sure this has been mentioned a lot, but the more I think about it the less I like the timeskip and hope this isn't gonna happen again in the story.
I'm sure this has been mentioned a lot, but the more I think about it the less I like the timeskip and hope this isn't gonna happen again in the story.
I don't understand why anyone would think a random 3 month gap in the story is a good idea for an episodic story driven adventure. That opening minute or so where you're confused if you skipped over something explaining who the fuck this guy is or waiting for them to flashback to the thing they talk about.
At the very least there should have been some photos on screen of like the airforce base, them finding Mark, whatever the hell they did to save him, bringing the food back, whatever else as they were talking about it. That way it's still relatively cheap to do (don't have to model an airforce base full of zombies), but it still makes it feel significant.
And it should have been talked about a lot more than it was. I have no idea why the hell they went to an airforce base in the first place, since there was nothing mentioned about it to me beyond "that's where Mark was and he had food".
And it should have been talked about a lot more than it was. I have no idea why the hell they went to an airforce base in the first place, since there was nothing mentioned about it to me beyond "that's where Mark was and he had food".