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The Amazing Spider-Man 2 Game Delayed Indefinitely for Xbox One [Up: Released]

Does this mean that if they do get around to releasing it on XB1 it'll be the 'best version'? Since they basically get more time to work on it instead of having to cram it before the movie

I doubt it. IF they release it on the XB1, they'll just fix it up to the point where it works and ship it out. They are relying of the movie tie-in for sales so the longer they take to get the game to market the less it'll sell. I doubt this game will be big enough to warrant another PR push if the XB1 version becomes available later. That's the beauty of a movie/game tie-in, you can market them both at the same time.

However, if they game gets good word of mouth I suppose that they could release the game around the DVD release of the movie. If that was the case then I would expect the game to be the definitive version.

They confirmed on Twitter that both the PS4 and X1 versions run at 1080p/30fps, its very doubtful that this delay is hardware related.

I'm pretty sure that is what they were targeting, but had to sacrifice too much image quality to hit it with the XB1. For instance pop in or view distance could have been problematic. Also the FPS might have been able to hit 30FPS but dip dangerously low too often during gameplay. They could have been hoping to fix the issues with last minute optimization and a same-day patch, but then finally realized that it just wasn't going to happen.
 

jelly

Member
Activision has confirmed the postponement of The Amazing Spider-Man 2 on Xbox One to Eurogamer but said it will collaborate with Microsoft "in an effort to release" the title at some point.

There's still no reason for the delay - and whether the game will actually release at all still seems in doubt.

“We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One," an Activision spokesperson told us. "Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced."
 
Activision has confirmed the postponement of The Amazing Spider-Man 2 on Xbox One to Eurogamer but said it will collaborate with Microsoft "in an effort to release" the title at some point.

There's still no reason for the delay - and whether the game will actually release at all still seems in doubt.

“We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One," an Activision spokesperson told us. "Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced."
So weird. My guess is severe optimization issues. What else would they need help from MS with?
 

RetroStu

Banned
I doubt it. IF they release it on the XB1, they'll just fix it up to the point where it works and ship it out. They are relying of the movie tie-in for sales so the longer they take to get the game to market the less it'll sell. I doubt this game will be big enough to warrant another PR push if the XB1 version becomes available later. That's the beauty of a movie/game tie-in, you can market them both at the same time.

However, if they game gets good word of mouth I suppose that they could release the game around the DVD release of the movie. If that was the case then I would expect the game to be the definitive version.



I'm pretty sure that is what they were targeting, but had to sacrifice too much image quality to hit it with the XB1. For instance pop in or view distance could have been problematic. Also the FPS might have been able to hit 30FPS but dip dangerously low too often during gameplay. They could have been hoping to fix the issues with last minute optimization and a same-day patch, but then finally realized that it just wasn't going to happen.

But the tweet was from a few days ago wasn't it?, not 6 months ago.
Plus everything else you said there is all guess work with nothing to base it on.
 

guek

Banned
People are really confused over the lack of a vita version? Not that the wiiu version will do much better but a vita version seems like the definition of a waste of time. Keep on clinging to the dream, gaf.
 
But the tweet was from a few days ago wasn't it?, not 6 months ago.
Plus everything else you said there is all guess work with nothing to base it on.

Well yes everything I said was speculation. We have no information on why the game was indefinitely postponed so it is all speculation. However it is a pretty good assumption that if the game was running fine then it would be released. So obviously something is wrong.

I made my post to point out that there are other things that can go wrong with a game even if the resolution and FPS were fixed. That was a counterpoint to your post claiming that because there was a tweet that both the XB1 and PS4 were running at 1080p @30FPS that technical issue could be ruled out. And as I pointed out that might have been what they wanted to do with a zero day patch, but found out that it wasn't possible.
 

Cragvis

Member
Delayed for kinnect functionality implementation.

to swing, flail your arms around at your side.

to shoot webs, flair your arms around

to run and jump, flail your arms around

to press B to skip cinematic, flail your arms around

Cant wait!
 

Raoh

Member
Delayed for kinnect functionality implementation.

to swing, flail your arms around at your side.

to shoot webs, flair your arms around

to run and jump, flail your arms around

to press B to skip cinematic, flail your arms around

Cant wait!

.
 
People are really confused over the lack of a vita version? Not that the wiiu version will do much better but a vita version seems like the definition of a waste of time. Keep on clinging to the dream, gaf.

Would sell significantly more than a WiiU version tbh. I personally don't think Vita is powerful enough to run the game.
 

Hellshy.

Member
I'm sure it has nothing to do with the movie. In the end, its a Spiderman game and there is no favorism especially when Xbox 360 is getting the game. Remember when people thought Microsoft is moneyhatting Titanfall when it turns out that wasn't the case? Its Activision! They love Microsoft.

I bet it has to do with the game not meeting a required standard. It looks pretty average even on PS4. I mean the Wii U version exists! Vita version is missing yet 3DS version exists.

I can't wait to see what the reason is behind it, and if a copy or footage may leak or not.

Wait when was ms money hatting titanfall not a thing? I am pretty sure Respawn said they were only aware of a timed exclusivity and only found out after EA and MS struck another deal that the first game would not be coming yo other consoles.
 

styl3s

Member
Delayed for kinnect functionality implementation.

to swing, flail your arms around at your side.

to shoot webs, flair your arms around

to run and jump, flail your arms around

to press B to skip cinematic, flail your arms around

Cant wait!
No voice commands? I want to yell THWIP THWIP at my kinect to shoot people with my webz.
 
Activision has confirmed the postponement of The Amazing Spider-Man 2 on Xbox One to Eurogamer but said it will collaborate with Microsoft "in an effort to release" the title at some point.

There's still no reason for the delay - and whether the game will actually release at all still seems in doubt.

“We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One," an Activision spokesperson told us. "Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced."

It could be certification issues, which covers a whole bunch of things. Needing to work with Microsoft doesn't necessarily tell us that this has anything to do with issues optimizing the game for Xbox One.
 
So trying to think of possible reasons for a game delay

  • Doesn't warrant the port because Install Base isn't high enough -> Wii U version exists so nope
  • Severe Performance/Optimization Issues bad enough to warrant delaying the game with no future release date given even though this is a movie-tie-in game so releasing after movie release is undesirable -> From the same company that released COD:Ghosts their golden goose for so long in the terrible state they did at launch albeit they had competition then? Somewhat plausible, still seems unlikely to me
  • Sony Moneyhat just to stop the XB1 version -> But 360 version exists and there are different Sony companies responsible for the movie and the Playstation division. Crazy unlikely

I cannot think of a logical reason they would delay the XB1 version unless the XB1 port is like PS3 Bayonetta levels of awful port-wise personally
 

Honome

Member
Delayed for kinnect functionality implementation.

to swing, flail your arms around at your side.

to shoot webs, flair your arms around

to run and jump, flail your arms around

to press B to skip cinematic, flail your arms around

Cant wait!

LOL!
 

gioGAF

Member
  • Severe Performance/Optimization Issues bad enough to warrant delaying the game with no future release date given even though this is a movie-tie-in game so releasing after movie release is undesirable -> From the same company that released COD:Ghosts their golden goose for so long in the terrible state they did at launch albeit they had competition then? Somewhat plausible, still seems unlikely to me
What is this garbage? CoD: Ghosts was not in a terrible state at launch. It ran very well actually, were you even playing it? I think it is the best running CoD game at launch that I have played in a while. If you are going to try and make a point, at least pick a more solid example, smh.
 
Q

Queen of Hunting

Unconfirmed Member
has something happened between ms and activision, they were really close last gen with cod and that and now desitny has special bonues on playstation, and diablo 3 getting treated better too, and now this ?

maybe im jumping to conclusions but it does seem recently that something has happend between them
 
I think this would make more sense if the Wii U version wasn't sold, too. But the existence of that throws a lot of wrenches into guesses.
 

Eusis

Member
So trying to think of possible reasons for a game delay

  • Doesn't warrant the port because Install Base isn't high enough -> Wii U version exists so nope
  • Severe Performance/Optimization Issues bad enough to warrant delaying the game with no future release date given even though this is a movie-tie-in game so releasing after movie release is undesirable -> From the same company that released COD:Ghosts their golden goose for so long in the terrible state they did at launch albeit they had competition then? Somewhat plausible, still seems unlikely to me
  • Sony Moneyhat just to stop the XB1 version -> But 360 version exists and there are different Sony companies responsible for the movie and the Playstation division. Crazy unlikely

I cannot think of a logical reason they would delay the XB1 version unless the XB1 port is like PS3 Bayonetta levels of awful port-wise personally
You forgot "game breaking bugs." Which is indistinct from poor performance, it's the difference between being innately weak but still a normally functional human being, and being born with a malformed heart so you can't survive out of the womb. If it's just mundane performance issues you're right, they could just release it and patch it later if they care enough, but if the game has known bugs that make it literally unplayable or do something unacceptable catastrophic like nuking saves regularly and reliably then they gotta fix it before they can release. And with the movie deadline coming up it's not worth delaying every other functioning version for the one that doesn't.

I sometimes think people forget software doesn't just innately work, much like any physical piece of hardware if you have one piece way off it won't work or will just collapse on itself. Even one stupid ass typo in code can bring the whole thing down.
 
Under the same umbrella.

No. Not even close.

Less than half of the platforms it's out on are Sony platforms.

You have no idea of corporate culture if you think this is because of that.

You forgot "game breaking bugs." Which is indistinct from poor performance, it's the difference between being innately weak but still a normally functional human being, and being born with a malformed heart so you can't survive out of the womb. If it's just mundane performance issues you're right, they could just release it and patch it later if they care enough, but if the game has known bugs that make it literally unplayable or do something unacceptable catastrophic like nuking saves regularly and reliably then they gotta fix it before they can release. And with the movie deadline coming up it's not worth delaying every other functioning version for the one that doesn't.

I sometimes think people forget software doesn't just innately work, much like any physical piece of hardware if you have one piece way off it won't work or will just collapse on itself. Even one stupid ass typo in code can bring the whole thing down.

Game breaking bugs? They fucking pulled the marketing for this. This isn't something they can throw money at the developer to fix. If they could have, they wouldn't have done this.
 
What is this garbage? CoD: Ghosts was not in a terrible state at launch. It ran very well actually, were you even playing it? I think it is the best running CoD game at launch that I have played in a while. If you are going to try and make a point, at least pick a more solid example, smh.

The PS4 version of the game has judder issues because it runs at a framerate higher than 60fps. Think about that for a second as it means IW couldn't be bothered to cap the framerate properly on a version which is not some monumental task.

The PC version ran poorly on Titans and was nothing of a graphical showcase.

The XB1 version ran at 720p60fps and is either a case of poor optimization work by IW or very unlikely representative of the difference in hw between PS4 and XB1

Ghosts was in fact in a terrible state on a technical level at launch. Did you not read any of the technical analysis threads of digital foundry?

You forgot "game breaking bugs." Which is indistinct from poor performance, it's the difference between being innately weak but still a normally functional human being, and being born with a malformed heart so you can't survive out of the womb. If it's just mundane performance issues you're right, they could just release it and patch it later if they care enough, but if the game has known bugs that make it literally unplayable or do something unacceptable catastrophic like nuking saves regularly and reliably then they gotta fix it before they can release. And with the movie deadline coming up it's not worth delaying every other functioning version for the one that doesn't.

I sometimes think people forget software doesn't just innately work, much like any physical piece of hardware if you have one piece way off it won't work or will just collapse on itself. Even one stupid ass typo in code can bring the whole thing down.

True but with the PC, PS4 and Wii U version on the way you have two examples of x86 architecture with it working on, one example of DX11 of it working on and one example of what is more specialized hardware with it working on

I have trouble believing that the XB1 version would run into some ground-breaking bug that didn't affect the PC, PS4 or Wii U version personally
 
Even if there WAS a game breaking bug, you throw programmers at it, and crunch, to fix it and say it'll be a few days late. Not postponed and removed from marketing.
 

Eusis

Member
Game breaking bugs? They fucking pulled the marketing for this. This isn't something they can throw money at the developer to fix. If they could have, they wouldn't have done this.
I'm not quite sure what you're getting it but I think everything you said reinforces my point: if a game breaking bug showed up at the last minute there's really not much to do but delay or cancel. Throwing money at the problem wouldn't make time freeze and for them to code out a perfect game, nevermind that it may not be worth whatever investment it takes for that to happen anyway.

The fact a print magazine listed TBC does add a new wrinkle though as that requires more advance warning.
True but with the PC, PS4 and Wii U version on the way you have two examples of x86 architecture with it working on, one example of DX11 of it working on and one example of what is more specialized hardware with it working on

I have trouble believing that the XB1 version would run into some ground-breaking bug that didn't affect the PC, PS4 or Wii U version personally
I wouldn't really underestimate what could go wrong with coding, if a problem shows up it's more likely due to software than hardware, and many of us know Sony and Microsoft don't have the same development software or OSes, and that should be intuitively obvious anyway even if you haven't followed development stories at all.
Even if there WAS a game breaking bug, you throw programmers at it, and crunch, to fix it and say it'll be a few days late. Not postponed and removed from marketing.
If the discs are on track to be printed, say, tomorrow then that's going to be far more of a delay, one that would take way more than a few days. Nevermind that Microsoft might be intolerant to even that much, and the fact a few days could miss the movie's launch entirely.
 
I'm really curious.
Because a temporary delay would be treated as such, like with Titanfall Xbox 360.

Instead, they're cancelling pre-orders. That's insane.

This isn't a new developer. They've dealt with issues. Even if it was, you pay for Microsoft to give you support. All I can imagine is Activision called Microsoft's bluff on something.
 
I wouldn't really underestimate what could go wrong with coding, if a problem shows up it's more likely due to software than hardware, and many of us know Sony and Microsoft don't have the same development software or OSes, and that should be intuitively obvious anyway even if you haven't followed development stories at all.

Right which is why I listed DX11 that the PC version would be coded to which is comparable to the SDK for the XB1 even if it's a specialized version of it

Most likely that would indeed be where the problem relies but I am having trouble reconciling the idea that Activision ran into a problem so large on the software side of things they couldn't just tweak the performance of the game [Resolution, Framerate] to fix it. I suppose it could be something out of left field not related to performance directly but it still seems odd to me
 
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