Game 3.0
Game 3.0, a phrase coined by Sony Computer Entertainment, refers to a perceived 3rd generation of console based video game experiences or design ethics.
While SONY coined the phrase, it is a console manufacture agnostic set-of design/services ethics associated with a global and seamless set of multimedia based blogging, publishing, editing, building and sharing tools allowing the users of the console platform to build a gigantic online world inspired by their own incrimental selections over time.
History:
Game 1.0 4, 8, 16, 32 and 64 bit console experiences. The 4 and 8 bit generations brought us 2d games with advancing sprite/image and complexity. The 16 bit generation further advanced the quality of sprites and featured games taking advantage of great console based audio capabilities. The 16 bit generation is known as having the first BGM in game music selections that rocked with FM synthesized guitar being overused in many eastern developed titles. 2-D sprite based RPGs were introduced in the Game 1.0 era, and at the time were viewed as the most complex titles available for a home console.
Game 2.0 In the Game 2.0 era, 3D game visuals emerged and finally overtook 2D gaming as the standard (during game 1.0 era 3d games were pretty ugly and not nearly as common as 2d sprite based releases). Game 2.0 also brought online console experiences to the masses with the SEGA Dreamcasts onboard modem, and the Microsoft XBOXs evolving online service XBOX Live! Even the Playstation 2 and Nintendo GameCube featured online play to a lesser extent.
Characteristics of Game 3.0:
The game 3.0 era asks the question When console designers can provide hardware powerful enough to synthesize what looks like reality on a display, how will videogames evolve from the arcade induced instant gratification model?
Since the inception of video games, players pressed on to see the next colorful level, the great looking hidden character, or the new special effects on the final stages when all games can look and immerse the player like reality itself, where will the gratification come from? Why will we play?
Game 3.0 answers the calling with the same types of rewards that keep us looking forward and pressing on in everyday life the opportunity to leave our mark, share our own personalized style, invite people to see our new house, or show the world our prized and valuable collections, pictures, memories and stories both from video game and real life experiences.
Since Game 3.0 breaks the Game 2.0 visual barriers, evolution must move in a different direction. Over time technology will always increase the quality of visuals in games but no longer will a consoles focus be on better visuals/sound it can only go so far. Game 3.0 moves the industry as a whole into a healthy direction by making games more compelling than having just another online FPS with a higher polygon count and better lighting.
Innovations associated with Game 3.0;
- Microsoft XBOX Live! Achievements
- Nintendo Wii Miis (universal customizable game avatar)
- Sony Playstation 3s Playstation Network HOME
References;
http://www.bit-tech.net/news/2007/03/06/sony_to_talk_game_3.0_at_gdc/
http://biz.gamedaily.com/industry/feature/?id=15428
https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4887
What do you want out of Game 3.0?
Where do you think it will leave us for the NEXT generation? (post X360, Wii and PS3)
Game 3.0, a phrase coined by Sony Computer Entertainment, refers to a perceived 3rd generation of console based video game experiences or design ethics.
While SONY coined the phrase, it is a console manufacture agnostic set-of design/services ethics associated with a global and seamless set of multimedia based blogging, publishing, editing, building and sharing tools allowing the users of the console platform to build a gigantic online world inspired by their own incrimental selections over time.
History:
Game 1.0 4, 8, 16, 32 and 64 bit console experiences. The 4 and 8 bit generations brought us 2d games with advancing sprite/image and complexity. The 16 bit generation further advanced the quality of sprites and featured games taking advantage of great console based audio capabilities. The 16 bit generation is known as having the first BGM in game music selections that rocked with FM synthesized guitar being overused in many eastern developed titles. 2-D sprite based RPGs were introduced in the Game 1.0 era, and at the time were viewed as the most complex titles available for a home console.
Game 2.0 In the Game 2.0 era, 3D game visuals emerged and finally overtook 2D gaming as the standard (during game 1.0 era 3d games were pretty ugly and not nearly as common as 2d sprite based releases). Game 2.0 also brought online console experiences to the masses with the SEGA Dreamcasts onboard modem, and the Microsoft XBOXs evolving online service XBOX Live! Even the Playstation 2 and Nintendo GameCube featured online play to a lesser extent.
Characteristics of Game 3.0:
The game 3.0 era asks the question When console designers can provide hardware powerful enough to synthesize what looks like reality on a display, how will videogames evolve from the arcade induced instant gratification model?
Since the inception of video games, players pressed on to see the next colorful level, the great looking hidden character, or the new special effects on the final stages when all games can look and immerse the player like reality itself, where will the gratification come from? Why will we play?
Game 3.0 answers the calling with the same types of rewards that keep us looking forward and pressing on in everyday life the opportunity to leave our mark, share our own personalized style, invite people to see our new house, or show the world our prized and valuable collections, pictures, memories and stories both from video game and real life experiences.
Since Game 3.0 breaks the Game 2.0 visual barriers, evolution must move in a different direction. Over time technology will always increase the quality of visuals in games but no longer will a consoles focus be on better visuals/sound it can only go so far. Game 3.0 moves the industry as a whole into a healthy direction by making games more compelling than having just another online FPS with a higher polygon count and better lighting.
Innovations associated with Game 3.0;
- Microsoft XBOX Live! Achievements
- Nintendo Wii Miis (universal customizable game avatar)
- Sony Playstation 3s Playstation Network HOME
References;
http://www.bit-tech.net/news/2007/03/06/sony_to_talk_game_3.0_at_gdc/
http://biz.gamedaily.com/industry/feature/?id=15428
https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4887
What do you want out of Game 3.0?
Where do you think it will leave us for the NEXT generation? (post X360, Wii and PS3)