Mad Decent
Banned
Loving it so far...
Multiplayer is poo though
Multiplayer is poo though
I really like them. Aside from the cool visual appearance, it adds an additional layer to the gunplay (making it worthwhile to get in for a close range shot). It also solves the issue of jittery enemies running around when you stand too close. It's a very nice addition.jetjevons said:I'm surprised there hasn't been more talk of the gun-kata. Some of those close range execution moves are just brutal!
raYne said:Not sure why you felt the need to bring that up, but Gears at least has a "good" mp mode and a kick-ass co-op setup. Both of which adds to the replay value immensely and ups the score as a result.
This is short, the mp is blah and all the other issues people have brought up. I'm not saying that Gears deserves 9+ scores across the board, but it should score better. Regardless of what your personal feelings are about either.
Jirotrom said:For example gears voice acting doesnt come close to the Darkness but graphically the darkness doesnt match gears.
Jirotrom said:Sorry about being blunt earlier...Gears for me is in that 8 range...It does everything well except for story and imo multiplayer and weapons. I would weigh both games around the same quality wise as the pluses and minuses balance each other out. For example gears voice acting doesnt come close to the Darkness but graphically the darkness doesnt match gears.
JdFoX187 said:I haven't had any problems knowing where to go. I think during the first part of the game with theI got lost but I found my way in a few minutes of looking around. It's not as hard as somebody say.helicopter shootout
I do have a question though:
I'm in Hell and stuck at The Hills. I can't get past the damn bell. I've hit it with my darkness arm and it made a bong after about 30 hits, but nothing else.
Kabuki Waq said:its tedious for sure ...but he definately was not paying attention to the game when he was making fun of the main character not knowing where his GF lived......he didnt know because his GF just moved into a new place.
The problem with the visuals in The Darkness is their geometric appearance. Everything appears somewhat boxy and flat. In addition, the environments feel much smaller and the game does not take advantage of streaming to the same degree (Gears could be played from start to finish with no load screens). Gears remains one of the only games I've played that truly appeared to be created from actual materials rather than hard polygons. The rocks, walls, and other surfaces have a very realistic quality to them. The textures in Gears appear more complex and varied as well.AltogetherAndrews said:Really? Again, just going by trailers and such here so I may have been privy only to highlights, but The Darkness seems to sport more detailed textures and more dynamic lighting and shadowing. What about it fails to match Gears?
Thanks for the advice but it's still not working.HaloFans said:If I remember correctly, I read on GameFAQs that you can grab the bell by holding down the arm button (when you are switched to your red arm buddies).
I did it by whacking it and got through easily.
Hmm, I can see the Condemned comparison.White Man said:Digging the game so far, though I only played for about a half hour last night. I got a nice Condemned vibe, to an extent.
I didn't know CliffyB posted here.dark10x said:The problem with the visuals in The Darkness is their geometric appearance. Everything appears somewhat boxy and flat. In addition, the environments feel much smaller and the game does not take advantage of streaming to the same degree (Gears could be played from start to finish with no load screens). Gears remains one of the only games I've played that truly appeared to be created from actual materials rather than hard polygons. The rocks, walls, and other surfaces have a very realistic quality to them. The textures in Gears appear more complex and varied as well.
Much of Gears visual impact is the result of incredible art direction and design (they truly captured the art work within the game).
In addition, Gears sports smoother animation overall and a better framerate (both are 30 fps but there is more slowdown present in The Darkness).
The lighting is pretty much the only area where The Darkness seems to have an advantage. I prefer the appearance of the lighting in Gears (artistic), but it is more complex in The Darkness. Global illumination is in full effect here while only characters and objects cast realtime shadows in Gears.
Gears works as well as it does simply because all elements work together so beautifully. When you look at something like Lair, for instance, you see an impressive game...yet there are so many tiny elements that don't appear quite right and the overall impact is degraded as a result. Gears nails EVERYTHING. I'd also suggest that something like Motorstorm achieved similar results as it just looks right in motion (despite the fact that DiRT should technically have an edge).
To be honest, I do not believe there is a single game set for release this year that will be able to match Gears visually. OK, there IS one exception and that is Naught Dog's Uncharted...but whether or not they pull it off is still up in the air. Most other games simply do not seem to have the same level of perfection present in Gears. I mean, sure, games like Bioshock, Mass Effect, Blue Dragon, and the like all look fantastic...but they each seem to have their own set of flaws that hold them back. Gears has nothing of the sort.
dark10x said:Hmm, I can see the Condemned comparison.
I actually couldn't help but feel a bit of Deus Ex in here. Of course the game is quite different, but the atmosphere is similar in a lot of ways and has me pining for a true sequel...
I think that's the main negative of the game, the 'open' design that doesn't work.Kabuki Waq said:yea but it really comes off as pointless tedium a really bad design choice.
http://www.neogaf.com/forum/member.php?u=9418snack said:I didn't know CliffyB posted here.
Mesijs said:I think that's the main negative of the game, the 'open' design that doesn't work.
But why the f*ck does everybody pais attention to the cons of this game. The Darkness has so many positive points, the atmosphere is great, story is great, audio/visuals are great, the way you can choose how to play is great...
To me the key word of this game is 'stylish'. The opening sequence, the execution moves, the bullet trails: SO stylish, so great.
dark10x said:The problem with the visuals in The Darkness is their geometric appearance. Everything appears somewhat boxy and flat. In addition, the environments feel much smaller and the game does not take advantage of streaming to the same degree (Gears could be played from start to finish with no load screens). Gears remains one of the only games I've played that truly appeared to be created from actual materials rather than hard polygons. The rocks, walls, and other surfaces have a very realistic quality to them. The textures in Gears appear more complex and varied as well.
Much of Gears visual impact is the result of incredible art direction and design (they truly captured the art work within the game).
In addition, Gears sports smoother animation overall and a better framerate (both are 30 fps but there is more slowdown present in The Darkness).
The lighting is pretty much the only area where The Darkness seems to have an advantage. I prefer the appearance of the lighting in Gears (artistic), but it is more complex in The Darkness. Global illumination is in full effect here while only characters and objects cast realtime shadows in Gears.
Gears works as well as it does simply because all elements work together so beautifully. When you look at something like Lair, for instance, you see an impressive game...yet there are so many tiny elements that don't appear quite right and the overall impact is degraded as a result. Gears nails EVERYTHING. I'd also suggest that something like Motorstorm achieved similar results as it just looks right in motion (despite the fact that DiRT should technically have an edge).
To be honest, I do not believe there is a single game set for release this year that will be able to match Gears visually. OK, there IS one exception and that is Naught Dog's Uncharted...but whether or not they pull it off is still up in the air. Most other games simply do not seem to have the same level of perfection present in Gears. I mean, sure, games like Bioshock, Mass Effect, Blue Dragon, and the like all look fantastic...but they each seem to have their own set of flaws that hold them back. Gears has nothing of the sort.
Kabuki Waq said:because alot of the Pros effect superficial elements like presentation and atmosphere but the cons seem to effect gameplay IMO. You keep mentioning stuff like Style and bullet trails....I would give those up for great AI and Game design any day.
jetjevons said:Wow you are really just not digging this game. Maybe you should just take it back.
Well, I mostly agree with him. Gears and Motorstorm (especially in FP view) are good examples of games where the "illusion is complete". Tech and artwork go hand in hand, and even though there are some flaws, there's so much to admire that you'd be crazy to focus on them.snack said:I didn't know CliffyB posted here.
Yeah, you're right. Poor wording.What I don't agree is Dark saying that Darkness has "Global Illumination" - it does not, as that term is reserved for something more complex than just every light casting shadow from every object (which is what Darkness does have). The only games I know of that have some kind of simplified/faked GI going on are LBP and SC5 (and probably also Uncharted where it's also hinted at in the specs sheet)
What's wrong with it?Costanza said:oh my god, finally tried multiplayer and it's ****ing awful. they need to patch this shit asap
It's so ****ing laggy that it's unplayable. I got the Bullet Dodger achievement on my first game because noone was able to get any kills, I went into a few different games after that and it was the same situation.JdFoX187 said:What's wrong with it?
SantaC said:okay this is not an excuse at all, but starbreeze said they never worked on multiplayer before. It was a probably experimental in order to make a good one in Riddick remake.
chespace said:I am playing this game on the "hard" setting and it's really not fun. The Darkness is one of those "hard = less health and more accurate enemies" school of design graduates and as such, I'm disappointed the AI is still pretty wooden and there's not a lot of moment to moment tactics at work.
Getting shot 2-3 times and having to watch (and skip) those death cutscenes is getting a little tiresome.
Since there's no way to change your difficulty on the fly, I'm faced with the possibility of starting over.
As a huge fan of Riddick, the Darkness feels like a few babysteps backwards. I tolerated the meandering and fetch quests of Butcher's Bay because, well, it was limited in scope. It seems they decided to really blow out that aspect of the design for Darkness to the detriment of the game's pacing.
I'm not that far into the game yet so I'll refrain from too much bitching, but what's up with the inability to tell if you're definitively in or out of shadows? So much of the game's "darkness" mechanic relies on this fact and yet there's no indicator? This was one area Riddick really nailed -- it remains hands-down the best first-person stealth game to date. In Riddick, when you're hidden or in stealth mode, the screen takes on a sepia tint and goes a little fish-eyed. No messy/cheesy HUD meter, just an elegant, stylish solution to an age-old problem.
Why didn't they do this for Darkness?
chespace said:Why didn't they do this for Darkness?
I'd recommend this. I also ran into the problem you describe (started on Hard after hearing it was an easy game) and decided to start over. The second time has been more rewarding as I have a grip on how to play the game. It simply feels more satisfying to me now.Since there's no way to change your difficulty on the fly, I'm faced with the possibility of starting over.
AI is not bad but not like the best either. I don't see this as a con.Kabuki Waq said:because alot of the Pros effect superficial elements like presentation and atmosphere but the cons seem to effect gameplay IMO. You keep mentioning stuff like Style and bullet trails....I would give those up for great AI and Game design any day.
chespace said:I'm not that far into the game yet so I'll refrain from too much bitching, but what's up with the inability to tell if you're definitively in or out of shadows? So much of the game's "darkness" mechanic relies on this fact and yet there's no indicator? This was one area Riddick really nailed -- it remains hands-down the best first-person stealth game to date. In Riddick, when you're hidden or in stealth mode, the screen takes on a sepia tint and goes a little fish-eyed. No messy/cheesy HUD meter, just an elegant, stylish solution to an age-old problem.
Why didn't they do this for Darkness?
Eh, you guys are some serious noob.Pastry said:My one complaint with the darkness is that you gather darkness power by shooting out lights but even with "darkness vision" or whatever they call it its ****ing hard to see in the dark. I agree with your complaint with not knowing about when you're in the dark.
Mesijs said:Eh, you guys are some serious noob.
First, you hear it when you are in the light, you hear some ssssh-sound. Second, you see it on your tentacles when you're in the dark, they will glow. It's a replacement of a hud.
Yeah, well, I think it's a good replacement for a hud. I suddenly realised that there are moments when there is nothing of a hud at all on your screen and really, it feels great.Pastry said:I'm well aware of the indicators of being in the dark but I don't think they're the best ways to do it. And I still think you should have some crazy night vision when you shoot out all the lighs not some barely visible (at times) amber glow.
nvmop_ivy said:i seem to be stuck again. bug?
on my way to the bathhouse, i stumbled uponhelp.duval. i got past the room with the green gas by using the creeping thing to go through the vent and open the door from the other side, then fought and killed duval. but now i'm trapped in the room where duval died. teh door i came in through wont budge, and the creeping arm can get to the other side but still i'm unable to open it. there is a barred off way right past where duval was sitting, and while i can get the creeping thing through to the other side with some manipulation, there doesnt seem to be anything there to get me across.
HaloFans said:nvm
It should just keep going...
op_ivy said:i seem to be stuck again. bug?
on my way to the bathhouse, i stumbled uponhelp.duval. i got past the room with the green gas by using the creeping thing to go through the vent and open the door from the other side, then fought and killed duval. but now i'm trapped in the room where duval died. teh door i came in through wont budge, and the creeping arm can get to the other side but still i'm unable to open it. there is a barred off way right past where duval was sitting, and while i can get the creeping thing through to the other side with some manipulation, there doesnt seem to be anything there to get me across.
op_ivy said:i seem to be stuck again. bug?
on my way to the bathhouse, i stumbled uponhelp.duval. i got past the room with the green gas by using the creeping thing to go through the vent and open the door from the other side, then fought and killed duval. but now i'm trapped in the room where duval died. teh door i came in through wont budge, and the creeping arm can get to the other side but still i'm unable to open it. there is a barred off way right past where duval was sitting, and while i can get the creeping thing through to the other side with some manipulation, there doesnt seem to be anything there to get me across.
op_ivy said:no, you were right before the edit. but i had to restart from my checkpoint, as it simply wouldnt work before for some reason. this game seems to have a lot of bugs like that (2 for me so far anyways)
Mesijs said:AI is not bad but not like the best either. I don't see this as a con.
Game design is a vague term. What is it that you don't like.
And please, stop b*tching. I love this game because of the gameplay, great story etc. The whole atmosphere is a big part of the experience.