Ass of Can Whooping
Banned
Longer than that. God of War will be it for this generation. HFW will also be it unless GG does another IP which probably won't come till the end of this generation.
SSM has another game in development
As does GG
Longer than that. God of War will be it for this generation. HFW will also be it unless GG does another IP which probably won't come till the end of this generation.
Right here.The theory that cross-gen games "Hold back" next gen versions is only true for crap/lazy devs.
I'm pretty sure AAA devs aim for the more powerful first, and then chop down for the weaker version.
That may be true, but those will be their last for this gen. I count max of 2 games in every generation for each studio. Due to UE5's engine taking so many years to get to where it is, it will take other devs a good chunk of time for R&D as well. I said before that seeing this SSD->VRAM pipeline will probably be very limited this generation and more mainstream with PS6.SSM has another game in development
As does GG
trust me, all it takes is a fanboy to start that complain and everyone will jump at that outcry because of console wars.
we gamers are fickle. We have games releasing for the consoles… isn’t that good? Everyone wins, people who can’t find a PS5 and those who have a PS5
That may be true, but those will be their last for this gen. I count max of 2 games in every generation for each studio. Due to UE5's engine taking so many years to get to where it is, it will take other devs a good chunk of time for R&D as well. I said before that seeing this SSD->VRAM pipeline will probably be very limited this generation and more mainstream with PS6.
Here we go again ladies and gentlemen!Right here.
Well hopefully naughty dog have a new IP ready in 2024 cus that'll surely be next gen only
Everything can be scaled down
Here's me playing The Medium on an Xbox One
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surely this is a joke but it has a sprinkle of reality in itEverything can be scaled down
Here's me playing The Medium on an Xbox One
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Thats exactly what i'm saying, or rather, they aren't losing out that much since those aren't high profile titles.
For example, they DID make Miles Morales Cross gen, after all its spiderman and sells gangbusters, no way they'd lose out on the ps4 fan base. But a Ratchet and Clank? Some rogue lite shooter? They didn't even released sales numbers for their previous titles. They aren't missing much by skipping ps4 ports. Better keep them on the ps5 for their PR.
They could easily run them. Turn down the graphics and have a 1 minute load time between world jumps.
Easy.
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Think there were sales numbers for Spider-Man Morales and biggest sales were on PS5?Overall it proves they released PS5 a year too early pre COVID and probably 2 years early factoring in COVID. PS5 sells out but they must have sales data proving that either a majority of PS5 owners are playing PS4 titles or that PS5 exclusives aren’t selling nearly as well as cross Gen. it sucks but hard to blame Sony when it’s semi amazing the industry is still able to ship at all after 2020.
Imagine believing they will actually improve game design because of the new hardware
"but but the SSD! the corridors!"
Don't act like open world sandboxes haven't existed for 2 decades now.
The reason they don't improve game design is far more commercial than technological. Gotta follow those algorithms that guarantee maximum revenue.
I'd place a bet on Spider-man 2 being PS5 exclusive, and that one would be releasing not earlier than Q2 2023.Let's hope that's the case and money hungry Sony doesn't announce a cross gen Spiderman 2.
Are you serious? What about NPC density? Amount of enemies on screen? Asset fidelity and complexity? AI? Physics?
surely this is a joke but it has a sprinkle of reality in it
series s literally renders at 648p in these dual reality mode where it looks hideous for a next-gen console lmao
concept and the story was definetely unique, it would've been a bigger game if the developers were more ambitious and didn't rush it to release. but i guess they're a small studio so they get a pass from meRight, right. Sony: famous for leaving money on the table that according to you would be easy to get. Just a super simple scaling down of a game that can easily run on old hardware.
I give it one.Hope in 3 year Sony joins the dark side… day 1 pc ports.
testing the waters now, get a nibble on that user base…
We know that in addition to people like Insomniac or ND, Guerrilla or Sony Santa Monica have been also working on multiple projects at the same time. If I remember well, Guerrilla is at least working on a game with multiplayer and Santa Monica is working at least on a new IP. And in addition to this studios, Sony also has more 1st and 2nd party studios working on more games, some of them crossgen and some other ones PS5 only.This is more sad when you think that to see truly next gen Gow/horizon (biggest Sony ip's) we will have to wait 4-5 years not to mention that another GT game might not come to this gen (polyphony is really taking their time).
Bullshit, with Ratchet Sony will have like half a dozen next gen only games.By the time next gen games are coming out the PS5 Pro will be on the horizon. PS5 is Sonys Series S.
No, you're the one lying. Where are the PC versions of Ratchet, Returnal, Demon's Souls or Astro?Herman Hurst has already been caught lying once when he said last year that Horizon going to PC doesnt mean every PS exclusive is going to PC. Now we know they are, and now hes changed his tune to say they wont be on PC AT LAUNCH. Give him one more year and he will lie about something else.
Lies, lies and lies.They are now a multiplatform developer. They recently boasted about posting record revenue from MLB the Show because it was multiplatform. They are forcing their first party devs to make mobile games. They are forcing them to make GaaS games. Imagine applying to work at ND and finding out you have been put on the mobile team. That's whats happening at Sony right now.
GoWR, Horizon 2 and GT7 starter their production on 2017 or 2018. So when they made their preproduction and started to design and build these games they weren't able to have the PS5 specs because most of its technology didn't exist back then and even people like AMD didn't know how it was going to be.Every game that start development before the end of last year started as ps4 game or at least on ps5 paper specs.
It sucks that the next God of war and others are cross gen but it would be literally impossible to not be. Unless they release a new ip before their next big game
Right here.
Doesn't fit their agenda. Its easy to forget facts, when you can always point to a never ending what if scenarios. I know, I know, blah blah Starfield, blah blah Hellblade 2, etc.Why everyone ignores. Ratchet. Demons and returnal
First of all, you can't make a game on the consoles. They are made on the PC. All graphics engines are scalable such that their features are implemented even if the current hardware can't run with said features. It's been this way in forever. You compile out to the different SKUs. Anything can be scaled back will be scaled back but the graphics engine is on a different timeline from the consoles. I've said this so many times I'm actually tired of repeating it.Why are you like this? You CLEARLY are smart enough to understand how and why making a game on the Xbox Series X and Xbox One would hold the game design, graphics, and physics back for a game.
For Sony IPs I think yes, the earliest would be 2023. Maybe 2022 if Naughty Dog is working on that remake exclusively for PS5, but that would be just Demon's Souls all over again, nothing new to play.I don't think we have to wait that long tho.
Title - it is ridiculous that from onward into the nearest future we have only one Sony IP AAA game to be released with only PS5 in mind - Ratchet and Clank.
This is more sad when you think that to see truly next gen Gow/horizon (biggest Sony ip's) we will have to wait 4-5 years not to mention that another GT game might not come to this gen (polyphony is really taking their time). I wouldn't mind for GT7 to be whole-gen game with updates across the generation but with PS4 dragging it down it does not seems like a good idea. Imagine 5 years into the future Polyphony will have to Dlc on ps4 too.
Not to mention really disingenuous Sony marketing showing GT7 and other titles as PS5 exclusives and not mentioning PS4 versions while making fun of Xbox at the same time. Sony is becoming the Apple of gaming with its arrogance...
I love how some of you can still console war over this, despite Microsoft and Sony doing the exact same thing with cross gen, and a majority of their games within the first two years of Ps5 & Series X coming out![]()
You are focusing on graphics but what about ram and CPU?First of all, you can't make a game on the consoles. They are made on the PC. All graphics engines are scalable such that their features are implemented even if the current hardware can't run with said features. It's been this way in forever. You compile out to the different SKUs. Anything can be scaled back will be scaled back but the graphics engine is on a different timeline from the consoles. I've said this so many times I'm actually tired of repeating it.
Absolutely 100% agree. But that doesn't mean that a game is made for a console from the onset. That's where the disconnect is. People think that they design a game around the lower-end hardware and have to go through the painful process of redesigning it for the high-end. Let's take textures for example. No game company is going to make low res textures at the very beginning that can run on a low-end console and then turn around and remake all those textures for the high-end platforms. That's just dumb and a waste of money. If people took note of the enhancements on PC with multiplatform games compared to the consoles, they can see how the studio have the max design features initial on high-end SKU, mid-range SKU and low-end SKU (i.e. 10xx series boards and slower CPUs, etc..). In short, the design of games are very dependent on hardware that may not even exist yet (ala FS2020 for example) but the implementations of the advanced features are still developed. Scaling down is much easier to do than scaling up. I have no doubt in my mind that games like R&C and HFW are already running on PCs at those companies.You are focusing on graphics but what about ram and CPU?
It happens on PCs too, I can't play a new game in my old crappy machine even if I choose the lowest settings.
Also, I don't know if console game studios are willing to release a version that looks like crap. It's different for PCs because it's the same game and you adjust the settings to whatever runs for you, so if the game looks and runs like shit, the blame isn't put on the studio but on you and your crappy PC. Games for consoles on the other hand aren't like this, the studio will actually have to adjust the game to Xbox one for example, and they will have to ship it with such low settings that I don't believe they'll be comfortable with because the perception will be different. Now it won't be your fault if the game looks like shit.
Just take Cyberpunk for example, PC gamers wouldn't have said a thing about the bugs and crashes, they would have said it's their fault because their gaming card can't run it (like crysis), but now look at the reaction of console gamers, the blame is not on them because the developers know exactly what console they have so there's no excuse to release a shitty game.
Anyway, what I'm trying to say is developers are going to take a lot into account what can run good on last gen consoles, if it can't then they're probably not gonna include it affecting new consoles as well.
Saying they're leaving money on the table is like saying paying for TV commercials is just a waste of money because it gives no form of direct profitRight, right. Sony: famous for leaving money on the table that according to you would be easy to get. Just a super simple scaling down of a game that can easily run on old hardware.
First of all, you can't make a game on the consoles. They are made on the PC. All graphics engines are scalable such that their features are implemented even if the current hardware can't run with said features. It's been this way in forever. You compile out to the different SKUs. Anything can be scaled back will be scaled back but the graphics engine is on a different timeline from the consoles. I've said this so many times I'm actually tired of repeating it.
to be fair to the sony fans Cerny himself said game design would change because of the Ssd and yeah sony fans latched onto itLast year, after the specs for both consoles came out and Xbox was ahead in every area, sony "fans" (the tribalistic ones) latched onto the only thing which had higher specs than the competition - the storage device. Then they went ahead with it to the point of parody, where the device that stores the data had become this device which will enable impossible games to be created and which will only run on the magic of sony's ps5.
You can see it in this thread. All the other games in the world are ignored. The problem is we wont see next gen games from out lord sony. Thats the big problem. We dont care about games which are coming out on other platforms, we need them to only exist on playstation to be interested in them
jesus christ. its physics dudeto be fair to the sony fans Cerny himself said game design would change because of the Ssd and yeah sony fans latched onto it
Jesus Christ watch the road to PS5jesus christ. its physics dude
lmfao. i misread what you said lolJesus Christ watch the road to PS5