The idea is not letting kids reach that level of addiction in the first place.
The kid was used to playing for as long as he wanted, and nearly killed himself when denied that.
If he was used to the idea of only playing 1 or 2 hours a day in the first place, the shock of the game being taken away from him wouldn't have driven him to jump.
That's the logic.
If the "game" is taking away their ability to play, that's different than the parent taking it away. In the parent situation, the kid recognizes that he "could" be playing more, but his parents are limiting him.
If the company limits it, there is literally nothing in his power to rectify that situation. So the idea (the company hopes) is they just learn to deal with it.
For the part I bolded, couldnt the parents have established some guidelines before it got out of hand?
Thats my logic in this.
Like with my kids, at a very early age we established they wont get toys every time we go to the toy section in Walmart, Target, etc.
It got to the point they only looked for toys, gifts at Christmas. Even birthdays they didnt look for toys. Either due to funds or just circumstances didnt allow it. No crying when we said no to toys. More than 1 kid, we had some try us, lol. But in the end, no crying.
They were more happy to get cake and go to Chuck E Cheese than get gifts.
They can go to a toy section now and very rarely ask for toys.