Affeinvasion said:I didn't notice this earlier: Is this new?
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Looks like brass knuckles and a wrench all in one
It's a community item, dunno what the stats are.
Affeinvasion said:I didn't notice this earlier: Is this new?
![]()
Looks like brass knuckles and a wrench all in one
Blizzard said:And Boonoo just reminded me -- we should all be grateful that the new maps aren't 5-point capture maps. We don't need more badlands, well, and granary, for sure!
zombieshavebrains said:New to me, who is Watchmaker?
Affeinvasion said:I didn't notice this earlier: Is this new?
![]()
Looks like brass knuckles and a wrench all in one
Personally I would like to see all of the arena maps converted to King of the Hill maps in this update.Boonoo said:More push and more koth (they have made three koth maps, more would be nice) would be better for everyone.
So, massive hardon = same number of official payload maps as official push maps, as official koth maps, before this update? 3v3v3 doesn't seem too unbalanced.Boonoo said:5cp push maps and koth are the best types because both teams have to rapidly adapt to playing offense and defense. In payload moreso than standard a/d you just work at the exact same objective the whole way through. All that one sidedness gets dull. In that vein I wouldn't mind a payload like gorge, just a simple 2 points than flip sides.
More push and more koth (they have made three koth maps, more would be nice) would be better for everyone. Valve seems to have a massive hard on for payload, though. They don't want to make anything else D:
Official payload and payload race
pl_goldrush
pl_badwater
plr_pipeline
pl_upward
plr_hightower
Official push
cp_badlands
cp_granary
cp_well
Official koth
koth_sawmill
koth_viaduct
koth_nucleus
The last time we got a 5cp from Valve was badlands, the best map ever.
Blizzard said:So, massive hardon = same number of official payload maps as official push maps, as official koth maps, before this update? 3v3v3 doesn't seem too unbalanced.
Also, two of those payload maps are payload race, in which you...have to adapt do both defense and offense, just not in the stalemate takes-a-long-time competitive hardcore 5-capture point push style you like.]
Felt like a second.SmashBrosAwesome said:2 more wrenches were just found, less than 5 minutes between them
78 July 7, 9:58:43 pm
77 July 7, 9:57:54 pm
I feel your pain.ColtraineGF said:I was sort of mad, since I just had an impulse to craft like crazy...
Wren said:Taken from the TF2 Steam forums.
Boonoo said:Valve seems to have a massive hard on for payload, though. They don't want to make anything else D:
I've not seen anything mentioned about it but it would be nice just to stop everyone play engie for 2 weeks, items for other classes would keep me personally playing them all equally instead of demo spamming sentrysMNC said:Has it been confirmed Polycount pack will be included in the Engie update?
Precisely, it would keep gameplay slightly balanced since every other class would've gotten weapons as well. The contest has officially ended so it's possible. Can't wait til midnightDiablohead said:I've not seen anything mentioned about it but it would be nice just to stop everyone play engie for 2 weeks, items for other classes would keep me personally playing them all equally instead of demo spamming sentrys![]()
From the Polycount site.MNC said:Has it been confirmed Polycount pack will be included in the Engie update?
THIS CONTEST HAS ENDED. Winners will be announced July 12, 2010 with the Polycount Pack being released for Team Fortress 2 thereafter.
sw33tclyde said:Unless there was a period of inactivity before it was able to shoot again..
I don't understand the overpowered talk when we haven't seen anything in game yet. Seems silly to label unknowns.
The wrenches are dropping pretty fast today. Maybe the blog update will drop early with the game update happening later in the evening.perryfarrell said:I wonder what time the update will go live...
Boonoo said:The wrenches are dropping pretty fast today. Maybe the blog update will drop early with the game update happening later in the evening.
valeo said:Can't wait for this. I only bought TF2 recently when the steam sale brought the price down but have played it quite a lot at my bro's. It has to be the most addictive fps ever (next to CS of course)
Buy some of the awesome TF2 prints and mugs in the valve storedemosthenes said:I only paid $20 for it.
Is there anyway I can pay Valve more? Should I just keep buying more games to support them b/c I feel like I robbed them.
Bliddo said:Buy some of the awesome TF2 prints and mugs in the valve store
I would do that but shipping to the UK costs 4 times as much as the item itself! same with the halo bungie store :/Bliddo said:Buy some of the awesome TF2 prints and mugs in the valve store
Proven said:I picture the Engy being able to build any level sentry, pack it up, and then walk with it. There probably will be some cool down, but it'll be 2 seconds at most. Everyone is going to scream it's overpowered, and forget that it still takes time and work to build the sentry and then carry it while being defenseless all the way to the battlefield, and that it'll still be difficult to use on push maps, but at the very least now there are problems solved.
Like when you need to quickly build a sentry up to guard a point but don't have the time to place it perfectly. Like when you're coordinating with another engineer and instead of one sentry always moving, you'll have two. Like when one of the thousands of Engy newbies place their sentry in a bad spot and you want to help them out before setup time ends.
The fact is, it needs to be this "OP" simply because sentries are easy to destroy, only ever get easier to destroy, and I know that when I'm not playing Engie this weekend I'll be constantly pushing out ubers as Medic to help keep them easy to destroy.
Now for the 6 hour gap so they can update the blog at ~6 PM CDT.The_Technomancer said:Wow, 13 wrenches in 9 hours, they're really dropping today. Can't wait can't wait!
thetrin said:Why would you dismantle at all, then? To save on metal? (and to avoid having to upgrade all over again, I suppose)
Also, this is really clever, and I've never thought of it like that. Are there any other multiplayer games trying something similar for progression?mclem said:Payload's a chance to make a multiplayer map with a single-player style progression mechanism; I'm amazed I've not noticed any other FPS attempt to rip off the concept. Are there some out there I've not noticed?
Timesplitters 2 did it way back when with Assault mode. God, that was fun.mclem said:Payload's a chance to make a multiplayer map with a single-player style progression mechanism; I'm amazed I've not noticed any other FPS attempt to rip off the concept. Are there some out there I've not noticed?
perryfarrell said:I'm more excited about this update than I have been about the release of any game. Valve knows what to do to keep its customers hooked. Plus, it's free.
demosthenes said:I don't care if I need to have a full 200 metal in me and it drains it to move a sentry, the idea of moving a sentry is awesome. It's so frustrating to build up on a point, let's say in Fastlane @ mid and then have to start pushing, destroy everything and rebuild.
Javaman said:It really dances on the graves of those pricey Modern Warfare map packs to put it lightly.
Oh god, tell me about it. Same thing with Granary. With the battle lines shifting constantly it's hard to stay relevant as an engineer.
Exactly, I still don't know a lot of maps by heart, so its really hard playing engie because I don't know at the start of the round where I'm heading; where the main points of conflict are, where a sentry is going to be needed...Javaman said:It really dances on the graves of those pricey Modern Warfare map packs to put it lightly.
Oh god, tell me about it. Same thing with Granary. With the battle lines shifting constantly it's hard to stay relevant as an engineer.
The_Technomancer said:Exactly, I still don't know a lot of maps by heart, so its really hard playing engie because I don't know at the start of the round where I'm heading; where the main points of conflict are, where a sentry is going to be needed...