I thought it would be fun to have a thread exclusively dedicated to compiling downgrades. It doesn't have to be just graphics, it can be cut content, concepts, etc...
I'll start with one of the biggest graphical ones: Metal Gear Solid 4. Let's see its reveal trailer:
Now let's look at the retail game:
Let's compare:
- 1080p at 60fps vs 1024x768 at 30fps (with some sections running at 20fps).
- Soft stencil shadows vs low res shadowmaps.
- Snake's model is 60K vertices (about 30K triangles) JUST FOR THE HAIR ALONE vs 16K triangles (about 30K vertices) for the ENTIRE MODEL.
- Lighting, shading and post-effects were severely cut down. (Translation here).
Basically, the retail game looks about a generation below what was shown in the reveal trailer. How could such a technically competent studio be so off in their target for the PS3? The answer is at the end of the reveal trailer: Kojima fell for Sony's lies about the KZ2 pre-rendered video being an actual tech demo of the PS3's capabilities.
I'll start with one of the biggest graphical ones: Metal Gear Solid 4. Let's see its reveal trailer:
Now let's look at the retail game:
Let's compare:
- 1080p at 60fps vs 1024x768 at 30fps (with some sections running at 20fps).
- Soft stencil shadows vs low res shadowmaps.
- Snake's model is 60K vertices (about 30K triangles) JUST FOR THE HAIR ALONE vs 16K triangles (about 30K vertices) for the ENTIRE MODEL.
- Lighting, shading and post-effects were severely cut down. (Translation here).
Basically, the retail game looks about a generation below what was shown in the reveal trailer. How could such a technically competent studio be so off in their target for the PS3? The answer is at the end of the reveal trailer: Kojima fell for Sony's lies about the KZ2 pre-rendered video being an actual tech demo of the PS3's capabilities.