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Bailey's Dad said:2D games will always have their place but you can't explore a 2D game the same way you explore a 3D game.
Fail.
Play SotN and Tomba then come back.
Bailey's Dad said:2D games will always have their place but you can't explore a 2D game the same way you explore a 3D game.
You haven't seen Super Paper Mario or Castle Crashers yet have you?[Clark Gable] said:Treasure are the only people who can do a good 2D game this gen. EVERYONE ELSE WOULD FAIL.
Jive Turkey said:You haven't seen Super Paper Mario or Castle Crashers yet have you?
Agree to disagree....astal has much better art and the detail is also much greater.
Because you can make damned pretty things in 2d
btrboyev said:sigh...look up 2D again. LBP is entirely 3D.
How about the other 100+ PS2 2D games?Clark Gable said:No, but than again I don't like Mario games and I also didn't like AlienH.
Movement and action takes place in 2 dimensions, doesn't it?
AltogetherAndrews said:Movement and action takes place in 2 dimensions, doesn't it?
btrboyev said:no..there are parts with 3d movement as well.
!!besiktas1 said:What about Cry on? thats the direction I want some games to go... IIRC this type of stuff rendered in real time.
btrboyev said:no..there are parts with 3d movement as well.
No no no don't quote me lol, as I said If I Recall Corectly... I could be spreading misinformation. BUT I think it is...Diablos said:!!
You mean Cry On is gonna look like that picture? I thought that was just concept art or something. Sweet.
Really, where? All I've seen has been strictly 2d movement.
Does traditional paint-on-a-cel (or computer paint programs, or whatever they're doing nowadays) animation really cost as much as everyone says it does?Fight for Freeform said:I claim that 2D content creation is no more costly than 3D content creation. That is, sprites with their animations, and game artwork for the backgrounds and such, is just as cheap as 3D content creation. There are some that claim that for hidef graphics, getting artists to draw all animations and sprites would result in costs that would compare unfavourably against the now very inexpensive work of 3D artists. They would claim that the only way to reduce such costs is to outsource the animations to an overseas company, very much like how television cartoons go about this.
Does traditional paint-on-a-cel (or computer paint programs, or whatever they're doing nowadays) animation really cost as much as everyone says it does?
elsan I would like to see a new Guilty Gear for the 360.
720p + online, make it happen!
Guilty Gear X2 already is the best looking 2D fightinggame out there.
Hostages (Amiga/Atari ST/etc, 1988) did the latter to quite amazing effect.dark10x said:We've seen this many times over the years...and the results do not often work very well. You end up with music that becomes interrupted more often than not. I prefer this concept when developers refrain from making changes for every action. Something like Klonoa 2 would work best (the music changes when you move from outdoors to in and indoors to out). The same tune continues, but the sound of the music changes greatly. This is done without using chip music. Music that changes to fit the scene is fantastic. Music that changes as you perform actions is not. Imagine if the audio in Sonic varied depending on speed and enemy proximity. It would be awful.