Dude ss's last boss fight was dope as hell.
I found it too easy, so I was bored. I loved the music and the boss design.
Dude ss's last boss fight was dope as hell.
How have you not?![]()
I didn'tI found it too easy, so I was bored. I loved the music and the boss design.
Such an informative post, thank you!
Anyway, outside of the ones I mentioned (and theforgot about that.) All of the "filler" added something to the game.second venture into Skyview temple
I didn'tuse the lightning so I found having to shield bash for my life real exhilarating
I disliked a majority of the filler in both games. I found the majority of the between the dungeon tasks to be boring. The only reason I prefer TP to SS, aside from the controls, was the fact I enjoyed the dungeons in TP a hell of a lot more. One thing both had in common was the disappointing final boss fight.
All the love for SS make me want to go back and force myself to love SS. I loved the artstyle. I loved the conceit behind the world,, but god damn, do I hate the game. I want to love it like all of you guys. I really do. It's the first Zelda game that I needed my roommate to play with me to finish, because so much of it pissed me off.
The combat didn't help. God do I hate the precise sword swipes.
The last boss was cool as hell, though.
I was an idiot basically lol.Why was that? I think I would have had a lot of trouble battling him that way. I might go back and try this actually.
Nothing was added by having the tadtones and spirit realm trials. They were pointless detours. Link already earned the right as hero and aided the Water Dragon, and the three flame temples were already tests. Why would you have a test for a test? You're also forgetting the convenient volcano erupting which randomly has Link captured by the goblins
This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
Was all about the overworld.This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
Wind Waker was all sizzle and no steak. Not that that's even necessarily a bad thing but it's certainly true.
What overworldWas all about the overworld.
Was all about the overworld.
I don't even know what that means but I agree. Especially the steak part.
I do love the game though.
Tower of the Gods was pretty memorable though.This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
I found it too easy, so I was bored. I loved the music and the boss design.
Time to turn in your gamer card and leave GAF.Played the first two dungeons of OoT years and and got bored lol
I started a Major's Mask playthrough last year but couldn't figure out how to get into the 2nd dungeon because of that wind.
I didn't buy them when they came out. Got them from my cousin a few years ago when he gave me a ton of retro games his new wife wouldn't let him keep :3
Time to turn in your gamer card and leave GAF.
I own 3 copies of Link to the Past. Leave me alone ;~;
I nominate Minish Cap's Palace of Winds for best dungeon music.
It's also a great dungeon.
You never thought to just shoot the bombs![]()
I guess when you do something that works for 12 years, you never think to try something different. lol
It was easy, but Wind Waker's was even easier and that's still the most badass final boss fight in the series. Skyward Sword's was almost as badass. Spirit Tracks too.
Billie would you say Super Mario Galaxy is your favorite game from your childhood or just one of your favorites.
I just sat thinking for like 5 minutes, and there are only a few dungeons I can remember, hence they must be the best........
Zelda: Alttp - Gargoyles Domain (The Dunegoen with Blind in)
Zelda: TP - Snowpeak Ruins
Zelda: SS - Ancient Cistern and The Sandship
I'm not gonna lie, I liked the last dungeon in Skyward Sword. It seemed really awesome to switch up the rooms tofind the three Triforce pieces
I don't think there's been a 3D Zelda end boss that wasn't easy. I was never able to finish ST because of how crappy of a game it was. It was just as bad as Phantom Hourglass. Like I said previously, Skyward Sword's boss was boring to play. His character design was badass though.
Nah, ST was great. It fixed the main problem of Phantom Hourglass (the central dungeon) and had great characters and music. The final boss is really epic.
SS' wasn't boring either. I felt like a total badass when I realized how I was meant to fight it.
While it did address the issue of the central dungeon, I felt as if they kind of regressed with the train. Traveling from one location to another was tedious and took way too long. I was having fun with the game until I realized how much time I spent on the train. I may go back and finish it some day, though, I'm sure there were other issues I had with the game itself.
I was skimming through the thread ready to post this since noone was bringing it up, good to see someone beat me to it.
You are most enlightened.
Huh? But in Wind Waker you get the mother flipping triforce of courage, too.
Could have sworn that dungeon in Alttp is called Thieves' Town. Says so in my manual anyway, and on the GBA port onscreen when you enter it.
Anyway, I agree. Its awesome. Misery Mire is great too.
But the two overworld themes are great traveling music, and avoiding the armored trains was genuinely challenging. You do unlock teleportation gates by doing sidequests.
I think when Zelda sent him back in time, the triforce of courage from the adult timeline stayed in that timeline and shattered on its own. He got the triforce of courage from the new timeline upon arrival.And in Skyward Sword you get, but the point I was making there was that in Wind Waker, rather than make you go through an amazing dungeon the way Zelda II or Skyward Sword do, the game wastes your time with a stupid treasure hunt that makes no real sense (how did the Hero of Time leave all those Triforce pieces around if he was banished to another timeline?)all of it
Or rather, I felt that, compare to other games, Wind Waker gives you the Triforce in the lamest of ways. Which is a shame, because it was such a great game.
And characters. ST definitely has the best Princess Zelda in the whole franchise.I guess none of that clicked with me. I'm not saying they're bad games but I genuinely struggled to get into them. However, I managed to complete Phantom Hourglass regardless of all the issues I had with it. I may go back and attempt to finish ST when I have free time. The one thing I remember liking about ST was the music.
I thought so too, but a search on the internet said otherwise :/
edit - one website said it was called that and I used it, it is Theives Town....
I think when Zelda sent him back in time, the triforce of courage from the adult timeline stayed in that timeline and shattered on its own. He got the triforce of courage from the new timeline upon arrival.