Metalic Sand
who is Emo-Beas?
Havent played Arena in awhile but 32 man arena on Lumberyard is great!
Lumberyard is like a 2fort for me. Such a solid map
Lumberyard is like a 2fort for me. Such a solid map
Metalic Sand said:Havent played Arena in awhile but 32 man arena on Lumberyard is great!
Lumberyard is like a 2fort for me. Such a solid map
Yeah. I don't mind it being lowered (I know the spawn time is up to 13 seconds for a reason, but I am bored, my last life wasn't even 13 second long! Let me set the heavy on Fire!), but it being off also leads to a stalemate more often IMO. You just get stuck at a single area since people can keep running right back to it right away. The smaller the map, the worse it is.Stallion Free said:I do agree that instaspawn is lame as it completely breaks certain maps, making them near impossible to actually complete (payload).
Demigod Mac said:TF2 shows a warning that balance isn't guaranteed if you join a map with the maxplayers setting pushed beyond the normal limit.
PedroLumpy said:I'm not sure when this was added, but good on them. Maybe it'll make some local servers think twice. I could use a few more servers near by playing standard settings.
And man, I was kinda hoping for their next payload race map they'd go with something like the final pipeline map. Moving the cart perpendicular to the opposing spawn was a nice change from moving it past the opposing spawn. I swear Valve loves their stalemates.
Oh yes and instant spawn is balls. Odd that they don't make a traditional deathmatch option where instant spawn could work.
Metalic Sand said:Havent played Arena in awhile but 32 man arena on Lumberyard is great!
Lumberyard is like a 2fort for me. Such a solid map
Really now? Do tell.Metalic Sand said:I play with 36 man servants all the time.
Demigod Mac said:Extra players can be fun sometimes (you can get into some really crazy battles) but it makes some classes nearly impossible to play.
Try playing scout or spy when there's constant soldier and demoman spam flying around everywhere.
Wish I knew about the contest before it was over, I would have enteredTechnosteve said:some of the models people are making in polycount are insane the 1800's take on TF2 characters are amazing.
yes a hell of a lot of hickups and I know it's not my pc setup as all other games run baby smooth like UE3 titles and most other currently installed pc games.squinters said:Is anyone else getting weird performance issues? At random times either the whole game would freeze for 10 seconds, or I would suffer massive lag spikes that make the game unplayable. For some reason these problems started last week and have been getting realy frequent lately. It's super frustrating and is starting to suck the fun out of the engy update.
I actually noticed something like this yesterday. I went in offline mode and practiced sniping on koth_nucleus against computers (really easy targets, but it's fun), and even when I pulled all the settings down to medium I'd still get 40fps avg, going down to 20 frequently. When I started the session I was getting 60. What?squinters said:Is anyone else getting weird performance issues? At random times either the whole game would freeze for 10 seconds, or I would suffer massive lag spikes that make the game unplayable. For some reason these problems started last week and have been getting realy frequent lately. It's super frustrating and is starting to suck the fun out of the engy update.
Bots will zap your CPU, how many did you have active?John said:I actually noticed something like this yesterday. I went in offline mode and practiced sniping on koth_nucleus against computers (really easy targets, but it's fun), and even when I pulled all the settings down to medium I'd still get 40fps avg, going down to 20 frequently. When I started the session I was getting 60. What?
squinters said:Is anyone else getting weird performance issues? At random times either the whole game would freeze for 10 seconds, or I would suffer massive lag spikes that make the game unplayable. For some reason these problems started last week and have been getting realy frequent lately. It's super frustrating and is starting to suck the fun out of the engy update.
Yes it does, and I'm not OC'ing.krzy123 said:when you get the 10 sec freeze does the audio basically freeze/repeat too? Because I get that, i don't remember getting that before, but i'm running a OC so thats what i figured it was.
krzy123 said:when you get the 10 sec freeze does the audio basically freeze/repeat too? Because I get that, i don't remember getting that before, but i'm running a OC so thats what i figured it was.
Videos are here. If what you want are the gifs I have no idea.sn00zer said:![]()
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okay where is this from I MUST KNOW
squinters said:Yes it does, and I'm not OC'ing.
Possibly your antivirus scanning a game file.Bluth54 said:That's been happening to me for a long time. It will only happen once after booting up the game, usually about 5-10 minutes in. I've never figured out what it is.
Yasae said:Really now? Do tell.
Did Valve complete scrap the idea of players being able to trade with each other or is it just on Valve Time?Son of Godzilla said:So I just got milestone 1 and it gave me another huntsman. goddammit.
Valve time.Yeef said:Did Valve complete scrap the idea of players being able to trade with each other or is it just on Valve Time?
What does the player count have to do with that? I think you mean 32 player AND that game-destryoing crappy instaspawn.enzo_gt said:Valve time.
And I quite enjoy 32 player limit games more because I get to play more often and its much more hectic.
Instaspawn too then. Both I enjoy because I'm actually playing more of the time and there is always an enemy nearby. Creates more stalemates, but I don't have a problem with those as long as the teams are balanced.derFeef said:What does the player count have to do with that? I think you mean 32 player AND that game-destryoing crappy instaspawn.
enzo_gt said:Instaspawn too then. Both I enjoy because I'm actually playing more of the time and there is always an enemy nearby. Creates more stalemates, but I don't have a problem with those as long as the teams are balanced.
I think "game-destroying instaspawn" is hyperbole but I really have no problem with a 3-5 second respawn time either.
I think you're not alone, in that some people (possibly even ME sometimes) may enjoy playing what's essentially deathmatch, with occasional intel capturing thrown in, on 2-fort.enzo_gt said:Instaspawn too then. Both I enjoy because I'm actually playing more of the time and there is always an enemy nearby. Creates more stalemates, but I don't have a problem with those as long as the teams are balanced.
Ah, I kinda figured. 14 (it won't let me use 15 anymore for some reason ?).Diablohead said:Bots will zap your CPU, how many did you have active?
I find with 32 bots I get half my usual online performance.
See, 3-5 seconds is almost the same because it is not balanced towards the map, as the respawntimes are getting shorter/longer depending on what team you are and whatnot.enzo_gt said:Instaspawn too then. Both I enjoy because I'm actually playing more of the time and there is always an enemy nearby. Creates more stalemates, but I don't have a problem with those as long as the teams are balanced.
I think "game-destroying instaspawn" is hyperbole but I really have no problem with a 3-5 second respawn time either.
Son of Godzilla said:So I just got milestone 1 and it gave me another huntsman. goddammit.
Drkirby said:Really, I think what makes TF2 so great is that it doesn't have a standard deathmatch mode at all. But I do get annoyed at high spawn times. anything more then 10 seconds really gets on my nerves.
And large servers make th Pyro and Spy classes much harder to play, since there is just to much speratic fire to ambush an enemy.
I would not mind this being unchangebale/hardcoded but I think many player will leave tf2 then.
explodet said:arrgh
Ever since the Engineer update I've been having problems. I often can't begin matches, I'll get stuck in spectator mode. When I CAN choose a side I can't switch classes or sides. I tried spawning as an engineer but I can't build anything, as I'll get switched back to the shotgun. I'd suspect choosing a spy will cause the same problems.
This only happens when I play online. Offline everything runs fine.
Has this happened to anybody else?
Yep, there are servers for everyone. I like my 24-32 player maps playing Attack/Defend, KOTH, and Payload.Boonoo said:There are some popular DM configs that have been made. SOAP TF2DM probably the most so.
It works pretty well. It's 4v4 and you fight in the main room of the map (bridge on blands, mid on granary, B on gravelpit, etc). When you die you're instaspawned at the outskirts of the fighting area. When you kill someone you get a chunk of life and ammo back, and your health regens if you're out of action of a while.
It's directed mainly at scout, soldier, demo (a lot of comp people use it to practice)
Well, the trick is to just find servers cater to your play style. There's plenty of room for everyone, I think. The more options servers can capitalize on the better.
I've grown very fond of a 24man no crits server myself, recently.
Something at all related to the engie? Does it not work like that anymore?Clydefrog said:What were you hoping for?
Son of Godzilla said:Something at all related to the engie? Does it not work like that anymore?
Well yeah, which makes playing Spy against bots a blast.Diablohead said:Never really noticed as I hardly play with bots outside of testing something, they are well made but sometimes a bit predictable like sniper locations, they are not perfect but far from crap.