I'm glad we're finally back to webbing connecting to objects, but it seems to be a swing-or-can't-swing here mechanic. What was great about Spider-Man 2's web-swinging...10 years ago...was that if you were attached to a building to the right, it would really force your swing arc to veer right. It really felt like you were fighting a centripetal force (I think that's the right force) with every swing. In this game though, Spidey seems to automatically maintain a straight trajectory if he's swinging forward.
On the down side, he was able to go through that low tunnel by swinging, and it was way too low to contain such an arc - he should've had to web-zip through there (like I would have in Spider-Man 2).