There's discussion on it on RPGCodex. Which is generally incomparably better at judging the quality of an RPG than Metacritic. But hey, I'm sure to try it for myself at some point, and it would be nice to be positively surprised (like I was by the first game).How so? I haven't started it yet but most reviews seem to point towards the story being more entertaining and the encounters retaining the same handcrafted appeal with the hit detection system being adjusted for the better. Metacritic obviously isn't the end all but it's rated a full 10 points higher and given there's no discussion of the game on this site I'm surprised to see you say that.
Actually, I also think the Fallouts are pretty overrated. Their position is easily my biggest personal disagreement with the RPGCodex "top RPGs of all time" list. As I said, I like parties in my isometric RPGs -- I feel like battles are simply far less interesting without complete party control.That Underrail snub in the OP tho.
It's like literally Fallout 3 in all but name.
I'm an RPG gamer and play all types on all platforms -- just look at the second entry in my special selection. But I don't think the 2 or 3 big name console titles this year quite make up for the lack of variety in the genre overall compared to 2014.*sees thread title* Makes perfect sense if you're PC only or even a PC primary gamer.
There's discussion on it on RPGCodex. Which is generally incomparably better at judging the quality of an RPG than Metacritic. But hey, I'm sure to try it for myself at some point, and it would be nice to be positively surprised (like I was by the first game).
Actually, I also think the Fallouts are pretty overrated. Their position is easily my biggest personal disagreement with the RPGCodex "top RPGs of all time" list. As I said, I like parties in my isometric RPGs -- I feel like battles are simply far less interesting without complete party control.
I'm an RPG gamer and play all types on all platforms -- just look at the second entry in my special selection. But I don't think the 2 or 3 big name console titles this year quite make up for the lack of variety in the genre overall compared to 2014.
Basically, 2014 has at least one equivalent in each sub-genre of each game slated for 2015, while the reverse sadly isn't the case.
I had no idea FFX HD is coming to PS4 in March. Great news
Actually, I also think the Fallouts are pretty overrated. Their position is easily my biggest personal disagreement with the RPGCodex "top RPGs of all time" list. As I said, I like parties in my isometric RPGs -- I feel like battles are simply far less interesting without complete party control.
Sadly, quite sure.Are you sure MMX didn't sell well?
No, that's Planescape: Torment.I thought I knew you man. You're dead to me. You hear me, DEAD!
Seriously though. Fallout 2 is the best CRPG of all time. That's scientific *fact*.
No, that's Planescape: Torment.
Even the Codex agrees
No, that's Planescape: Torment.
Even the Codex agrees
Seriously though. Fallout 2 is the best CRPG of all time. That's scientific *fact*.
No, that's Planescape: Torment.
Even the Codex agrees
arcanum >>>>>>
And afterwards, the only game which still seems eminently relatable to the beings inhabiting that turn-up reality will be PST.A fight between Fallout 2, PST and BG2 would probably tear reality asunder.
Greater in brokenness? Certainly.arcanum >>>>>>
Sadly, quite sure.
And when I mean sadly I mean it really makes me sad, like few things in gaming do these days. There's basically no one else even attempting to do that kind of game.
Compared to PST, BG2 is just bland.
Well, compared to PST, everything is bland.
arcanum >>>>>>
Wait, I thought MMX did well for them?
NopeWait, I thought MMX did well for them?
Compared to PST, BG2 is just bland.
Well, compared to PST, everything is bland.
Sadly, quite sure.
And when I mean sadly I mean it really makes me sad, like few things in gaming do these days. There's basically no one else even attempting to do that kind of game.
Hahaha damn @ that chalkboard. That is legit scary.I've got the math right here.
See? Fallout 2.
True story, I've never finished Arcanum. I've made 3 attempts, never could choke it down.
It's not dull on an absolute scale, it's just dull relative to PST.It's a mess as a game. Almost unplayable.
Which is a shame because it's otherwise pretty great.
Baldur's Gate 2 is dull? I weep for you, Durante. I weep.
Torment got haha-if-you-think-this-releases-in-2015-I-got-a-bridge-to-sell-you/10? Bias!
Fallout 2 isn't even the best Fallout game out of the two that exist.
It has more content than Fallout, and it fleshed out the world in some interesting ways, but it's not as pure and the tone and humor is all over the place.
I see 'arcanum is unplayable' all the time but it's really not, it's just kinda broken (lol) and janky and the combat is like a how-to guide on things not to do (except for turn based backstabbing; loved it there and loved it in D:OS as well). But if you get past those things it's a smooth ride, except for the camera control that's tethered and locked to not go beyond a certain distance from your character. Otherwise, it's all good. Playing it will turn you into a better person, a figure of patience and understanding who understands that Arcanum is fucking great.
---
As for BG2 it's definitely one of those greater than the sum of its parts deal - like the writing is just okay, the cast is mostly middling and forgettable, and its tactical complexity is rooted around a stacked magic system with tons of filler spells. That it's a damned good adventure is undeniable and the love shown for it is testament, I feel, to the way RPG fans are willing to overlook certain flaws, understanding that jank is inevitable, that with projects of such size certain areas are going to be weaker than others, and that critical appreciation in the end can't be cut down to a checklist of pros and flaws.
Nope
Don't blame me, I got a physical collector's edition.
Escape from Hell has a number of fairly unique features. One of those is using special tridents, scattered across Hell, to shape the environment by altering the surrounding landscape and time frame. The idea of shaping the gameworld to your advantage or disadvantage remains, I believe, fairly underexplored even today. Was this feature implemented as fully as you had initially envisaged it?
Escape from Hell was an open-world design with the player being able to explore as much or as little as desired to finish the game, offering opportunity to go back and replay with different party combinations, gear, and quest choices to see what might happen differently.
The Tridents were another vehicle for the player to change things up, controlling combat difficulty and encounter outcomes by cleverly manipulating the “world” and technology levels. The Trident concept to re-shape the world and time frame was something I would’ve loved to have done more with, but became difficult to employ effectively within the reduced three planes of Hell (instead of the envisioned nine circles).​
Sui Generis. Last update was three months ago when they released some kind of alpha. No idea if it's any good.
https://www.kickstarter.com/projects/1473965863/sui-generis/posts/1029372
Sui Generis won't be out this year, I've got the standalone prequel Exanima in the OP.Sui Generis. Last update was three months ago when they released some kind of alpha. No idea if it's any good.
https://www.kickstarter.com/projects/1473965863/sui-generis/posts/1029372
Yeah, it's an amazing interview and everyone should read it.Since this is the now de facto place to talk about RPGs, everyone should read this interview from RPGCodex: RPG Codex Retrospective Interview: Richard Seaborne on Escape from Hell, Myraglen, and Prophecy.
Ah, yes, I actually read that back when it was announced but forgot to update the table entry when I copied it from Escha & Logy .I just visited the Atelier Shallie website and there they say you have full control over the camera now.
http://www.ateliergames.eu/shallie/#wor02
Since this is the now de facto place to talk about RPGs, everyone should read this interview from RPGCodex: RPG Codex Retrospective Interview: Richard Seaborne on Escape from Hell, Myraglen, and Prophecy.
I still don't get these posts.No way is 2015 a weak year. It looks like it will be an amazing year for us!