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TF2 Engineer update incoming?

Affeinvasion said:
I didn't notice this earlier: Is this new?

wmbsp.png


Looks like brass knuckles and a wrench all in one

It's a community item, dunno what the stats are.
 
Blizzard said:
And Boonoo just reminded me -- we should all be grateful that the new maps aren't 5-point capture maps. We don't need more badlands, well, and granary, for sure!

5cp push maps and koth are the best types because both teams have to rapidly adapt to playing offense and defense. In payload moreso than standard a/d you just work at the exact same objective the whole way through. All that one sidedness gets dull. In that vein I wouldn't mind a payload like gorge, just a simple 2 points than flip sides.

More push and more koth (they have made three koth maps, more would be nice) would be better for everyone. Valve seems to have a massive hard on for payload, though. They don't want to make anything else D:

Official payload and payload race
pl_goldrush
pl_badwater
plr_pipeline
pl_upward
plr_hightower

Official push
cp_badlands
cp_granary
cp_well

Official koth
koth_sawmill
koth_viaduct
koth_nucleus

The last time we got a 5cp from Valve was badlands, the best map ever.
 
Boonoo said:
More push and more koth (they have made three koth maps, more would be nice) would be better for everyone.
Personally I would like to see all of the arena maps converted to King of the Hill maps in this update.
 
Boonoo said:
5cp push maps and koth are the best types because both teams have to rapidly adapt to playing offense and defense. In payload moreso than standard a/d you just work at the exact same objective the whole way through. All that one sidedness gets dull. In that vein I wouldn't mind a payload like gorge, just a simple 2 points than flip sides.

More push and more koth (they have made three koth maps, more would be nice) would be better for everyone. Valve seems to have a massive hard on for payload, though. They don't want to make anything else D:

Official payload and payload race
pl_goldrush
pl_badwater
plr_pipeline
pl_upward
plr_hightower

Official push
cp_badlands
cp_granary
cp_well

Official koth
koth_sawmill
koth_viaduct
koth_nucleus

The last time we got a 5cp from Valve was badlands, the best map ever.
So, massive hardon = same number of official payload maps as official push maps, as official koth maps, before this update? 3v3v3 doesn't seem too unbalanced.

They might have another map or two in this update, who knows.

Also, two of those payload maps are payload race, in which you...have to adapt do both defense and offense, just not in the stalemate takes-a-long-time competitive hardcore 5-capture point push style you like. :P

I don't like the push maps much though, so I'm biased. I'm sure competitive players probably like them.
 
is the pain train worth crafting?

wondering if i should use my extra sandman+scrap metal or if i should just make more scrap metal with bonk/sandman
 
I've said it before, I'll say it again, the guitar is a taunt. And I figured out how it tauntkills.

Johnny+Cash++3.jpg



I'm pretty sure I saw this on Reddit first, not here, but my day is a blur.
 
I'm pretty sure the ability to pack up and move structures will be a new base Engineer ability. They mention in the blog that the Engie is still getting a melee unlock, but he's not using it in those photos.
 
Blizzard said:
So, massive hardon = same number of official payload maps as official push maps, as official koth maps, before this update? 3v3v3 doesn't seem too unbalanced.

It's a growing hardon! And I recognize that there weren't any payload maps the last update, but I live in the moment goddamnit! And we haven't had an official push map since Badlands, February 2008. That's a long time.


Also, two of those payload maps are payload race, in which you...have to adapt do both defense and offense, just not in the stalemate takes-a-long-time competitive hardcore 5-capture point push style you like. :P]

That's true, and I do like plr more than straight pl, but they aren't quite the same. What's nice about push maps is that you can lose ground; you can't do that in a payload race. With the not losing ground you get in a situation where half the team is playing defense and half offense rather than the whole team rolling from defense into offense as you push and the back again.

Really, though, I just don't like pushing carts; it's boring and favors getting 3 heavies together to sit on the cart.

And about stalemates--you only get a stalemate if if the teams are slightly unbalanced (enough so that one side consistently gets pushed back to last) and both have poor communication. If you have even teams both with good communication you might still get a long game, but you will be bouncing from one end of the map to the other.
 
SmashBrosAwesome said:
2 more wrenches were just found, less than 5 minutes between them
Felt like a second.

I was crafting a backpack-full of items, and was just looking up the hat-making recipe, and then, the server I was playing on auto-kicked me for being still too long.

As that happened, I was still looking up stuff. Then, I hear "Success!" and I was like "What? Darn it, I was about to craft something...". Then, while I was looking at the Wrench page, I hear "Success! again, and think it was a mistake.

Of course, when I look on the Tf2Stats page:

78 July 7, 9:58:43 pm
77 July 7, 9:57:54 pm

I was sort of mad, since I just had an impulse to craft like crazy...
 
Oh good god! Valve got me back into TF2 hook, line, and sinker thanks to all this update news. I forgot how much fun it is to just jump on a server that you know is full of good people who actually use teamwork. After playing for the last 3 nights, I've gotten a bunch of items I never had (I never played during the Demo/ Soldier / Sniper / Spy updates), and even got a hat for dominating some player with whatever that hat was. I love this game.

It's a shame that for the next 3 weeks the game is going to be full of awful engineers, especially considering it's my favorite class (over 90 hours played in Engineer alone. Please don't ask what my other times are!)

I can't wait to put these new weapons through their paces. Taking control of your sentry sounds awful dangerous. If it doesn't auto-target anymore you could easily be a sitting duck. Hopefully the shield takes care of that. I wonder how fast the sentry gun will rotate. I could see them putting a rotation limit on it so you can't just whip around at will. Also, I wonder if you have to be in line-of-sight of the sentry for it to work (that would stink!)

The new shotgun sounds interesting too. The normal one has a 6-shot clip right? So that would be 3 shots, with a sentry kill granting two guaranteed crits... Hrmm. I wonder if you keep those crits if you die (probably not, that would make it a tiny bit overpowered I'd think). I hope there is some kind of HUD counter that lets you know how many crits you have stored up.

I wonder what the mele weapons will be! If it's some kind of level two movable sentry.... well how would that work? An Engineer would be kind of useless without a wrench of some sort.

I wish people would find golden wrenches quicker! I have to know!
 
Boonoo said:
Valve seems to have a massive hard on for payload, though. They don't want to make anything else D:

Payload's a chance to make a multiplayer map with a single-player style progression mechanism; I'm amazed I've not noticed any other FPS attempt to rip off the concept. Are there some out there I've not noticed?
 
Hope the wrench has more interesting stats besides decreased repair/increased damage. Nobody's gonna use it that way.... Wrenches are already strong as fuck plus an engineers main concern (IMO) would be his buildings. Keep the things interesting Valve, like the community blood kukri!

The new maps look terrific. Elevated battles should be interesting. But bring on the CP maps :D Favorite maptype.

I hope the moving sentry thing ISN'T a new ability, OR it has to be pretty fucking balanced. Long setup times and whatnot. Building a level 3 sentry in spawn, then placing it somewhere along the frontlines during setup will be easier instead of waiting for dispenser metal/finding metal during the 30 seconds. Plus Engineer's strategic placement of items will not matter anymore, it seems. I dunno, giving it as an ability seems unlogical for an engineer.

I'd rather have it be that it's a special sentry unlock, Which only upgrades to level 2 with faster firing rate and can be moved but with 3sec pack in/pack out time.

Slowly starting to get more interested in this update, since
(1) it's supposedly out tonight
(2) Community weapons are SO FUCKING AWESOME
(3) I gave up about the wenches.
 
MNC said:
Has it been confirmed Polycount pack will be included in the Engie update?
I've not seen anything mentioned about it but it would be nice just to stop everyone play engie for 2 weeks, items for other classes would keep me personally playing them all equally instead of demo spamming sentrys :P
 
Diablohead said:
I've not seen anything mentioned about it but it would be nice just to stop everyone play engie for 2 weeks, items for other classes would keep me personally playing them all equally instead of demo spamming sentrys :P
Precisely, it would keep gameplay slightly balanced since every other class would've gotten weapons as well. The contest has officially ended so it's possible. Can't wait til midnight :D

So Valve makes up the attributes, community makes the model? Some of these attributes I see in the pack are quite ridiculous... 4 rockets firing at once? I hope Valve can keep some balance to it. Hats are always welcome, also need no balancing :p GAH! Can't wait!
 
MNC said:
Has it been confirmed Polycount pack will be included in the Engie update?
From the Polycount site.

THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter.

So either Engie update comes out the 12th, or, no, it's not a part of the update.
 
sw33tclyde said:
Unless there was a period of inactivity before it was able to shoot again..

I don't understand the overpowered talk when we haven't seen anything in game yet. Seems silly to label unknowns.

Why would you dismantle at all, then? To save on metal? (and to avoid having to upgrade all over again, I suppose)
 
perryfarrell said:
I wonder what time the update will go live...
The wrenches are dropping pretty fast today. Maybe the blog update will drop early with the game update happening later in the evening.
 
Boonoo said:
The wrenches are dropping pretty fast today. Maybe the blog update will drop early with the game update happening later in the evening.

I have tomorrow off, I would be ecstatic if this happened.
 
Can't wait for this. I only bought TF2 recently when the steam sale brought the price down but have played it quite a lot at my bro's. It has to be the most addictive fps ever (next to CS of course)
 
valeo said:
Can't wait for this. I only bought TF2 recently when the steam sale brought the price down but have played it quite a lot at my bro's. It has to be the most addictive fps ever (next to CS of course)

I only paid $20 for it.

Is there anyway I can pay Valve more? Should I just keep buying more games to support them b/c I feel like I robbed them.
 
demosthenes said:
I only paid $20 for it.

Is there anyway I can pay Valve more? Should I just keep buying more games to support them b/c I feel like I robbed them.
Buy some of the awesome TF2 prints and mugs in the valve store
 
I'm more excited about this update than I have been about the release of any game. Valve knows what to do to keep its customers hooked. Plus, it's free.
 
I picture the Engy being able to build any level sentry, pack it up, and then walk with it. There probably will be some cool down, but it'll be 2 seconds at most. Everyone is going to scream it's overpowered, and forget that it still takes time and work to build the sentry and then carry it while being defenseless all the way to the battlefield, and that it'll still be difficult to use on push maps, but at the very least now there are problems solved.

Like when you need to quickly build a sentry up to guard a point but don't have the time to place it perfectly. Like when you're coordinating with another engineer and instead of one sentry always moving, you'll have two. Like when one of the thousands of Engy newbies place their sentry in a bad spot and you want to help them out before setup time ends.

The fact is, it needs to be this "OP" simply because sentries are easy to destroy, only ever get easier to destroy, and I know that when I'm not playing Engie this weekend I'll be constantly pushing out ubers as Medic to help keep them easy to destroy.
 
Bliddo said:
Buy some of the awesome TF2 prints and mugs in the valve store
I would do that but shipping to the UK costs 4 times as much as the item itself! same with the halo bungie store :/

I bought TF2 when it was £20 back in 2008 at some point, about 8 months later the OB went on sale for £3.50 so I bought that just for portal and the HL episodes :lol
 
Proven said:
I picture the Engy being able to build any level sentry, pack it up, and then walk with it. There probably will be some cool down, but it'll be 2 seconds at most. Everyone is going to scream it's overpowered, and forget that it still takes time and work to build the sentry and then carry it while being defenseless all the way to the battlefield, and that it'll still be difficult to use on push maps, but at the very least now there are problems solved.

Like when you need to quickly build a sentry up to guard a point but don't have the time to place it perfectly. Like when you're coordinating with another engineer and instead of one sentry always moving, you'll have two. Like when one of the thousands of Engy newbies place their sentry in a bad spot and you want to help them out before setup time ends.

The fact is, it needs to be this "OP" simply because sentries are easy to destroy, only ever get easier to destroy, and I know that when I'm not playing Engie this weekend I'll be constantly pushing out ubers as Medic to help keep them easy to destroy.

I don't care if I need to have a full 200 metal in me and it drains it to move a sentry, the idea of moving a sentry is awesome. It's so frustrating to build up on a point, let's say in Fastlane @ mid and then have to start pushing, destroy everything and rebuild.
 
The_Technomancer said:
Wow, 13 wrenches in 9 hours, they're really dropping today. Can't wait can't wait!
Now for the 6 hour gap so they can update the blog at ~6 PM CDT.
CST? I never know.
 
thetrin said:
Why would you dismantle at all, then? To save on metal? (and to avoid having to upgrade all over again, I suppose)

It makes Engie more viable on 5CP maps.
Team captures mid -> build on mid -> team captures 4th -> move gear to 4th.

Or, use it in regular defensive scenarios.
Sentry keeps killin' dudes -> enemies figure out how to attack it -> move it before their next strike -> confusion and chaos.

Only time it's not as useful is offensive Engie, where you're expecting your gear to get killed, but even then being able to push your dispenser forward with your team would be invaluable.
 
mclem said:
Payload's a chance to make a multiplayer map with a single-player style progression mechanism; I'm amazed I've not noticed any other FPS attempt to rip off the concept. Are there some out there I've not noticed?
Also, this is really clever, and I've never thought of it like that. Are there any other multiplayer games trying something similar for progression?
 
You know, this is by far the best multiplayer FPS I've ever played. I used to hold Quake/Quake 2 in that special place in my heart with the grappling hook. It was amazing back then.

You know how people were completely OCD over Counter-Strike when it came out and basically still are? I always wondered what all the fuss was. I tried it out, it was okay, but not as fun as Quake with the grappling hooks.

So now I see these TF2 threads literally everywhere. It's CS all over again, so I grab it on sale a few weeks back on Steam when it was on sale.

It is easily the most fun I've had in a multiplayer FPS since Quake, the beta days of PlanetSide, and anything else that has come out.

Continued updates and improvements? Yes please! LOVE THIS.
 
mclem said:
Payload's a chance to make a multiplayer map with a single-player style progression mechanism; I'm amazed I've not noticed any other FPS attempt to rip off the concept. Are there some out there I've not noticed?
Timesplitters 2 did it way back when with Assault mode. God, that was fun.
 
perryfarrell said:
I'm more excited about this update than I have been about the release of any game. Valve knows what to do to keep its customers hooked. Plus, it's free.

It really dances on the graves of those pricey Modern Warfare map packs to put it lightly.

demosthenes said:
I don't care if I need to have a full 200 metal in me and it drains it to move a sentry, the idea of moving a sentry is awesome. It's so frustrating to build up on a point, let's say in Fastlane @ mid and then have to start pushing, destroy everything and rebuild.

Oh god, tell me about it. Same thing with Granary. With the battle lines shifting constantly it's hard to stay relevant as an engineer.
 
Javaman said:
It really dances on the graves of those pricey Modern Warfare map packs to put it lightly.



Oh god, tell me about it. Same thing with Granary. With the battle lines shifting constantly it's hard to stay relevant as an engineer.

Yea when I'm playing on the 32man I like, if another person is playing Engi that I'm friends with or know I'll set up my tele and keep it at the first point and he can have the 2nd point. It's just easier to always have teles up instead of trying to move them always.
 
Javaman said:
It really dances on the graves of those pricey Modern Warfare map packs to put it lightly.



Oh god, tell me about it. Same thing with Granary. With the battle lines shifting constantly it's hard to stay relevant as an engineer.
Exactly, I still don't know a lot of maps by heart, so its really hard playing engie because I don't know at the start of the round where I'm heading; where the main points of conflict are, where a sentry is going to be needed...
 
The_Technomancer said:
Exactly, I still don't know a lot of maps by heart, so its really hard playing engie because I don't know at the start of the round where I'm heading; where the main points of conflict are, where a sentry is going to be needed...

I learned by watching other engis...this doesn't always work b/c I played w/ really smart people and there are not so smart people out there.

Just play with different sentry locations, eventually you'll find good spots for them.
 
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