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The best dungeon in the Zelda series?

OOT had a bunch of standouts, but Forest Temple really creeped me the hell out way back when, way more than the well or shadow temple. Well, the well dungeon was as child link so everything looked huge in comparison.

TP is a bit blurry, but snowpeak ruins and the mines are good ones.

SS most definitely is mining facility, ancient cistern. The ship is a good one too, even enjoyed the temple of time (?)

Unfortunately never got a chance to play MM yet.
 
That's my guess, too. My problem is just that getting the Triforce is supposed to be a BIG thing in Zelda. It ALWAYS has been. But in Wind Waker they copped out.

I dunno, while the triforce quest isn't as glamorous in Wind Waker, the scene where you finally get it is one of the best because most Links are chosen by destiny to recieve it, while this Link had to earn it.
 
Don't feel too bad. I hated the game too. The only time it came to life was in some of the dungeons and the rest of the time, it felt endless. Just wasn't fun for me... but I'll admit that I'm getting tired of the 3D Zelda formula.

While I feel the same way, I played OoT 3D just before SS, and realized that it's not 3D Zelda that I hate, but 3D zelda after OoT that I hate. OoT is fucking amazing, and really does stand the test of time.
 
Link to the Past: Ganon's Tower
Ocarina of Time: Spirit Temple
Twilight Princess: Snowpeak Ruins
Skyward Sword: Ancient Cistern

These are the first that come to mind
 
Am i seriously the only person to pick a dungeon from the first game? Any thing less would be uncivilized :(

The only dungeon I really remember from the first game is the last one... If anything, what I remember from that game was how maddeningly unfair they made actually finding some of those later dungeons.
 
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Majora's dungeons were AWESOME, probably the best in the series. I love the way they're conceived as a huge puzle.
 
The only dungeon I really remember from the first game is the last one... If anything, what I remember from that game was how maddeningly unfair they made actually finding some of those later dungeons.

Hah, I agree there. Money well spent by my father in 1988 or so. Now a days i can beat the game in under an hour. Back then? Yook me months to finish that bad boy.

Edit: I'll also never forgive my brother for beating it before i did. It was on my save file, I'd been going to town on that bad boy for every, get to level 9 and my brother finished it from there before i had a chance.
 
The handheld games need more love. They had some great dungeons, if not the most visually exciting ones. From LA, Eagle's Tower (epic 8 bit boss fight) and Turtle Rock were pretty challenging. OoS has Sword and Shield Maze (a fire AND ice dungeon? Madness), Unicorn Cave, and Dancing Dragon Dungeon. OoA had Ancient Tomb, which had a large degree of variety and dangers. Also in the 2D Zeldas, the dungeons typicall made a neat pattern.

Bottle Grotto

Turtle Rock

Key Cavern
 
Reading all the replies saying how eerie the OoT Forest Temple was made me wonder if the designers were paying any kind of homage to Aokigahara Forest.

my vote would go to the first overworld dungeon in LttP. For music and nostalgia reasons.
 
Love this thread, but it sadly reminds me of all the Zelda games I haven't played yet and all the Zelda Dungeons I can't remember.

I am a bit puzzled about so many people being wild with Ancient Cistern, as I found the dungeon itself rather generic in contrast to the more original ones in SS (Ghost Ship, Mines).

The boss in Ancient Cistern though is without a doubt one of the best, if not the best, boss fights ever.
 
Even though Windwaker is my favourite game of all time, my favourite dungeon has to be the Forest Temple. The music, the scenery, the atmosphere, the lay out, the boss fight.... love it all.

Runners up would be Ancient Cistern, then Snow Peak ruins.
 
I agree with OP, Forest Temple is definitely my choice too.

I love the atmosphere, the music, the twisted corridors, it has a really great design and some of the best foes of the game: stalfos, wallmasters, the poe sisters and Phantom Ganon.
 
The Villa from Twilight Princess.
The Dungeon in the Sky from Twilight Princess as well, if only because of that awesome boss fight.
Forest Temple from OoT deserves a mention outside of the OP because it blew my fucking mind with these twisted corridors. I still don't know how they achieved that.
 
When thinking about the games, the dungeons that made me sit up and take notice were Snowpeak, Ancient Cistern, and Dragon's Roost Cavern.

Snowpeak, because it deviated from the traditional dungeon structure.

Ancient Cistern, because it was beautiful, harrowing, and mystic.

Dragon's Roost because I've probably played it the most. :D It was the Zelda Dungeon I ever completed, and the boss fight was so fun.
 
It's hard to decide, since there are quite a lot that I really liked. But Anicent Cistern (SS), City in the Sky (TP), Spirit Temple (Oot) and the Sky Temple (MC) are up there.
 
Link to the Past: Tower of Hera
(I can't remember much of the later dungeons)

Link's Awakening: Eagle's Tower

Ocarina of Time: Forest Temple

Majora's Mask: Stone Tower Temple

The Wind Waker: Wind Temple

The Minish Cap: Palace of Winds

Twilight Princess: City in the Sky

Skyward Sword: Ancient Cistern

my favorite dungeons:
1. Stone Tower Temple 2. Eagle's Tower 3. City in the Sky 4. Forest Temple

(I can't really recall anything about the dungeons in OoS, OoA, PH and ST)

The Mining Facility in Skyward Sword was pretty amazing.

this had to be one of my least favorite dungeons in any Zelda game. It was there when I realized that SS wasn't the Zelda game I'd hoped for.
 
This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
The most damning thing for Wind Waker's dungeons for me is the fact that I don't feel they got any better than Dragon Roost Cavern.

Goron Mines from TP is mad underrated. It looks amazing, the magnetic iron boots are boss, the mid-boss is badass and Fyrus was the first boss revealed for the game.

Another one that deserves more praise is the Great Bay Temple. I haven't played it in ages, but I remember it being incredibly complex and challenging.
I'll agree with both of these being underrated.
Goron Mines is pretty much fun from start to finish, not too challenging but it's enjoyable, the Goron mid boss on the titling metallic platform is a forgotten but enjoyable battle.

Great Bay Temple is unfairly considered the weak link by some out of the MM temples, contrary to the way some treat it it's actually a linear temple really since the water flow dictates progression, has a nice mechanical vibe going as well.

While we're talking about underrated dungeons looking through this thread I don't think i've seen a single choice for Skyward Sword's Fire Sanctuary, it may lack that unique setting that the previous dungeons (Cistern, Sandship) had but the actual dungeon itself was quite good if memory serves, that puzzle with the water fruits in the room full of them, I felt so stupid when I (accidentally) figured it out.
Plus Ghirahim round 2 is great fun.
 
Great Bay Temple is unfairly considered the weak link by some out of the MM temples, contrary to the way some treat it it's actually a linear temple really since the water flow dictates progression, has a nice mechanical vibe going as well.

I'd argue that Woodfall Temple is by far the weakest of the MM dungeons. Aside from the (awesome) boss fight, it's generic and forgettable. The first dungeon in TP was way more interesting (actually one of the best Zelda dungeons), imo.
 
I loathed City in the Sky, I don't understand the praise it gets. It was ugly and the music was horrid. Some of the puzzles are nice but the best Zelda dungeons have a great atmosphere to go with the challenge. The best ones from TP were definitely Snowpeak Ruins and Arbiter's Grounds.

Ancient Cistern is my favourite overall.
 
I loathed City in the Sky, I don't understand the praise it gets. It was ugly and the music was horrid. Some of the puzzles are nice but the best Zelda dungeons have a great atmosphere to go with the challenge. The best ones from TP were definitely Snowpeak Ruins and Arbiter's Grounds.

Ancient Cistern is my favourite overall.
City in the Sky has a fantastic atmosphere to me. Personally I didn't even know people loved Ancient Cistern that much as it was rather forgettable to me. The creepy sections were done much better in older Zelda games.
 
I loathed City in the Sky, I don't understand the praise it gets. It was ugly and the music was horrid. Some of the puzzles are nice but the best Zelda dungeons have a great atmosphere to go with the challenge.

City in the Sky ends with you FIGHTING A DRAGON BY BEING SPIDER-MAN.
 
City in the Sky ends with you FIGHTING A DRAGON BY BEING SPIDER-MAN.

Yah with a bunch of lock on spam. Not as dynamic as I would have liked. Still good though. Best boss in the game is what lies in wait at the end of the Arbiter's Grounds.

Fun fact. I only really started liked Zelda dungeons when I started playing the entire dungeon in one play session. They always felt to disconnected before. But thanks to that save system in MM, I started playing them in one go (1 to 2 hours per dungeon). Makes all the difference in the world.
 
Turtle Rock is very memorable.

Yes, getting frustrated as all hell when I run out of magic power trying to light those goddamn torches whilst flying around on that goddamn merry go round was memorable indeed .

....great dungeon. I remember the first time I beat the boss, Trinexx. I saw him exploding, so I ran on top of his exploding body ready to get that sweeet heart container.

Only he wasn't dead, he killed me instantly when transforming into his second form. Bastard.
 
I remember the Temple of Ice in Phantom Hourglass impressing me with its clever use of the grappling hook. Good new twist on an old item.


Aside from that, the usual favourites also apply for me, Ice Mansion in TP, Sandship in SS, Wind Waker's Forest Temple was pretty sprawling and epic... lots of good dungeons in the series.
 
City in the sky is just too much clawshot usage for my liking, the boss as well for that matter.
I really hope any wii players here didn't leave the grating remote sounds on in that dungeon, I could only imagine the ear destruction coming from the tinny clawshot screeching out of the speakers ad nauseam. Not a bad dungeon though but I wouldn't consider it near the best.
I think they got so much use out of the dual clawshots in that dungeon that Skyward Sword had nothing left to offer with the item.
In any case solving the giant fan puzzle is a moment of great realization.
 
By the way, I think the Water Temple of OOT would have been MUCH better if we could really dive, Super Mario 64 style, rather than equip and unequip the iron boots dozens of times. The design itself is absolutely masterful, still challenging after beat the game several times. Plus, it has Dark Link <3
 
I'm with OP, totally the Forest Temple from OOT. I will just never forget the first time I step foot in that place. Just amazing. The night I got OOT 3D I tore through the first few dungeons just so I could experience the Forest Temple as quick as possible. It was worth it.

Sky Temple from Twilight is also really good, it gives off a lot of OOT Forest Temple vibes actually, especially that music.

The other ones are the Ancient Cistern and the time stones ones from Skyward Sword. They were so good.
 
Strangely enough the dungeons from the 2D-Zeldas kinda meld together in my mind, I remember bits and pieces and the general "feel" of each game, but there's no singular dungeon I would call the best. For the 3D-ones:

- Ocarina of Time: They're all quite great and have a nice progression. I tend to get a bit annoyed at Lord Yabu Yabu, it's manageable though. I actually like the Water Temple, it has it's share of flaws, but it's cleverly done and uses its theme well, unlike let's say in a game like Skies of Arcadia. My favorite is the probably the Desert Temple, though I'm also partial to the Shadow Temple and the Gerudo Fortress (including the Gerudo Proving Grounds).

- Majora's Mask: Overall my favorite selection of dungeons in the whole series, quality instead of quantity. The final Stone Temple is the best, and again I think the Water Temple gets a bad rap, it's very well made. Oh, and the Gerudo Fort may be only a small bonus dungeon, but I like it a lot.

- Wind Waker: Dungeon-wise the most disappointing 3D-Zelda, at least for me. It has it's moments, but you can really feel that the developers probably didn't have enough development time and the complexity was toned down. The first stealth passage is the most tedious dungeon in the series, there's a re-used boss from OoT and some dungeons seem to have been cut entirely. As I said, the dungeons have their moments, but it's not for me. Love the artstyle, btw.

- Twilight Princess: A return to form, in my opinion. The first dungeons feel a bit plain and rehashed, but the game keeps on raising the bar with great new items (magnetic boots, spinner) and culminates in the City in the Sky, I love the double-hookshot. I remember not being to fond of the wolf-sections, but I'll replay the game one of these days to solidify my opinion.

- Skyward Sword: It's a bit tough to judge the dungeons on their own merit, because the "overworld" is now a kind of dungeon itself. The actual dungeons are a bit smaller because of that, especially in the beginning, but they bounce back very nicely towards the end. The "time ball" is such a brilliant idea and well implemented, dungeons like the Ancient Cistern, the Desert Ship and hidden one in Skyloft are among the best of the series. Some ideas like flooding the forest are great as well, but the execution is lacking.

EDIT: Didn't play enough of Phantom Hourglass and Spirit Tracks to judge them fairly.
 
Moar SS love!

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Skyward Sword has my favorite dungeons in the Zelda series. I think they are the cleanest, best presented dungeons so far, and I think the development teams are just going to get better. Not to mention, they kept going back to old items, which was great! Especially dat beetle.

With that said, I will always love OoT's Forest Temple and Twilight Princess' Arbiter's Ground.

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Ya know, OOT isn't my favorite Zelda game, and I don't think I'd list it in my top 5, but pretty much every adult Link dungeon were amazing.

EDIT-Actually, OOT is in my top 5.
 
What about best looking dungeon?

hmm, Ancient Cistern probably wins this one

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Cursed Bokoblins are the best!

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