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The best dungeon in the Zelda series?

I don't know what the best one is, but I know it's not in Wind Waker.

I actually think Wind and Earth Temples were pretty good, mainly due to the collaboration with Makar and Medli. But yeah, there are many Zeldas with better dungeons.

Edit: As much as I love Ancient Cistern, I think Lanayru Mining Facility (3rd) and Sandship (5th) were the best dungeons of Skyward Sword. The timeshift stones simply give a new dimension to the puzzles.
 
To be honest, I'm surprised SS is getting so much praise regarding its dungeons considering it gets bashed a lot on GAF. :/

A handfull of haters and people that cant grasp the controls dont reflect GAF's opinion as a whole.
Its a fantastic game and its widely accepted as such
 
Ancient Cistern would be the best looking one if it was an outdoor dungeon (and if it looked more like the entrance area). Zelda in general needs more outdoor dungeons, though to be fair SS had 2 of those (kinda)

is the Zelda cycle in full effect again and do people like SS now? Because I'm still very bitter about that game
 
Forest Temple, you don't expect it to be scary but it just is eerie, with that music, the reverb in the room, the mist... shadows...

Shadow Temple you know what to expect, so you brace yourself for it... it's still scary but Forest Temple is just you are not ready

I'd attribute the word "disturbing" to the Shadow Temple. I think "eerie" fits the Forest Temple quite well.

As for my choice I always liked the Ice Palace from A Link to the Past for some reason. Those elephant statues
I just realized for the first time while looking at the blown up image that these are not elephants but weird bald heads sticking their tongue out LOL!
and the ice dudes that come to life and run through the room are really creepy.

ice_palaceljzvx.jpg

mqdefaulttbo03.jpg


Speaking of Dungeons that are creepy but shouldn't be as much

Jabu Jabu's Belly for some reason

Why is the inside of a giant Windfish so perfectly laid out like a Dungeon?

The Zelda-universe works in mysterious ways :D

Oh and a bonus mention for the Master Quest version of Jabu Jabu's belly. Why? Because freakin' cows!
jabujabucow2-450x297vel0e.jpg


I would love to name more 2D dungeons but I guess their 2D-ness (and lack of color in the GB/GBC games) makes them very hard to remember for me. It's way easier for a three-dimensional space to create a lasting impression.

Honorable non-dungeon mention:
The bandit camp stealth section was something I really enjoyed in Twilight Princess.

On a different note, this thread once again reminds me to finally play through Majora's Mask. I've started it twice now, once on the GCN bonus disc in 2006 in the TP ramp-up (made it to the Zora dungeon) and then again last year but I always end up losing track of the game and end up not getting very far.

It fills me with glee to see the opinions so diverse, no single dungeon seems to get overwhelming love.

A testament to how great the dungeons across all the games are.

Spider-Man Temple

aka City in the Sky

:D

Back then I thought "Oh shit, a Spiderman game on the Wii is gonna be awesome!" while playing that dungeon.

By the way, I think the Water Temple of OOT would have been MUCH better if we could really dive, Super Mario 64 style, rather than equip and unequip the iron boots dozens of times. The design itself is absolutely masterful, still challenging after beat the game several times. Plus, it has Dark Link <3

You can basically do that now with the quick-swap in Ocarina of Time 3D.
 
City in the sky is just too much clawshot usage for my liking, the boss as well for that matter.
I really hope any wii players here didn't leave the grating remote sounds on in that dungeon, I could only imagine the ear destruction coming from the tinny clawshot screeching out of the speakers ad nauseam. Not a bad dungeon though but I wouldn't consider it near the best.
I think they got so much use out of the dual clawshots in that dungeon that Skyward Sword had nothing left to offer with the item.
In any case solving the giant fan puzzle is a moment of great realization.
Just a tip, don't turn off the wiimote noises for TP and then play No More Heroes. Missed out on the final phone call (you can't press home during a phone call) and had to google it later :(
 
Ancient Cistern would be the best looking one if it was an outdoor dungeon (and if it looked more like the entrance area). Zelda in general needs more outdoor dungeons, though to be fair SS had 2 of those (kinda)

is the Zelda cycle in full effect again and do people like SS now? Because I'm still very bitter about that game

Am I stuck in the Twilight Zone? Skyward Sword's general reception in GAF has always leaned heavily on the positive side.

Outside, even more
 
Edit: As much as I love Ancient Cistern, I think Lanayru Mining Facility (3rd) and Sandship (5th) were the best dungeons of Skyward Sword. The timeshift stones simply give a new dimension to the puzzles.
The entire Lanayru region is just masterful. Definitely harbors the best parts of the game.
 
The Forest Temple music in Ocarina is pure genius. Eery, mysterious, spooky, ethereal, strange... man, it's so, so good. Can't explain how much I adore that temple.
 
The entire Lanayru region is just masterful. Definitely harbors the best parts of the game.

Exactly. Even the
dragon
part introduces a new (and great) area while the other regions just reuse the old ones. Normally I'm not a big fan of desert areas, but Lanayru is totally the highlight of Skyward Sword for me.
 
Ancient Cistern would be the best looking one if it was an outdoor dungeon (and if it looked more like the entrance area). Zelda in general needs more outdoor dungeons, though to be fair SS had 2 of those (kinda)

is the Zelda cycle in full effect again and do people like SS now? Because I'm still very bitter about that game

There are many SS detractors (as there generally are with brand new Zelda games) but they've always represented the vocal minority. SS is generally a loved game.
 
Hey the fire sanctuary love has finally arrived, wow it looks better visually than I remember it looking.

Just a tip, don't turn off the wiimote noises for TP and then play No More Heroes. Missed out on the final phone call (you can't press home during a phone call) and had to google it later :(
I did actually miss at least two phonecalls in NMH because of this, Travis trapped listening to nothing with the player left to do nothing but wait, a bit of an oversight there but it was one of the better uses of the speaker, Red Steel's one phone based multiplayer mode just about edges it out and that's the only praise I can give that game.
 
Hey the fire sanctuary love has finally arrived, wow it looks better visually than I remember it looking.

The entire area had an amazing visual cohesion. Look around the next time you visit, it's quite beautiful.

Speaking of beauty (not really a dungeon):

tumblr_lm4trqA3tI1qdxnvbo1_1280.jpg


Alright Zelda Team, give me the goods. I need a Zelda game next year!
 
I honestly hope they dont go the realistic, dirty look route for Zelda Wii U.
The tech demo looked cool but an evolution of Skywards art or something just as expressive would make for a more memorable and enjoyable adventure for me.
 
While generally dungeons in latest Zeldas are interesting and entertaining, I feel their enjoyment a bit shortened from the fact that there are definitely too too few enemies and enemy types. Dungeons should be puzzle- but also action-focused environments in which player skills are proven allaround.
I feel SS for example miss completely any sense of progression and surprise in this regard, with the only notable enemies apart from the (beautiful) bosses being the Lizalfoss for the entire game (and dozens of boblins obviously).

Ps: try only to think at the amazing variety of enemies with varied behaviors that a "simpler" game likes Kid Icarus throw at you since the earlier levels...
 
While generally dungeons in latest Zeldas are interesting and entertaining, I feel their enjoyment a bit shortened from the fact that there are definitely too too few enemies and enemy types. Dungeons should be puzzle- but also action-focused environments in which player skills are proven allaround.
I feel SS for example miss completely any sense of progression and surprise in this regard, with the only notable enemies apart from the (beautiful) bosses being the Lizalfoss for the entire game (and dozens of boblins obviously).

Ps: try only to think at the amazing variety of enemies with varied behaviors that a "simpler" game likes Kid Icarus throw at you since the earlier levels...

There really were too few enemy types in SS.
http://www.zeldadungeon.net/Zelda14-skyward-sword-enemies.php

With that said, I think they did a good job keeping the action up in the game. Each enemy had a different gameplay concept behind it, which is more than I can say for most enemies in games, especially Kid Icarus (great game though).
 
A handfull of haters and people that cant grasp the controls dont reflect GAF's opinion as a whole.
Its a fantastic game and its widely accepted as such

Oh, I agree. I loved playing the hell outta the game and when I finally joined GAF, I was surprised by the amount of hate the game gathered. Which is why I love this thread, SS finally getting some love! :D
 
I honestly hope they dont go the realistic, dirty look route for Zelda Wii U.
The tech demo looked cool but an evolution of Skywards art or something just as expressive would make for a more memorable and enjoyable adventure for me.

at this point, I really want to play as young Link again. The next game should follow in WW's footsteps (and no, the sky in SS doesn't count) - not necessarily the same graphic style (though I wouldn't say no to that), but in tone and game design. I don't like the 'overworld as a dungeon' approach in 3D Zeldas.

also, I'm ready for a Retro-developed Zelda game

Where's the Lakebed Temple love?

it's a very well-designed dungeon. I really liked all three temples in TP.
 
While generally dungeons in latest Zeldas are interesting and entertaining, I feel their enjoyment a bit shortened from the fact that there are definitely too too few enemies and enemy types. Dungeons should be puzzle- but also action-focused environments in which player skills are proven allaround.
I feel SS for example miss completely any sense of progression and surprise in this regard, with the only notable enemies apart from the (beautiful) bosses being the Lizalfoss for the entire game (and dozens of boblins obviously).

Ps: try only to think at the amazing variety of enemies with varied behaviors that a "simpler" game likes Kid Icarus throw at you since the earlier levels...

What about Moblins


and Stalfos


or Gleeoks


Beamos


and Furnixes?

 
The one thing that always gets me in Lakebed is where to start, the origin point for getting the water flow to the staircase always has me bumbling around the wrong rooms even though there is like just two of them you can actually access from the central area at first.
 
Where's the Lakebed Temple love?

There were some amazing things in that temple, but it was also a bit too tedious and disorientating at times.
The sense of scale though is amazing (temple entrance, final boss room, etc.).


Amazing looking boss, but the fight itself didn't live up to its potential imo. The same can be said for most of TP bosses honestly..


I loved this guy! He was such a pleasant surprise :D
 
Lakebed Temple has one of the best bosses in the series. The environment where you fight the temple's boss is amazing in terms of scale.
 
The entire area had an amazing visual cohesion. Look around the next time you visit, it's quite beautiful.

Speaking of beauty (not really a dungeon):

tumblr_lm4trqA3tI1qdxnvbo1_1280.jpg


Alright Zelda Team, give me the goods. I need a Zelda game next year!

but i thought twilight princess was brown and ugly and generic and horrible
 
Oh, I agree. I loved playing the hell outta the game and when I finally joined GAF, I was surprised by the amount of hate the game gathered. Which is why I love this thread, SS finally getting some love! :D
People posting about what they don't like about the game isn't the same as hating it.
 
I am shocked to realize that I don't remember a single thing about Lakebed Temple (had to YouTube it and it still didn't look at all familiar).

I really need to play TP again! (and 100% it ...lost my save while installing homebrew)
 
Fuck the haters, Skyward Sword was an amazing game. Ancient Cistern FTW.

Please point me towards the SS "haters" so I can laugh at them.
..........

Another temple that I recall being fantastic was the "main" temple in Spirit Tracks, specially the later parts of it. Gotta replay that one soon.
 
My favourite dungeon in all of the Zelda games is without a doubt the second level of the second quest in The Legend Of Zelda.

Because of the way the item is hidden and you had no idea of how to get to it. When me and my brother finally figured it out our jaws dropped to the ground and we could finally continue our adventure.

The dungeon in itself is like most other dungeons in the game but that puzzle...
 
If we are talking music, Skyward Sword against trumps all other Zeldas. Personally, this is my top 5 dungeon music:

#5 - City in the Sky [Twilight Princess]
http://www.youtube.com/watch?v=9iWIhGymc9c

#4 - Water Temple [Ocarina of Tme]
http://www.youtube.com/watch?v=0qAvtuEtfQU

#3 - Forest Temple [Ocarina of Time]
http://www.youtube.com/watch?v=hmsZyC0UXUU

#2 - Lanayru Mining Facility [Skyward Sword]
http://www.youtube.com/watch?v=BvCgyfcfs24

#1 - Sandship [Skyward Sword]
http://www.youtube.com/watch?v=hluhvUGqsL4

All these tunes send chills to the spine. They are so eerie, mystical sounding, and they represent the overall atmosphere of their respective temples magnificently. The sandship song in particular is just incredible.
 
Ancient Cistern was a terrible letdown, I don't see why people like it other than it looking beautiful. Short, simplistic, boring, and easy.
 
Look what this thread made me fire up!

JerSp.jpg


Aww yeah!
Tried to get the Hylian shield in the boss rush challenge but lost at boss six with Ghirahim version 2 I think :/

Currently finishing the side missions to free Batreaux
 
I know I'm probably in the minority here but I also happen to really enjoy Skyloft as a town hub and all its habitants.
The Item Check Girl's crush, Groose's awesomeness and the secret crush and bug obsession of his goons, the wierd as shit looking Fortune Teller, Batreaux's curse, the stories/rumors at the Bazaar, the weak academy student etc, etc...

Its also a great place to relax after diving into the dungeon world below. Awesome music too
 
I've been thinking about what irked me about SS. There has to be something...

I came to the conclusion that the unskippable cutscene when the Bird Patrol (or whetever its called, great idea though) saves you from a fall is a bit boring after the tenth time. That's all I can negatively say about the game
 
I've been thinking about what irked me about SS. There has to be something...

I came to the conclusion that the unskippable cutscene when the Bird Patrol (or whetever its called, great idea though) saves you from a fall is a bit boring after the tenth time. That's all I can negatively say about the game

The game's biggest problem is when it keeps you from playing it with all these little things like unskippable cut scenes for even the most insignificant things, dialog boxes taking too long to get through, etc. All the other stuff can be glossed over but that part is just terrible.
 
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