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The best dungeon in the Zelda series?

All the love for SS make me want to go back and force myself to love SS. I loved the artstyle. I loved the conceit behind the world,, but god damn, do I hate the game. I want to love it like all of you guys. I really do. It's the first Zelda game that I needed my roommate to play with me to finish, because so much of it pissed me off.

The combat didn't help. God do I hate the precise sword swipes.

The last boss was cool as hell, though.

1:1 sword combat is not fun to me. If nothing else, SS taught me that.
 
How have you not? :o

Played the first two dungeons of OoT years and and got bored lol

I started a Major's Mask playthrough last year but couldn't figure out how to get into the 2nd dungeon because of that wind.

I didn't buy them when they came out. Got them from my cousin a few years ago when he gave me a ton of retro games his new wife wouldn't let him keep :3
 
Such an informative post, thank you!

Anyway, outside of the ones I mentioned (and the
second venture into Skyview temple
forgot about that.) All of the "filler" added something to the game.
Nothing was added by having the tadtones and spirit realm trials. They were pointless detours. Link already earned the right as hero and aided the Water Dragon, and the three flame temples were already tests. Why would you have a test for a test? You're also forgetting the convenient volcano erupting which randomly has Link captured by the goblins
 
I disliked a majority of the filler in both games. I found the majority of the between the dungeon tasks to be boring. The only reason I prefer TP to SS, aside from the controls, was the fact I enjoyed the dungeons in TP a hell of a lot more. One thing both had in common was the disappointing final boss fight.

TP and SS both have great dungeons. While I would say a couple of TP's dungeons may be the best in the series, overall the game is dragged down by its out of dungeon content and some terrible dungeons. SS has some of the best dungeons, too, and it is super consistent. Even its worst dungeon is at least good. And even the worst of SS's out of dungeon stuff was at least interesting and/or didn't take up much time. Even the swimming part that many detractors bemoan only took me like 15 minutes, and I didn't have a problem with the swimming controls. I'd say the only part that felt like filler was the
return to Skyview Temple
, but even that didn't take long and didn't feel anywhere near as tedious and boring as TP's sacred grove.

Also, Skyward Sword's final boss had me smiling ear to ear when I had that epiphany.
 
All the love for SS make me want to go back and force myself to love SS. I loved the artstyle. I loved the conceit behind the world,, but god damn, do I hate the game. I want to love it like all of you guys. I really do. It's the first Zelda game that I needed my roommate to play with me to finish, because so much of it pissed me off.

The combat didn't help. God do I hate the precise sword swipes.

The last boss was cool as hell, though.

Don't feel too bad. I hated the game too. The only time it came to life was in some of the dungeons and the rest of the time, it felt endless. Just wasn't fun for me... but I'll admit that I'm getting tired of the 3D Zelda formula.
 
Why was that? I think I would have had a lot of trouble battling him that way. I might go back and try this actually.
I was an idiot basically lol.
Didn't pick up on the cue so I just shield bashed and followed it up with a quick strike or two of my own before back flipping out of the way and repeating the process. Still killed him on my first attempt btw.
 
Nothing was added by having the tadtones and spirit realm trials. They were pointless detours. Link already earned the right as hero and aided the Water Dragon, and the three flame temples were already tests. Why would you have a test for a test? You're also forgetting the convenient volcano erupting which randomly has Link captured by the goblins

I really don't want to derail this thread. but i'll just say
They don't make sense in the story but they do change the game's mechanics quite considerably. Gameplay wise, the examples you just gave really do not fit the entire principle of padding, which is basically treading the same grounds without any real changes, and I already gave my input in that.

If you want to continue this discussion, we can do it via PM. I really don't want t go down this route any further (and no I'm not blaming you, I'm the one who opened up this discussion and I would like to close it :P)
 
This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
 
This thread just reminds me of how forgettable Wind Waker's dungeons compared to every other game.
Tower of the Gods was pretty memorable though.

Loved that brief moment before the boss fight where you walked the stairs hundreds of feet above the sea level with no music and only the wind blowing. Great atmosphere there.
 
Goron Mines from TP is mad underrated. It looks amazing, the magnetic iron boots are boss, the mid-boss is badass and Fyrus was the first boss revealed for the game.

Another one that deserves more praise is the Great Bay Temple. I haven't played it in ages, but I remember it being incredibly complex and challenging.
 
Level 8 in the original Legend of Zelda. I don't know what it is, but I've played that game so many times, and know every dungeon like the back of my hand except for level 8. Something about it makes it impossible for me to memorize, so each trip through it is always a new adventure.

Plus i like the white color palette, and the fact that there's two kick ass items in that dungeon.
 
Stone Tower Temple. In and outside of the Zelda series, there isn't anything that comes even remotely close to it in terms of dungeon design. Aside from that, any from Twilight Princess. Overall quality of its dungeons has not been equaled by any other game in the series as far as I'm concerned.
 
Played the first two dungeons of OoT years and and got bored lol

I started a Major's Mask playthrough last year but couldn't figure out how to get into the 2nd dungeon because of that wind.

I didn't buy them when they came out. Got them from my cousin a few years ago when he gave me a ton of retro games his new wife wouldn't let him keep :3
Time to turn in your gamer card and leave GAF.
 
I nominate Minish Cap's Palace of Winds for best dungeon music.
It's also a great dungeon.

Even though I like Spirit Temple's music a tiny bit more, kudos for choosing that music. It really is amazing. I like how the music completely changes mid-way, so when I first played the dungeon, I thought it had two entirely different pieces of music.

Really cool boss, too. It's the only Zelda boss in the sky, and you're riding the boss on their backs, no less.

You never thought to just shoot the bombs :p

I guess when you do something that works for 12 years, you never think to try something different. lol
 
It was easy, but Wind Waker's was even easier and that's still the most badass final boss fight in the series. Skyward Sword's was almost as badass. Spirit Tracks too.

I don't think there's been a 3D Zelda end boss that wasn't easy. I was never able to finish ST because of how crappy of a game it was. It was just as bad as Phantom Hourglass. Like I said previously, Skyward Sword's boss was boring to play. His character design was badass though.
 
I just sat thinking for like 5 minutes, and there are only a few dungeons I can remember, hence they must be the best........

Zelda: Alttp - Thieves Town (The Dunegoen with Blind in)
Zelda: TP - Snowpeak Ruins
Zelda: SS - Ancient Cistern and The Sandship
 
I just sat thinking for like 5 minutes, and there are only a few dungeons I can remember, hence they must be the best........

Zelda: Alttp - Gargoyles Domain (The Dunegoen with Blind in)
Zelda: TP - Snowpeak Ruins
Zelda: SS - Ancient Cistern and The Sandship


Could have sworn that dungeon in Alttp is called Thieves' Town. Says so in my manual anyway, and on the GBA port onscreen when you enter it.

Anyway, I agree. Its awesome. Misery Mire is great too.
 
I'm not gonna lie, I liked the last dungeon in Skyward Sword. It seemed really awesome to switch up the rooms to
find the three Triforce pieces

Ok this so much! I mentioned the Temple of the Ocean King before, while it gets a lot of hate I loved it because it's design is brilliant and is a perfect way to use all your items, but the last dungeon in SS triumphs over it, it truly puts all your acquired abilities to test.
 
I don't think there's been a 3D Zelda end boss that wasn't easy. I was never able to finish ST because of how crappy of a game it was. It was just as bad as Phantom Hourglass. Like I said previously, Skyward Sword's boss was boring to play. His character design was badass though.

Nah, ST was great. It fixed the main problem of Phantom Hourglass (the central dungeon) and had great characters and music. The final boss is really epic.

SS' wasn't boring either. I felt like a total badass when I realized how I was meant to fight it.
 
Turtle_Rock+final+dungeon+a+link+to+the+past+snes.png
 
Nah, ST was great. It fixed the main problem of Phantom Hourglass (the central dungeon) and had great characters and music. The final boss is really epic.

SS' wasn't boring either. I felt like a total badass when I realized how I was meant to fight it.

While it did address the issue of the central dungeon, I felt as if they kind of regressed with the train. Traveling from one location to another was tedious and took way too long. I was having fun with the game until I realized how much time I spent on the train. I may go back and finish it some day, though, I'm sure there were other issues I had with the game itself.
 
While it did address the issue of the central dungeon, I felt as if they kind of regressed with the train. Traveling from one location to another was tedious and took way too long. I was having fun with the game until I realized how much time I spent on the train. I may go back and finish it some day, though, I'm sure there were other issues I had with the game itself.

But the two overworld themes are great traveling music, and avoiding the armored trains was genuinely challenging. You do unlock teleportation gates by doing sidequests.
 
I was skimming through the thread ready to post this since noone was bringing it up, good to see someone beat me to it.

You are most enlightened.

Only the best of the best know what we know.

Huh? But in Wind Waker you get the mother flipping triforce of courage, too.

And in Skyward Sword you get
all of it
, but the point I was making there was that in Wind Waker, rather than make you go through an amazing dungeon the way Zelda II or Skyward Sword do, the game wastes your time with a stupid treasure hunt that makes no real sense (how did the Hero of Time leave all those Triforce pieces around if he was banished to another timeline?)

Or rather, I felt that, compare to other games, Wind Waker gives you the Triforce in the lamest of ways. Which is a shame, because it was such a great game.

On that note, my runners up are Eagle's Tower--Link's Awakening, Temple of Time--Twilight Princess, and of course, Turtle Rock--A Link to the Past.
 
Could have sworn that dungeon in Alttp is called Thieves' Town. Says so in my manual anyway, and on the GBA port onscreen when you enter it.

Anyway, I agree. Its awesome. Misery Mire is great too.

I thought so too, but a search on the internet said otherwise :/

edit - one website said it was called that and I used it, it is Theives Town....
 
But the two overworld themes are great traveling music, and avoiding the armored trains was genuinely challenging. You do unlock teleportation gates by doing sidequests.

I guess none of that clicked with me. I'm not saying they're bad games but I genuinely struggled to get into them. However, I managed to complete Phantom Hourglass regardless of all the issues I had with it. I may go back and attempt to finish ST when I have free time. The one thing I remember liking about ST was the music.
 
And in Skyward Sword you get
all of it
, but the point I was making there was that in Wind Waker, rather than make you go through an amazing dungeon the way Zelda II or Skyward Sword do, the game wastes your time with a stupid treasure hunt that makes no real sense (how did the Hero of Time leave all those Triforce pieces around if he was banished to another timeline?)

Or rather, I felt that, compare to other games, Wind Waker gives you the Triforce in the lamest of ways. Which is a shame, because it was such a great game.
I think when Zelda sent him back in time, the triforce of courage from the adult timeline stayed in that timeline and shattered on its own. He got the triforce of courage from the new timeline upon arrival.
I guess none of that clicked with me. I'm not saying they're bad games but I genuinely struggled to get into them. However, I managed to complete Phantom Hourglass regardless of all the issues I had with it. I may go back and attempt to finish ST when I have free time. The one thing I remember liking about ST was the music.
And characters. ST definitely has the best Princess Zelda in the whole franchise.
 
I thought so too, but a search on the internet said otherwise :/

edit - one website said it was called that and I used it, it is Theives Town....

Just checked my GBA version. Walked into the dungeon and "LEVEL FOUR - THEIVES' TOWN" displayed on the screen. I guess that settles that.

It also displayed in the credits of the original SNES version too.


Maybe Gargoyles Domain is an accurate translation of the Japanese name?
 
It fills me with glee to see the opinions so diverse, no single dungeon seems to get overwhelming love.

For me I fucking love the dungeon design in Skyward Sword, the time shift stones were brilliant, then I get into my old favorites Turtle Rock, Skull Woods, and Tower of Hera left the biggest impression on my childhood and Death Mountain from OoT through my teen years... the choice is hard cause I have three different desert sections of Skyward Sword to choose from, some of the best memories from my childhood, or one of the best build ups and pay offs for a dungeon being Death Mountain in OoT.

I think I have to go with Lanaryu Desert, simply because of the feel, mine carts, time shift stones, and transitions that make you think "what was this place before it became a desert?". It made you feel for the environment and world there, a vast metropolis of it's time, with a sea port and everything, and personally I felt sorta bad for these dead robots, cause you're bringing them back to life for brief moments just to have them die again as soon as the stone is deactivated.

My runner up would have to be my old favorite Turtle Rock... because it rocked :P
 
I think when Zelda sent him back in time, the triforce of courage from the adult timeline stayed in that timeline and shattered on its own. He got the triforce of courage from the new timeline upon arrival.

That's my guess, too. My problem is just that getting the Triforce is supposed to be a BIG thing in Zelda. It ALWAYS has been. But in Wind Waker they copped out.
 
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