Consider the games in question here too: Amazing Spider-Man 2 is a multiplat licensed game that they know will likely be forgotten sooner than later, and even if it sells well won't set the world on fire. Leaving a version to the wayside may be considered acceptable versus the alternatives.I'm really curious.
Because a temporary delay would be treated as such, like with Titanfall Xbox 360.
Instead, they're cancelling pre-orders. That's insane.
This isn't a new developer. They've dealt with issues. Even if it was, you pay for Microsoft to give you support. All I can imagine is Activision called Microsoft's bluff on something.
In contrast Titanfall was a game Microsoft was banking big on and considered essential to pushing the XB1, to the point of paying to keep a PS4 installment from being developed. The one delayed platform was a secondary target to begin with, and the visibility was worth eating whatever costs are associated with delaying.
It's not the exact same version though, being a version of DirectX tailor made for the Xbox. Not that it probably isn't close enough for the most part, but that doesn't mean exactly the same. Doubly so if they're digging deeper for optimization than they would on PC.Right which is why I listed DX11 that the PC version would be coded to which is comparable to the SDK for the XB1 even if it's a specialized version of it
Most likely that would indeed be where the problem relies but I am having trouble reconciling the idea that Activision ran into a problem so large on the software side of things they couldn't just tweak the performance of the game [Resolution, Framerate] to fix it. I suppose it could be something out of left field not related to performance directly but it still seems odd to me