Look at all of those gameplay changes to an 8 year old game.
WTF are the CSGO devs doing?
TF2 devs don't have to be on the workshop all day looking at what skins to add.
well, now they do. but not before
Look at all of those gameplay changes to an 8 year old game.
WTF are the CSGO devs doing?
Says you, I'm loving it.There hasn't been a good substantive update to TF2 in forever, and there probably won't be for a while.
bruh...Mini Sentries can now be repaired
I'm thinking he has so many drawbacks in higher organized skill, same goes for spy.Wait. No. I didn't read this earlier.
no
valve
valve please
What on Earth are they thinking? Did the Heavy need to be more of a tank? The Brass Beast is bad enough as it is.
yes? he wasn't roundly considered the worst class for no reason. He needed buffs in the worst way.What on Earth are they thinking? Did the Heavy need to be more of a tank? The Brass Beast is bad enough as it is.
None of these skins can be acquired without spending additional money, right?
Sometimes I wish TF2 didn't go f2p.
A complete bankruptcy of ideas. They basically just took CS:GO's systems and applied them to TF2: weapon skins, contracts, weapon switching. Christ, this is bad. Where's the competitive matchmaking?
There hasn't been a good substantive update to TF2 in forever, and there probably won't be for a while. While it is nice there are new maps, where the fuck is Swiftwater becoming an official map? The one map that is played the most for competitive TF2? Or for that matter, what about Territorial Control? The idea is pretty good. All that it needs is some changes and a new map or two, and there'll be another great game mode.
As a guy whose sunk atleast 350+ hours in TF2, it feels like Valve has abandoned it for Dota and CS. Which is a real shame. Hopefully, there are at least 2 or 3 big updates in the works, culminating in something major for the 10th(!) anniversary of the game in 2017.
?
CSGO isn't free to play and has had this for about two years now. Has nothing to do with the pricing scheme of the game, it's Valve seeing a way to monetize the game.
So one of the TF2 characters is a sex criminal... getting dark.
As a guy whose sunk atleast 350+ hours in TF2, it feels like Valve has abandoned it for Dota and CS. Which is a real shame. Hopefully, there are at least 2 or 3 big updates in the works, culminating in something major for the 10th(!) anniversary of the game in 2017.
Good timing for me, since I literally started playing again yesterday. I'm not really a fan of the changes I'm reading (a lot of this seems to be CSGO-ifying TF2), but I'll give it a chance.
Hah. I gave up on that ever happening like 5 years ago.While it is nice there are new maps, where the fuck is Swiftwater becoming an official map?
Hope they make the skins marketable. That'll really bring in the new players.
Q: Can I trade or sell these weapons and cases?
A: Yes. Campaign-exclusive weapons and cases have identical functionality to existing economy items.
TF2 devs don't have to be on the workshop all day looking at what skins to add.
well, now they do. but not before
That thing needed nerfingI play thousands of hours with four different classes hardcore and they nerf my favorite weapon, Loch 'n Load. =/
Wouldn't want to actually develop something themselves after all. Idiots are too busy throwing money at them for weapons colours.
It would be nice if they gave something meaningful, but it is a very old game. After 2500 hours, I doubt there is anything left for me in TF2.
so it's an update... where I need to pay for the new shit.
Wouldn't want to actually develop something themselves after all. Idiots are too busy throwing money at them for weapons colours.
It would be nice if they gave something meaningful, but it is a very old game. After 2500 hours, I doubt there is anything left for me in TF2.
Spy got buffed and spies sometimes target heavies, so there's also that.Wait. No. I didn't read this earlier.
no
valve
valve please
What on Earth are they thinking? Did the Heavy need to be more of a tank? The Brass Beast is bad enough as it is.
so it's an update... where I need to pay for the new shit.
We're getting a new Valve made map (in a new style that hasn't been done before, it's 5CP style but with 3 points) plus a ton of balance changes. That's fairly meaningful.
Why are people idiots for throwing spare cash at a game they like to buy cosmetics that don't affect gameplay?
Play more custom made maps, the valve maps haven't added anything new or original for years.The TF2 population has been very slowly decreasing the past 2 years, this update is a obvious attempt to squeeze a few last dollars out of the playerbase.
Spare cash you say?
Play more custom made maps, the valve maps haven't added anything new or original for years.The TF2 population has been very slowly decreasing the past 2 years, this update is a obvious attempt to squeeze a few last dollars out of the playerbase.
so it's an update... where I need to pay for the new shit.
why is the server list still so ugly and archaic
Other Valve games have taken a bunch of ideas introduced in TF2 first and ran with them, what's wrong with TF2 taking ideas from other Valve games and running with them?
The reason that they didn't add Swiftwater in this update was because they added maps that were on the workshop (as seen in the FAQ, it says if you want Valve to consider your map for future campaigns add it to the workshop) and Swiftwater wasn't added to the workshop until today (thanks to me actually, yesterday I emailed the author of Swiftwater and asked him to add it to the workshop, I got an email back today from him saying he's been meaning to do it and finally decided to because of my email). Swiftwater is such a popular map I wouldn't be surprised if it's one of the maps in the next campaign they do.
I have no issue that something from CS:GO is being implemented into TF2. It's more like, the core ideas of this update are just direct lifts from CS:GO. TF2 updates used to have something cool behind their updates like Pyromania, Mann vs. Machine, or the Halloween updates. All of the major updates prior to End of the Line had something new, something worth jumping back into TF2 for. But, now, with the only things the new update brings are maps & CS:GO mechanics, it just feels like a let-down. That won't stop me from jumping back in for a couple of hours, but it's the third in a string of mediocre updates in my eyes. Halloween 2014 was nowhere near as fun as previous editions, End of The Line was supposed to be this big train event that ended up bringing new hats and a really cool Payload map that ended up being canned, and now this.
Also, woo! I guess I know what's going to get bundled into the competitive matchmaking update whenever it comes out.
Gotta try to get people back on the TF2 horse now that it's starting to lose some... Steam. (Pun totally not intended by let's run with it) Why not copy CS:GO which is gaining traction?
On one hand: I prefer this method. It's muuuuuuuuuuuuuuuch better than the (IMO) shitty class kit updates that ruined the delicate balance of TF2 for me. On the other: The animals have already bolted from that barn, so... not much good this is going to do to put the genie (class updates) back in the bottle for me. :/
I feel the opposite. I wish other games had as full-featured a server list as Source games. You can see actual, numeric pings. Once you get ingame, you can also see actual, numeric pings. You can search big lists of servers for keywords, names, sort by people occupying the servers, game type, etc. You don't have to deal with a flashier interface having slow user response, removing certain advanced features, etc.why is the server list still so ugly and archaic